Blizzard’s much anticipated sequel has made quite a dent on the sales charts. Within it’s first forty-four hours of release, StarCraft II: Wings of Liberty has managed to sell more than 1.500,000 copies. This not only makes the game the best selling PC title this year, but also the fastest selling strategy game ever released.
StarCraft II went on sale at twelve AM on July 27th, at more than eight thousand stores spanning North America, Europe, South Korea, Australia, New Zealand, Russia, Brazil, Chile, Argentina, Singapore, Indonesia, Malaysia, Hong Kong, The Philippines, Taiwan and Macau. In a few words, the game’s launch was very, very big.
“We launched StarCraft II in 11 different languages and on 5 different continents because we wanted to make sure as many players as possible were able to log on and play on day one,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “We’re pleased that so many people around the world have already picked up a copy of the game, and we look forward to welcoming even more players to Battle.net® in the weeks and months ahead.”
“GameStop had more than 3,000 stores open at midnight, so our StarCraft players got a jump start on playing the epic experience Blizzard consistently delivers with its games,” said Bob McKenzie, senior vice president of merchandising at GameStop. “StarCraft II: Wings of Liberty is officially GameStop’s fastest-selling PC game since Blizzard launched World of Warcraft®: Wrath of the Lich King®in 2008.”
So in two days, StarCraft II: Wings of Liberty became the fastest selling strategy release ever. I guess that says a lot about the games appeal. Why not check out the game that has nearly two million players already? Visit the site below for info.
By continuing past this page, you by your continued use of this site, agree to be bound by and abide by the User Agreement. © 2013 DualShockers.
All content, including editorials, comments, and any other written works on DualShockers, are licensed under a Creative Commons License permitting non-commercial sharing with attribution.