Editorials, Featured

The Tits Are Alright: Games, Art, and Beauty

by Oct 22nd 2011 2:00PM 34 Comments

Art imitates life. Life can imitate art. Our eyes are drawn to what is beautiful, what is inspiring; when looking at a picture imbued with the soul of its creator, we see as the creator. We can understand beauty and the depth of emotion in an artist’s mind by looking at their work. Painting a portrait or publishing a book is akin to baring the soul for all to see, opening oneself to public opinion — a tidal wave of questions, praise, and criticism.

Imagine how that must feel for game designers and art directors, who are tasked with creating art that moves and breathes — realistically, anyway. At New York Comic Con I attended a panel given by Isamu Kamikokuryo, art director for Final Fantasy XIII-2, and Jonathan Jacques-Bellêtete, the designer behind Deus Ex: Human Revolution. The panel, titled “East Meets West, Art Direction for a Worldwide Audience,” made one thing clear: in both hemispheres, we recognize and are drawn to what we find beautiful.

It just so happened that in this particular discussion, there was a hefty amount of boob talk. Of course gals in video games are going to be hypersexualized. Hypersexualization is part of experiencing art — certain forms arouse us, certain colors awake our senses and draw us in. This is no different with video games, which are rapidly being considered a serious art form. The heroes are hypersexualized too, becoming objects of desire, moving forms that attract gamers and deepen the experience, the connection, the investment the player has in the game. Have you seen Nathan Drake? Snow Villers? Commander Shepard? Mmm baby, well done.

In discussing his influences for Deux Ex (Metal Gear and Final Fantasy among them), Jacques-Bellêtete’s commentary on creating beautiful female characters was cheeky and coy, but with an underlying sentiment that seems to have been overlooked by most of the panels attendees. Jacques-Bellêtete mentioned that “always trying to have very beautiful female characters” is a staple of Western game design, citing a point in production where so many of his female characters were modest in design that his supervisor explicitly demanded at least one girl with huge breasts. He then went on to say that at the end of the day, “I’d rather have female characters from Final Fantasy or Soulcalibur to sleep with.”

Yes, the East has its Tifas and Chun Lis, but at the end of the day there is something more sexy to these characters than how they look. And it’s all how we perceive them. There is something sexy about a strong woman or a damsel in distress, and in a medium like video games, which relies heavily on its visuals for enjoyment, the outside has to match the inside. It’s a choice as simple as Catherine or Katherine, Serah or Lightning. Yes, the boobs are there, and they’re not always hanging out in plain sight — but the female form in all its shapes, variants, and colors has been an iconic idea of beauty since forever. Why are games any different? As a woman I am  not offended by this. If anything, I’ll ask to keep bringing on the boobs.

The Tits Are Alright: Games, Art, and Beauty

Jacques-Bellêtete and Kamikokuryo were asked to draw fanart for each other’s series. While Kamikokuryo drew a beautiful pencil drawing of Deus Ex hero Adam Jensen meeting a fate similar to Spike at the end of Cowboy Bebop, Jacques-Bellêtete has something different up his sleeve. The above is a photo I snapped at the panel, Jacques-Bellêtete’s drawing of Lightning on the screen behind the designers. When the revelation of the fanart was announced, I saw Jacques-Bellêtete visibly grimace, peeking at the audience from behind his glasses, almost nervously fidgeting in his seat. Was he anxious of how the crowd would receive the picture after all his boob talk? Maybe. But as he lifted up the print, he had one thing to say: “This panel is all titties and it’s all my fault.”

I know why Jacques-Bellêtete drew Lightning this way. I know why he would rather sleep with Square Enix’s heroines. These are strong primary female characters, strong and beautiful — and these strong and beautiful women are the ones girls want to be and boys want to be with. The most recognized female trait is breasts — it’s one of the most basic ways to tell men and women apart without pantsing anyone. After the panel I heard several complains about the tit-talk at the panel and all I have to say is: so what?

Lightning is an extremely strong female character. She’s smart, calculating, protective, fierce. She never lets her guard down. In the entire ordeal of Final Fantasy XIII  she sheds tears once. And Jacques-Bellêtete made the excellent observation that not once do players see her l’Cie brand. So when he presented us with a picture of Lightning — “she could be undressing, she could be getting dressed, it could be either,” he said as he tenderly described his artwork — at her most vulnerable, displaying the thing that almost destroyed her… It’s beautiful. It’s part of the mystery and sex appeal behind the Final Fantasy girls, behind heroines of Eastern-developed games. There’s another layer, something we can’t see, and it’s that titillating unknown that draws us in. The boobs are just perks.

  • Eximius Sorel

    I think the idea that one should be ashamed to explore the depths of human sexuality, is wrong. As human beings it is only natural for us see things physically attractive to us. There is a lot more to looks but the first thing we look at is the physical appearance. 

    It’s what we do automatically, should we be ashamed of it? 
    No, absolutely not. 

    What makes a female a female and what makes a male a male, is distinct differences in physical appearance. It’s what stand out to us the most. Because that is how nature intended it to be.
    Love the Article Alexa!! Keep them coming!!

  • Eximius Sorel

    I think the idea that one should be ashamed to explore the depths of human sexuality, is wrong. As human beings it is only natural for us see things physically attractive to us. There is a lot more to looks but the first thing we look at is the physical appearance. 

    It’s what we do automatically, should we be ashamed of it? 
    No, absolutely not. 

    What makes a female a female and what makes a male a male, is distinct differences in physical appearance. It’s what stand out to us the most. Because that is how nature intended it to be.
    Love the Article Alexa!! Keep them coming!!

  • http://www.facebook.com/giuseppe.nelva Giuseppe Nelva

    Only partly unrelated: I wonder if I’m the only one that considers the new plate armor lightning wears in Final Fantasy XIII-2 more sexy than any bikini and lingerie they could put on her. It just hits the spot, IMHO.

    • Eximius Sorel

      Well when it comes to females in armored plating. I am all over!! :D
      Though I wouldn’t mind seeing her in a bikini either……XD

  • http://twitter.com/GamingProTips DudeWith GreatAdvice

    Occupy tits

  • http://livefromdavecity.blogspot.com/ David Rogers

    Hey
    Alexa,I wasn’t at the panel so I don’t necessarily feel able
    to comment on the appropriateness (or not) of Jacques-Bellêtete’s
    comments or drawing, but I know you’re in part responding to the
    article on this panel on Kotaku which detected an undercurrent of
    sexism in what he said and what he drew, so if some of my points seem
    a little out of left field it’s because I’m responding in that
    context. I agree that idealized and exaggerated characters
    aren’t unique to games, and I certainly agree that looking at
    beautiful people is one of the wonderful draws of visual media like
    video games or film and television. That said, I think you’re drawing
    a bit of a false dichotomy here; I don’t think the issue is really,
    “to show breasts or not.” The issue is that there’s a
    tendency in video games, which Jacques-Bellêtete seems to be
    following, to always sexualize female characters and not male
    characters. When I say sexualize I don’t just mean “make
    a character sexy as opposed to not sexy,” as there clearly are
    sexy male characters. The issue is in how a character’s sex appeal is
    presented to the player. Take your example of Commander (John)
    Shepard as a sexy male character. Fair enough. But Shepard is sexy
    without us ever getting an ass shot, or a crotch shot, or a close-up
    of his mostly naked chest. Actually, that’s one of the things that
    makes Commander (Jane) Shepard so incredibly cool: she has all the
    same camera angles and animations as Broshep, so none of them are
    designed to show off her tits or ass. How often do you see that, a
    female action hero who’s ass is never emphasized once? Now turn it
    around: how often do you see a male action hero who’s ass is at any
    point emphasized? The issue I see isn’t “Why do you draw
    women looking so hot?” Nobody has a problem with that. The issue
    I see is, “Why do you only draw women looking hot while you draw
    men doing tons of other stuff too?” All too often the main
    criteria for female character design – in video games and in other
    media – is “Is she beautiful? Do I want to sleep with her?”
    Whereas the main criteria for male character design is “Does
    this design express what’s important about the character?”

    • David Rogers

      Yeah, screwed the pooch on that formatting.

    • http://www.facebook.com/giuseppe.nelva Giuseppe Nelva

      The problem is that women drawn hot more often than not do tons of other stuff too, and the more we go on, the more this happens. So the issue really doesn’t exist but in the eyes of some people that want to strut some feminism to grab a few more hits and ride the train of sensationalism.

      That’s something that certain sites (i’ll let you pick which ones) tend to be specialized in. I understand what the point is, but the problem is that whoever wrote that article simply doesn’t have a point grounded in reality anymore, and didn’t have one for years. It’s pointing out the exception as the rule, and it’s very, very bad journalism.

      • David Rogers

        Hi Giuseppe,

        I know what you’re saying about female characters becoming more action-capable over the years. You’re absolutely right. But I don’t think that addresses the problem. What I was trying to say is that all female characters, strong or weak, villainous or heroic, are portrayed in such a way as to be sexually appealing to men. It’s in how they’re designed and it’s also in how they move, how they stand, and what images we are shown of them. Men aren’t portrayed in such a way as to be sexually appealing to women, at least not nine times out of ten.

        The first image of Chris Redfield in RE5 is his face. The first image of Sheva is her butt. Sheva’s as good a fighter as Chris is, but the game still presents one as a person – you see Chris’ face and read his emotions – and one as a sex object – you see Sheva’s butt and think, that’s a nice butt. That’s not equal treatment, even if Sheva’s melee attacks do as much damage.

        And while this kind of thing is, perhaps, less common than it was five years ago, I have to disagree that it’s the exception rather than the rule. To me, it seems like it’s still the rule. For quick examples, google Arkham City screenshots. The men are all scary and weird-looking, the women are all not only attractive, but dressed for sex appeal and, generally, posing in some way, even though they’re in a dangerous prison city.

        • http://www.facebook.com/giuseppe.nelva Giuseppe Nelva

          “What I was trying to say is that all female characters, strong or weak, villainous or heroic, are portrayed in such a way as to be sexually appealing to men.”
          Actually that’s true for MOST characters of both genders. No sorry. The point is trite and old, and it’s becoming more trite and old by the day. 

          It’s nothing else than attention whoring, if you can forgive the french. And you know what the most ironic thing is? Drawing sexually attractive characters (of any gender) can be identified as a form of attention whoring. So it’s funny as hell to see an attention whore complain about attention whoring. Again, pardon the french. 

          And about Arkham city, you can direct your complaints to DC. Not to video games :D It reminds me of an article (written by an old friend mind you) on Jezebel that whined about women in DC Universe Online having large breasts. Because of course, a game about an existing universe should intentionally change the tropes of that universe and reduce the breast size of the heroines in order to satisfy the raging feminist. :D

          • Alexa Ray Corriea

            I mean, it HAS become sort of a rule and less of an exception. Guys are portrayed is a less sexual light than females in games, I agree… But it doesn’t mean we don’t sexualize the men on our own, you know?

            As for Arkham City… that is an entirely different beast. Harley throwing women into rape pits? That’s a discussion I’ll willing to take part in once I finish the game, I promise!

          • David Rogers

            Hi Alexa,

            Like I said, I haven’t played Arkham City, I’ve just seen the screenshots (and heard some weird crazy things), so I wouldn’t want to commit myself too far, but the images speak for themselves as far as the art direction goes.

            It’s a good point about fans sexualizing the men on their own. Which goes to show that there would be an audience for that kind of thing, and that you’d expect mainstream developers to try to cash in on it. There’s a lot of money to be made there. But still we get mostly games that constantly sexualize women but not men.

          • Eximius Sorel

            That’s mainly because the gaming demographic is still largely male.

            I run a Facebook page called the “Gallian Liberation Front” which is a videogame community for a JRPG. You know what I found out by looking at the stats? The ratio of male gamers in my group is 93%.

            I can assure you that IF it was the opposite the marketing in the game industry would follow suit and you would have more sexy male characters.

          • David Rogers

            Hi Giuseppe,

            Don’t think I don’t apply the same criticisms to DC, I absolutely do. That said, I would argue that it’s possible to do an adaptation that leaves behind some of the weaknesses of the source material. The outfits in, say, the first X-Men movie are a good example of superheroes without aggressively sexualized costumes for the women.

            I don’t dispute that male characters are idealized, or that there aren’t a huge number of attractive male characters. But they aren’t sexualized in the same way that the women are. I cited the example of the RE5 opening above. Watch it on youtube. Look at the close-up of Sheva’s butt as she’s walking around 2 minutes in. That kind of image is completely routine in games, I think you’ll agree – for female characters. I’d be surprised if you could show me a single similar image of a man’s butt from a mainstream game; I don’t mean just a shot of a guy’s butt, I mean a shot that lingers on a guy’s butt in motion for several seconds. I don’t mean that rhetorically, please let me know if you know of such an image, I don’t think I’ve ever seen one!

            Let me take a moment to say that I assure you that there are sincere feminists. To not mince words, I’m a feminist myself. I don’t vouch for anyone who calls themselves a feminist commentator, but I’ve encountered many more sincere ones than disingenuous ones. Feminist commentators want attention like any activist, so that they can advance their cause, but in most cases the cause is the point, not the attention.

          • http://www.facebook.com/giuseppe.nelva Giuseppe Nelva

            The only problem is that, in this case, there’s no cause. It’s telling developers that they shouldn’t design what gamers want and what they, themselves, like. Which is laughable at best, malicious at worst, as it aims to make other people’s work look bad to further one’s agenda, whether it’s a “cause” (quotes mandatory) or simply a personal popularity quest (which is the case here, I’d say).

            What men and women perceive as sexually atractive is different. The first image of chris redfield in RE5 is his face because his face is, to quote a lady friend of mine “drop dead gorgeous”. His butt, on the other hand, is rather forgettable. Chris redfield is portrayed in a very sexualized way. Killer stubbie? Check. Rippling muscles with tight, half sleeve shirt? Check. He’s designed and portrayed to appease women as much as Shiva is designed and portrayed to appease men. The only thing that changes is that as an average women and men primarily like different things. 

            I eagerly await the day in which artists and designers will be free to design (and enjoy designing) whatever the hell they want, instead of having a bunch of activists of any sort trying to dictate what they should or shouldn’t do and what WE should or shouldn’t LIKE.  

            Classic painters, sculptors and artists were normally allowed to, despite some rather violent and restrictive censoring attempts by the church. There’s no reason why game developers, comic artists and the like shouldn’t be given the same leeway. It’s funny as hell that feminists and other kinds of activists are now taking the same role as the church. 

          • David Rogers

            Hi Giuseppe,

            I think you’re overstating the case by rather a lot when you mention violent repression. Game designers are not an idealistic outsiders practicing their art despite oppression. The successful ones are well-paid professionals enjoying increasing mainstream acceptance. No feminist is moving even for legal blocks to their freedom of expression, let alone making a call to violent action. I offer criticism, and at most I may vote with my dollar, but that neither picks anyone’s pocket nor breaks their nose, to borrow an expression.

            Chris Redfield certainly is a good-looking man. I think the difference is that his sexiness is rooted in who he is. The intro is trying to introduce us to him, and it does a good job. Even physical details like the stubble, the clothes, tell you a lot about him. And yeah, totally, he’s got a lot of classic “sexy” traits.

            So then enter Sheva. Sheva’s sexiness doesn’t come from who she is at all. She got a nice ass. Long legs. Doesn’t wear much (very impractical for a combat situation, actually, as looking at real-life police or commando units should tell you). Really pretty. Great, all we need, go. You find out practically nothing about Sheva from these opening images. You don’t need to; her sexiness is covered in the opening ass shot.

            Final thought: you’ve been very willing to assume that anybody who disagrees with you must be arguing in poor faith right from the start – “personal popularity quest,” “attention whore,” etc. Good on you for not applying these to me, at least not very directly or pointedly. I assure you that that isn’t what motivates most people who make arguments like mine, and if you encounter one of these people you think so poorly off in the future I’d encourage you to focus more on their arguments and less on their possible motivations.

          • http://www.facebook.com/giuseppe.nelva Giuseppe Nelva

            I would disagree that it doesn’t apply to the majority of those that make those arguments, especially on the internet. 

            It’s no matter if people are paid for their work (you make it sound almost like a bad thing), artists and designers express themselves and what they like no matter if they do it as a job or as a hobby. Activist trying to dictate what they should design or what we should like are overstepping their bounds, and by quite a lot. Internet or media bullying is no too different from violent repression.

            There’s very little of what Chris Redfield “is” in Resident Evil 5. There’s a super muscular, super sexy dude with little brains and a lot of brawn and sex appeal. Mind you, there’s nothing wrong in that, as much as there’s nothing wrong in showing off Sheva’s rear. It’s something beautiful to see, and people need to come to terms that sex and sexyness isn’t aren’t bad things. Praxiteles and Lysippos would have a word or two with them.

            I’ll leave you with a final laugh. yesterday I read a blog that wanted to shoehorn rape imagery in this scene. Just lol. http://youtu.be/-e8ovPsf0i4

            yay activism. Again, I can only hope that one day will come in which game designers and any kind of artist will be able to feel free to design whatever the hell they like without having self professed “activists” trying to bully them away from it.

    • Eximius Sorel

      She stated in the article:

      “The most recognized female trait is breasts — it’s one of the most basic ways to tell men and women apart without pantsing anyone.”

      Which means a very good way to sexualize a specific gender is focus on the parts that define the gender. I would think this is obvious. You want to make a girl look hot? You focus on the breasts. That’s why most female character that are bombshells are drawn this way.Granted it doesn’t have to always be this way.

      Also I don’t know of many females in games that do nothing other than just pose for the camera. There are many female leads in games that take on the roles of protagonists or antagonists who just happen to have their cleavage slightly exposed. Does the shown cleavage invalidate her role as a heroine in the game and relegate to her to just someone’s “wet dream”?

      No, it doesn’t. She just happens to large breasts (like Alexa said: “It’s a Perk.”)

      • Eximius Sorel

        Man those are some shoddy typos….XD

      • David Rogers

        Hi Eximius,

        I don’t contend that female characters in video games do nothing but pose for the camera. Sorry if I gave that impression! Video games have any number of awesome female heroes. But I’m not comfortable with the way those women are often portrayed, as opposed to their male counterparts.

        Let me try to distill my point down: almost all female characters are presented to play up how sexy they are. It’s not just that they’re sexy, it’s they they dress and move and are shown to us in such a way that we are constantly reminded how sexy they are. That’s fine, no problem so far, I have no objection. Men are presented that way much less often. They’re presented in different ways depending on the needs of the story. They’re ugly, or scary, or shifty, or puny, or powerful. That’s where my objection comes in. The genders are treated differently: to have a place in the story, a woman needs to be sexy, a man does not.

        • Eximius Sorel

          Well here is my objection to that logic. The sexual portrayal for both men and women are in the eyes of the beholder. To YOU: men that are scary, shify, puny, or powerful are not sexy. To SOMEONE ELSE it can be sexy.
          I actually know some women who prefers men to be dirty, scary, and powerful looking. Why? Because to a majority of women, these characteristics are considered to be “Manly” ergo they are sexually attracted to them. So its no surprise that male characters are portrayed in that way.

          The subjective nature of your argument is where your logic instantly falls apart.

  • http://www.facebook.com/people/Hassan-Tate/100002375765730 Hassan Tate

    Brilliant article!

  • Red Kwah

    Yet another new feminist who probably thinks pole-dancing is “empowering” etc… It will go down well with da boyz – no doubt. 

    “Hypersexualization” is as lame in games as in any other media (with very few exceptions). Pretending it`s anything else than nerd-boner service is pretty lame too. Pretty well visible in ME2, which is of course all about Miranda`s butt – and hilariously, every alien female is designed so as to stir these budding hormones a little bit more.

    But hey, these are the days where teenage girls wear “I`m a slut” tees and want new “titties” for their birthdays. What`s not to like?

    If you think female beauty is best defined by size of T&A`s then ok, but just say so instead of trying to dress it up in some pseudo-intellectual drivel. Real “Eastern” women could teach you a thing or two about subtlety too.

    • http://www.facebook.com/giuseppe.nelva Giuseppe Nelva

      Nice strawman argument. Too bad that Alexa never wrote anywhere that female beauty is defined only (or best, or even majorly) by the size of T&A. 

      Female beauty is best defined by the whole of their form (and not only that), there’s no logical reason to try and bully artists and designers into hiding any of that, dressing it up in some “pseudo-intellectual drivel”.
      As I said already, Praxiteles, Lysippos, Alexandros of Antioch and Botticelli would like to have a word with you and the other “oh my god, showing some skin is bad!” peeps out there :D

      • Red Kwah

        Nice strawman (yawn) argument. Too bad that I never wrote anywhere that “showing some skin is bad!”

        Alas, it gave you the chance to use the straw-gambit. How original.

    • Anonymous

      When you mean real “Eastern” women, are you defining these Japanese girls who dress up in school-girl outfits? Your argument is ridiculously skewed when adding the cultural diversity that exists between both sides of the world. Most “Eastern” women are bound by cultural and religious practices — so, yes, their “subtlety” is within limits. However, when you extract these factors, you’re left with the freedom of expression, which both sexual orientations will, without a doubt, use their advantage in order to attract the opposite sex. Yes, we can blame media for *advertising* this form of self-interpretation; but at the end of the day, it really boils down to the fashion designers, does it not? There’s no doubt that we should be rendering the term “nerd-boner” in video games; however, as someone stated above, it’s a market that’s generally male-based. And if there’s one thing in this world that we know sells well — regardless of sexual orientation — it’s sex appeal.

      I highly doubt that the writer was trying to insinuate that female beauty lies in the confines of their sexuality. But let’s be serious here, bud. Do you go out to a bar/lounge and fish for women based on your ability to study their personality at first glance? Or is the first thing you notice their visual appearance which, as much as you can deny it, is the first rule of attraction? Subtlety exists everywhere. Even in the west. However, with the media depicting the next trend of “what we like,” people are bound to feed themselves with what the opposite sex is visually interested in — regardless of location. The boundaries lie with that society’s comfort in sexuality. And that, here in the US, isn’t something that is easily perceived as a no-no.

      • Red Kwah

        “When you mean real “Eastern” women, are you defining these Japanese girls who dress up in school-girl outfits? “ 

        No. Are you gonna try and pretend they represent majority, and do it to amuse themselves, because, dunno, just felt like it? Or maybe first dig a bit deeper and find out what Japanese really think of it?

        What`s really ridiculous is stating that “Most “Eastern” women are bound by cultural and religious practices” – that`s a stereotype that was maybe ok during Orientalism era but is quite laughable these days. Sure there are norms and customs – same like everywhere in the world btw, but painting Asian ladies as some subdued automatons is rather off target. 

        Freedom of expression is one thing – being force fed PR BS is another. This leads to stereotyping in games – “tits” are ok now and then, like IRL, but perhaps sometimes, you know we could have a normal heroine too instead of pneumatic? Could still be sexy and all that.

        It also leads to what I mentioned earlier – younger girls trying to shape themselves after these stereotypes, literally. Nevermind the sillicon, in the East it`s also whitening up, nose and eyes surgery – all good fun, huh?

        “I highly doubt that the writer was trying to insinuate that female beauty lies in the confines of their sexuality”. Dunno. Maybe not. Maybe giving it a title like “The Tits Are All Right” and then dropping “titties” & “boobs” in every other paragraph is part of “experiencing art” – like hypersexualization.

        You`re right that media and advertising dictates norms – but it doesn`t make it OK and mean that everybody should just swallow it whole (pun not intended). Hilariously, author is saying that games are rapidly becoming an art form – it is wishful thinking, and we`re far, far from it, especially as long as games will concentrate on such tropes. Unless by “art” we consider Conan or think that Mad Men`s Christina H was there just to look good.

        (Btw I don`t “fish” in bars – I manage one :)

        • http://www.facebook.com/giuseppe.nelva Giuseppe Nelva

          They represent the majority because that kind of school uniform is mandatory in most Japanese schools, and yes, and if you think they don’t find amusement in it, then you’ve never been in Japan or you have never been in touch with the Japanese youth culture. There are entire trends built on school uniforms, even full fledged fashion magazines dedicated to them, and the “cuteness” of the uniform is a major element in chosing high schools for Japanese young ladies. Mind you, the trend isn’t limited only to Japan, as it’s expanding in other asian countries, like Indonesia, Korea and Singapore. 

          You’re force fed nothing. You’re a customer, and as such the choice if to buy and watch is only yours. No publisher comes and pushes the case of a game in your mouth. Sorry. 

          Maybe you should think about exercising your own choices instead of trying to force feed them to other people, artists and designers included. 

          Oh, and quite a lot of people would disagree in not considering Conan “art”, I’m sure you know that literature is an art, and Conan is quite a prominent piece of fantasy literature. 

          • Eximius Sorel

            I didn’t know that the “cuteness” factor for uniforms accounted for which school they would go to.

            Quite interesting…

          • Red Kwah

            I usually wouldn`t bother, but this “reply” is just preposterous enough for me to bite.

            When referring to “majority” arguing with Mr Gutierrez, I didn`t of course mean something so obvious as fact that schoolgirls wear uniforms to go to school (no ^%$^, Sherlock) but what happens after school.

            Sure, there is an innocent angle to using it as cosplay. There`s also another – rather unpleasant one. I recommend looking up terms “lolicon” or “burusera” if you still haven`t got a clue. And if it was a marginal thing I guess there would be no need for Japanese Government to pass a law regulating anime/manga industry. It also ties to bigger trend in their culture – where you have vending machines selling used schoolgirls` panties and separate metro carriages for men and women.
            But hey, such an expert on J-culture as yourself surely knows all that. Me, I`ve only been there twice (once to get married). And I guess since my wife isn`t a schoolgirl anymore, what can she know.

            While I adore/support youthful innocence I`m not naive enough to think it`s not being exploited by a range of types- from “normal” retailers/ad men to not-so-normal perverts. And youth all over the world follows trends, sure (it helps they`re easily influenced)- shame same of them have to be corrupted as above ones (in our parts you have stuff like Playboy branded pencil cases too)

            As for exercising choices, this is a comment section. It`s my comment. Don`t like it – don`t read it/respond.
            Or state that “only these agreeing with the article are welcome”

            I loved the (original) Conan novels as a kid and still do. I didn`t know ALL literature is art by default though – that`s a good one. And Conan was always pulp fiction – hardly comparable to LeGuin, Wolfe or Tolkien.
            Anyway – I meant the recent movie, sort of more visual and on topic, y`know.

            You`re welcome to the coveted Last Word award, I promise not to participate any further – topic rather exhausted.

          • Anonymous

            Hey Red,

            Thanks for commenting. You have a fairly interesting view, which is pretty much why I am replying. :)

            Going back to what you’re saying, being force-fed PR BS is still freedom of expression, no? I mean, there are laws which pretty much gives them the overall right to, just as we do, practice this. I totally understand, and agree, with your perspective regarding how the overall media depicts and promotes things. However, at the end of the day, what is contained and perceived totally relies on the individuals perspective to accept that content and move along with it.

            Yes, there are innocent children who are definitely the subjects who this is targeted towards because of their inability to rationally comprehend or analyze things. At the end of the day, however, it isn’t the fault of the media or advertiser depicting the content, it’s both the parenting and governmental practices which allow it. And at the end of the day, as much as we can argue back and forth about things, sex sells — this is something that has been perpetuated for ages. It is the tool that’s used to attract the opposite sex to ogle the products being marketed. And it is a tool that, even after our time, will continue to be used in order to capitalize on certain products.

            Then again, you’re arguing the whole sexualism in games as if it’s been done excessively. Want a list of non-pneumatic heroines in video games that aren’t dressed like they work at the Bunny Ranch in Las Vegas? How about Aerith (FFVII),Yuna (FFX), Naomi from the MGS series, Elena from Uncharted, Madison Paige from Heavy Rain, Alyx Vance from Half-Life 2, Bonnie McFarlane from Red Dead Redemption, or even Princess Zelda? Your argument makes it sound as if all female heroes are marketed as skanky prostitutes. Yes, there are some who are overly undressed, to say the least. But when you take the amount of female characters who are heroes and compare them to the number of tit-promoting characters out there, the numbers are in the favor of the more “preserved” women.

            “Sexy” is pretty much subjective to the person perceiving. What’s sexy to you might not be sexy to me, etc. The practice of sexuality isn’t the egregious part here, Red. Sexuality is normal, regardless of how much we would like to argue it. It’s a facet of humanity that we use, even personally, to instill confidence, and promote attraction. There’s no sense of masking it when it’s blatantly out there. Sure we could do things to prevent our youth from being exposed to it, but ask yourself if we can truly ever omit it. It’s about educating, not about omitting.

            You’re generalizing the population as if it’s the “majority,” as you’ve stated, that are embracing these practices. Yes, I have heard of cases of Asian women “whitening” themselves. Do you know who are the ones that do that? The ones with zero self-esteem. Give me the number of women doing that. Is it substantial? Or are you just adding that to the argument because of the fact that it *is* happening? Because, again, if that’s the case, then this can date back to thousands of years ago where women would, and still, elongate their necks, shave their heads, pierce their bodies, etc. They do this because it is, what they *culturally* feel attracts the opposite sex. Culture and religion, as much as you want to brush it off, is and always will be a substantial part of how women and men perceive sexuality in some places around the world. Is isn’t as substantial as the more “advanced” places, but it still exists.

            Advanced societies share culture. We may not share customs, but we definitely share manifestations of human achievement collectively. And this includes what we see every day. At the end of the day, you have a choice of whether or not to ignore what’s being put out there. As an individual, you choose what affects you and what doesn’t affect you. To blame the outside world for how you make your day-to-day decisions based on what’s advertised is a result of perplexity or a battered self-esteem. You have the option to tune things out — whether or not you choose to be affected by these “norms” which you consciously know are directed to capitalize at your cost is your problem. Then again, we can’t go on giving the majority of the world credit for being rational/logical, as they’re doing things like whitening themselves, getting bigger penises, and adding Jell-O to their tits.

          • http://www.facebook.com/giuseppe.nelva Giuseppe Nelva

            Oh yay for another that presents a gross generalization of Japan’s most extreme elements as they were the norm :D

            Fox News wouldn’t have done better :D

        • Alexa Ray Corriea

           ”I highly doubt that the writer was trying to insinuate that female beauty lies in the confines of their sexuality”.

          For the record, I was not.

  • http://www.dandyid.org/id/quaishaat Q.Anquinette

    I did a blog post about this similar topic. I think it’s o.k. for characters to look like what we fantasize about, after all we sometimes play games to join a fantasy world.

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