In an interview with Edge, David Afossi, Producer on Deus Ex: Human Revolution, admitted that the boss fights present in the game were not exactly a success.
“We knew that would be a weakness for the game.”
“The problem was not the supplier, it was what we did with them,” he said. “The boss fights were too much for the team to do internally in the time we had. We totally underestimated the effort to do that correctly. We had to work with an external supplier with that, but the design and everything is from the team at Eidos Montreal.
“We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either.
“We knew that before the release of the game, but there had to be some compromise. It [was] our decision.”
You gotta love the honesty. Deus Ex Human Revolution is a very solid title despite the bosses, and it seems the scope of the project got a bit too daunting for the team. Games keep getting bigger and bigger these days, looks like it’s getting harder to keep it all together.
I actually thought the bosses were fine, and took me out of my comfort zone. Did you like the bosses?