One of the best features of The Witcher 2: Assassins of Kings is it’s complex, non-linear story. Lately I’ve read quite a few pieces and blog posts around the internet stating that story shouldn’t be considered an important point in a game and shouldn’t be seen as a real gameplay device.This game is most probably one of those that proves them radically wrong.
CD Projekt RED just published another developer diary leading to the release of The Wicther 2 Enhanced Edition on Xbox 360, and while the jab to other games that divide their choices in good or
chaotic stupid bad (did you punch the reporter?) is quite evident and probably intentional, it’s a good way to give Xbox 360 owners a good idea of what’s waiting for them. You can check it out after the cut.