First Dragon Quest X Wii U Footage Appears, Will Use The GamePad Extensively

During the Japanese Nintendo Direct that was aired today we finally got a good glimpse of Dragon Quest X: Mezameshi Itsutsu no Shuzoku Online on the Wii U, introduced directly by the game’s producer Yosuke Saito.

Besides the gameplay footage, that you can check out here (starting at the 5:00 mark. The footage shown before that point is from the Wii version). A few details specific to the Wii U version were also revealed.

Players will be able to enjoy the game on the screen of the GamePad if they so wish. Otherwise they can turn it into a virtual keyboard to facilitate communication with other players.

Characters coming from the Wii version of the game will of course be compatible with the Wii U version.

Those that will purchase the premum edition of the Wii U (only in Japan), will also get guaranteed access to the beta test of the Wii U version of Dragon Quest X, that will start in February. According to Saito, the 99% of the character data generated during the beta will carry over to the live game (i’m Not 100% sure of what this entails precisely, but probably some minor achievement won’t make it to the live servers when the data will be transfered over).

Below you can see a few screen caps of the Wii U footage (from the game’s introductory chapter). They’re direct captures from the video, so they’re a little blurry, but it’s already easy to see that the visual quality is much higher than that of the Wii version.

Now we can only wait for a possible announcement about a localization for the game. Don’t disappoint me, Square Enix.


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  • Visual Quality does seem a step up merely from the increase in resolution from what I saw in the video (480p to 720p at least. Which is ~ a 3-4X increase in resolution)
    It’s hard to tell if the draw distances and texturing have been upgraded. But it still does look VERY Nice! Framerate seems MUCH better than what they showed of the Wii Version.

    • my only real problem with the wii version is the ENORMOUS aliasing, so I’m happy to see it gone 😀