When Skullgirls released earlier this year, we enjoyed it so much we gave it an 8.5, citing how great a fighting game it was, especially for a $15 price tag. But even great, it wasn’t without its problems, which is why developer Reverge Labs and lead designer Mike Zaimont released the game’s first patch a few months later. Now Reverge is releasing the Slightly Different EditionPatch, with than 300 changes, first announced on the official Skullgirls twitter feed a few days ago.
We’re happy to (finally) announce that the PS# #Skullgirls patch will (finally) go live on November 20th, with over 300 improvements!
— Skullgirls (@Skullgirls) November 17, 2012
Seems Reverge has been busy. And now we know the patch will go live tomorrow on the PSN.
Over at the Shoryuken forums, Zaimont released details for the patch, including:
And while the release date for the 360 hasn’t been given yet, they too are bound for many of the same fixes, plus some of their own, including improved loading times.
For the full list, check out Shoryuken.com. For more news, always stay tuned to Dualshockers.com.
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