Following the decision of focusing the development of Star Citizen in Austin, Los Angeles and Montreal, Cloud Imperium Games announced a partnership with the Canadian independent developer Behaviour Interactive, known for Naughty Bear and quite a lot of other titles as much as their collaboration with bigger publishers for larger games like Assassin’s Creed and Far Cry 3.
The partnership will lead to the formation of a development team under the direction of Chris Roberts himself and other Star Citizen team leaders, and will be composed in part by Behaviour veterans and in part of new employees hired from the prolific Montreal development scene.
Rémi Racine, President and Executive Producer of Behaviour commented:
It’s certainly a privilege for Behaviour and its employees to work on Star Citizen. We are building a team to craft the ship boarding shooter experience, and contribute our in-depth knowledge of virtual worlds, to create a game worthy of Chris Roberts’ fans and of everyone who supports the project.
Chris Roberts himself also added:
The crowd has spoken. They want to fly to the outer reaches of the galaxy and engage in riveting space dogfights as much as they ever did. They want this to be on PC, the platform that can really deliver the visual fidelity that Star Citizen demands. I’ve known Rémi and Behaviour for several years and when I started the journey a year ago Rémi offered to help, providing some of the resources that helped me achieve the prototype that got everyone so excited back in October. Rémi believed in the vision long before it broke records. It’s only natural to expand this relationship and tap into some of the world class development talent that is in Montreal in addition to the teams in Austin, Texas and Los Angeles to build Star Citizen.