According to IGN, when asked about whether the Unreal Engine 4 will work on the Wii U at the recent Game Developer Conference, Epic Games co-founder Mark Rein burst out laughing, and then added a simple “No.”
Later, clarifying his response with them, he added, still laughing, “I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for.”
But he did say there were other possibilities, like porting software powered by the engine. “The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could… Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?”
This is addition to an interview with DICE’s Patrick Bach and Tobias Dahl on Eurogamer, the executive producer and single player producer of Battlefield 4, who confirmed that the Wii U won’t currently see Frostbite 3 support. But, it was made clear that it isn’t necessarily all about power, but just the Wii U’s different structure and peripherals, and of course the dynamic duo of time and money.
The biggest problem we have right now is we don’t want to back down from what we see as our low spec machines. We right now don’t have support for the Wii U in the Frostbite engine. The reason for that is it takes development time. What should we focus on to create the best possible Battlefield experience?
But it’s important to understand it’s about focus and setting the bar. Where do you start? What’s the minimum? What’s the maximum? What’s the scale in-between.
We could probably make a Wii U game in theory. But to make the most out of the Wii U, that’s a different game because of the different peripherals. We want to utilise all the power of each console.
We could potentially make a Battlefield port for the Vita. But what would that game be? Is it something we could scale down from what you saw in the gameplay video, or would it have to be a complete redesign of the whole game?
It’s about, where do you put your focus? And the Wii U is not a part of our focus right now.
We have long experience with scalability. We’ve always been making PC games. But we don’t want to ship different games dependent on the platform. We need to set the limit somewhere, to have the lowest spec for this title.
One thing’s for certain: the Wii U will definitely be last in the race for third party games. But with first party support, and leading in the “second screen” game mechanic, Nintendo could still be the unique player it was last generation.
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