Epic Games Founder “Over The Moon” With The PS4; Talks About neXtbox, Too

Thanks to an interview with CVG, Epic Games vice-president Mark Rein took time to detail what they think of the PS4’s systems specs with regards to the Unreal Engine 4, and just how impressed some of them are, including Epic Games founder Tim Sweeney.

Some key parts of the interview:

Yeah, we’re really pleased with what we got – at least so far from Sony. Tim Sweeney is really the best person to ask that question but he’s over the moon with it. This is a phenomenal piece of hardware and we’re going to do amazing things with it…

I think it’s a very smart move on Sony’s behalf to build this sort of enhanced PC architecture and then put so much in it. Let’s not forget it has 16 times the memory we had in PlayStation 3 – that’s not insignificant. Knowing that every machine has that… we can do crazy, ridiculous stuff with that.

The other exciting thing is that… when you think about Windows, even Windows for most people is tied to about 2GB of addressable memory space. This really opens up beyond what most PCs can do, because most PCs are running a 32-bit versions of Windows.

It’s like giving you the world’s best PC. ‘We’re going to make it super convenient, we’re going to make it easy for you to get games on there, we’re going to start the games running while you’re downloading them and we’re going to perform your updates in the background.’ You’re not going to turn this thing off… you’re just going to sleep it and it’s going to come back on.

The kind of stuff that they announced that they’re doing, the level of convenience and things like that… they’re making a really perfect gaming PC…

It’s abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things.

On Microsoft’s next-gen console:

I’m sure that Microsoft will be doing something along those lines. I’ve always said that the things in the next-generation that aren’t just brute force hardware are all about the service and simplicity of the experience – the things that make it as fun and easy to get a PS4 game as it is to get a game on your iPad.

If anything, they [next gen systems] are probably going to exceed that. That’s going to be good for gamers – a really high level of convenience. Then to have it combined with amazing hardware specs that everybody will have, at I’m sure will be a reasonable price… it will be good for everybody.


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  • Key differences between the elemental PS4 demo and PC demo

    PS4 version of the demo features:
    No Bokeh DoF-replaced with lower quality Gaussian DOF (Or much lower quality Bokeh)

    Lots of Particles completely absent

    Static lighting( No GI. Which is silly considering others have done it on PS3/360 and current PC)

    Much much worse temporal aliasing (Just look at the door blown open by the wind as the best example. This is temporally stable and very detailed on the PC demo. On the PS4 demo it’s ugly as hell and SHIMMER SHIMMER SHIMMER)

    Lava stream simplified (Looks like plastic now. Before it looked like ACTUAL lava. GI removal doesn’t help)

    Worse Framerate

    Simplified Motionblur/missing object motionblur?(If you pause it when
    the character swings the hammer. PS4 is completely missing the object

    Simplified geometry

    Missing snow detail/geometry

    Sure some stuff will change now that they have final 8GB Dev kits. But
    mind you that’s for the WHOLE system. More RAM won’t magically change
    some things, while it will others..
    Yes, but all that memory won’t make the GPU capable of things it’s not capable of.
    A single GTX 680 alone at stock clocks has more memory bandwidth than the entire PS4 combined.