E3 2013: Hideo Kojima Feels He Needs to Do Better on Metal Gear Solid V After Seeing Ubisoft’s The Division

Metal Gear Solid creator Hideo Kojima is well known for looking with a keen eye to the western gaming industry, and apparently he has been watching quite attentively even at E3, as he expressed in an interview published today on the Japanese website 4Gamer while talking about the reception in the west for Metal Gear Solid V: The Phantom Pain.

I thought it received a good reaction, but after seeing Ubisoft’s [TomClancy’s] The Division I felt I have to work harder. At E3 we’re fighting against the powerhouses of the whole world. At one time I thought I managed to win that battle with Metal Gear Solid 3. For that reason we gave ourselves the objective to “win the world once more” with Metal Gear Solid V. The V in the title is the V for victory.

In addition to that, besides other things that were previously mentioned, Kojima shared some details about the reasons behind the choice of setting for the game in Afghanistan in 1984 and on other, different locales we can expect.

 Since making Metal Gear Solid 3 I always wanted to make a game about the history of this era. In addition to that, 1984 is also the title of a novel by George Orwell and Metal Gear Solid V includes Orwellian themes.  

Metal Gear Solid 3 was set in 1964, Peace Walker in 1974 and Metal Gear Solid V in 1984. We’re going in increments of ten years. It’s a balance, since teenagers nowadays weren’t yet born in 1984, but it’s not too old. That said, you can expect other settings, not just Afghanistan.

Finally, he shared more details on how stealth will work in the open world of the game:

Stealth in Metal Gear Solid V is very realistic. It’s not just a matter of following the rules of the game anymore. You can decide to just walk to your destination or ride a car. There are less sentries during the night, but you’ll be easy to spot if you turn on the headlights. Of course there are a lot more sentries during the day.

I think the definition of “real stealth simulator” is appropriate. Previously when the game was on rails players knew what to expect, because designers just put an explosion there, a collapsing wall there…It was like a haunted house.

Now weather and time will change. I wanted to make this game allowing a million of different players to play in a million of different ways.

While I’m excited like basically everyone else about Metal Gear Solid V: The Phantom Pain, I have to say that I wish Kojima-san just did what he knows how do best without trying to look at the western game industry too much. Our industry already lacks diversity as it is.

If looking towards the west will just be a further spur to do better, then I sure won’t complain, but I seriously hope he’ll keep incoming influences to a minimum.


Join the Discussion

  • che

    Kojima should be more worried about Naughty Dog… these guys have a lot of talent… back in the day, I always looked for MGS games because they had such amazing quality in their games be it gameplay, story or graphics… Now Naughty Dog is on my radar as an elite developer.

    • Jason Mounce

      Why not Both?

      Both are great, both should be respected. Don’t weigh them as anything but equals of awesome 🙂

      • che

        I will definitely keep an eye for MGSV… but is not my main developer to look for… I’d say ND is at the top at this point, Kojima is sure to follow.

    • datdude

      Well, unless Naughty Dog’s upcoming PS4 game is open world, as The Division is and MGS5 will be, its comparing apples to oranges. He saw The Division running on a PS4 and to me there is no question that game was the most technically impressive showing at E3, and I know I’m not alone in that sentiment (I thought Destiny looked fantastic also). I don’t know when MGS5 will release, but Kojima’s looking at a game in The Division that is tentatively scheduled for a late 2014 release. Who knows when Naughty Dog will announce what they are working on or when it will be available for the PS4. Infamous looked stunning as well, and is also open world but it’s a different artistic style to MGS5.

      • ChadAwkerman

        The Division is more of an MMO, most MMOs are “open world”. Not the greatest comparison.

        • Sercerfer

          To be fair I think the long ass context intro stoked Kojima more-so than the gameplay, as that type of could be true near future is his bread and butter.

        • datdude

          Can we stop calling next gen titles like The Division and Destiny MMO’s. I would categorize them as hybrids, as they share some elements of MMO’s but intend to offer aspects that are not associated with traditional MMO’s.

      • Xoliul

        The Division was NOT running on a PS4 yet 😉

        • datdude

          What exactly do you think it was running on, as the developers stated it was not coming to PC and the demo had a guy holding a PS4 controller? You’re not very well informed, I would remain silent if I were you. If you’re still confused, the answer is easily found searching the net guy.

          • Nardimomo

            What do you think they designed it on?? And is it impossible that they don’t have a controller hooked up to a computer?

          • datdude

            So you’re one of those people who ignore what the developer says and assumes you know exactly what they are doing in spite of their statements to the contrary? If the developer says (which they have) it’s running on a PS4, I will take them at their word. You, on the other hand, have nothing to offer but speculation and conjecture. Your argument would have more merit if the game was concurrently in development for the PC, but as it is not, as stated by the devs, it renders your argument specious.

          • The demo at Ubisoft E3 played on PS4. check the screenshot i took directly from the video

        • Vaughn Lawrence

          It was running on a PS4 dev kit.

    • someguy

      Kojimas view on developer rivalry is one that every developer should have. It’s a rivalry to make better games. That said, I wouldn’t mind seeing some of these developers team up on a game. Could you imagine what would happen if Naughty Dog and Kojima worked together on a new title? the results would be incredible.

      • che

        Indeed… match made in heaven 🙂

  • Nintendo Fan 4 Lif3

    I thought the game was to be set in ’83. Guess that means Ground Zeroes portion will be in ’75 and not immediately after Peacewalker as previously stated by Kojima before E3..that would mean Big Boss will be 50 and not 49 at this point as Kojima stated..I’m confused.

  • 13attle

    MGS V looks miles better than “The division” to be honest, but it’s just that kojima has just shown a trailer, while the other game had a gameplay demo to it.
    Well, that probably means they’re going to work even more on the game, delay it further, but, all for a better experience.

    • datdude

      You’re telling the guy making MGSV that his own eyes and mind are lying to him? C’mon. He knows exactly what he saw, hence his statement. I’m not sure what you saw, but I’ll trust my eyes and Kojima’s eyes because you’re apparently stricken with some sort of ocular ailment.

  • Ben

    “Our industry already lacks diversity as it is.”

    I feel the need to point out that ever since the PS1 days there has been a certain amount of homogeneity across their games that has recently become extremely noticeable.

    • Pombar

      Since the PS1? Do you not remember the endless mascot-based 2D platformers of the SNES+MD era, or the countless interchangeable fighting games after SF2 took the world by storm? Or heck, the glut of identikit JRPGs, or Streets of Rage/Final Fight knockoffs.

      Companies will always seek (and have always sought) to replicate successful examples in the industry, which leads to imitators and shared concepts abounds. It’s nothing new, and it certainly didn’t start with the PS1.

      • Nicholas Perry

        Indeed. It’s always been this way.

  • Harperlarp

    I’d rather he kept David Hayter instead of doing anything else. A piece of one of the most iconic charcters in gaming has died because of this terrible decision.

    • Kamille

      I don’t like the new voice either. Big Boss sounds like he has no presence and younger too.

      • Nicholas Perry

        Big Bosses’ voice had to change sometime.

  • Teddy Papes

    Kirosawa looked west and look what it got us 😉 I just wish david hayter was still the voice actor

  • Nicholas Perry

    Stop trying to compete with western games god damn it. I want to play Metal Gear for being itself. Not following crappy trends. It’s already bad enough he’s following the Open world trend and MGSV is basically going to be Grand Theft Solid.

    And I hope to god future Metal Gear games aren’t open world crap.
    Peace Walker was already bad enough forcing you to do optional content to get all the story.

    MGS2S did optional content right. There’s a ton of it if you WANT to do it. ANd you dont’ HAVE to do it to get the whole story. It’s like Post-game RPG content.

    If anything, the only things that could use any work are the multiplayer modes. And those are just technical issues.

    • Snake_eater3

      I don’t believe you’ve ever played a MG game in your life. Your whole post is complete bull. Bye-bye.

    • HappyCamper1992

      “since they could never even manage to get stable 30FPS in any of their games”

      Sorry but what??? This is absolute shite.

      MGS2 Sons of Liberty on the PS2 ran at 60fps – yes, 60fps, and it was a 2001 game.
      MGS3 Snake Eater on the PS2 ran at 30fps, but it was a very technically demanding game. Just look at the graphics. They outclass 99% of games on the PS2. Bearing in mind that the typical PS2 game looks something like GTA Vice City and San Andreas, where the characters don’t have proper fingers, and have aged very badly.. yet Snake Eater has facial expressions down to a T via mo-cap!
      MGS4 Guns of The Patriots was different, Kojima overestimated the power of the PS3 and it was a bit of an overall mess..

      The recent MGSV Ground Zeroes runs at a lovely 30fps on PS3/360 and even better at 60fps on the PS4 and XB1.

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