Personally, I don’t have much of a problem (or any at all) with always online games, as long as they provide features to justify the persistent connectivity requirement, but many heads explode when the issue is even just mentioned. Ubisoft Europe General Director Alain Corre did mention it about the upcoming open world games Tom Clancy’s The Division and The Crew as part of a broader interview published today on Eurogamer.
The Division will be always-online, because this is how the game is designed. It’s a world that’s always on and always living. The fact you’re always-online is a must. It’s the same for The Crew. You can join your friends or not, but something is happening in this world all the time.
Those that suffer from that strange allergy from MMO games still have something to soothe their malcontent, as Corre is quick to specify that both games aren’t MMOs.
Not MMOs. You can have an experience on your own or with friends. It’s a non-stopping world, which is like life. You’re getting closer to life.
Whether you like the idea of a always online open world game or not, Ubisoft definitely seems to love it, as Corre makes sure to mention:
We believe these kind of experiences are great. You can go on playing while not in your living room. You can use your tablet or smartphone to enrich your character or help your character and friends while you’re away.
We give the possibility for the gamer to always be in contact with these worlds. This is something that is completely new and refreshing.
As I mentioned above, both games definitely seem to justify the always online requirement, and honestly it was almost completely expected. How do you feel about it? Are you ok with having your races and your post-apocalyptic romps while always connected to the internet, or maybe you’d like an offline mode better?