News, PS4

PS4 Demo The Dark Sorcerer: Even More Impressive Technical Specs Unveiled, and a Little Mystery

by on June 29, 2013 1:12 PM 148

A few days ago I wrote an article that unveiled a few of the impressive technical specs of The Dark Sorcerer tech demo by Quantic Dream, and today we learn more of the elements that contributed to turn what basically was treated as a “old man face” joke right after the PlayStation meeting in which the PS4 was unveiled into an extremely impressive demonstration of power that dropped many jaws at E3.

For convenient reading, I’ll add the new elements to what we already know in a single list, to give a proper overall vision of the specs, that were gathered from notes by our writers present at the demo’s showing at E3, this video, an article on the Japanese website 4Gamer, the official PS blog and couple tidbits from Quantic Dream’s official website.

  • The demo ran in 1080p native resolution. Texture resolution was 1080p as well.
  • The framerate was not optimized at E3, and ran between 30 and 90 frames per second.
  • The demo used only 4 GB of the PS4′s 8 GB of RAM.
  • The DualShock 4 can be used to dynamically move the camera position and switch lighting (between studio mode and film mode) within a single frame.
  • The set uses about one million polygons.
  • Each character takes a little less than one million polygons and 150 MB of textures (there’s a reporting discrepancy here. See at the bottom of the list).
  • The textures for the skin and face models were actually obtained by scanning the face of actors actually cast for the project.
  • The sorcerer is played by David Gant, the Goblin by Carl Anthony Payne II, the Demon by Christian Ericksen and the Director by David Gasman.
  • The vertex density of the 3D models is comparable to the CG used for film making.
  • Each character uses 40 different shaders.
  • The scene uses Volumetric Lightning, allowing individual beams of light to be displayed when the light shines through the environment.
  • Color Grading and Full HDR ensure that colors are truly vivid and realistic.
  • All particle effects are simulated in real time and emit light/create shadows.
  • Limb Darkening is used to naturally darken the edges of the screen.
  • Effects that would normally be applied in post production like Lens Flare, True 3D Depth of Field and Motion Blur are implemented in real time based on an accurate optical simulation.
  • Camera lens distortion and imperfections are also simulated.
  • Physics-based real time rendering is used for reflections and done by the rendering engine. When the lighting changes, the shaders don’t, but the reflection effect still changes dynamically based on lighting. This is a technique that was previously possible only for pre-rendered CG at this level of detail.
  • An advanced technique named Subsurface Scattering (SSS) is used to simulate the shading of the skin. It involves letting the light penetrate translucent materials and then scatter and refract a number of times at irregular angles and exiting the surface again a different points. It’s another technique that was previously only used in CG.
  • The same Subsurface Scattering effect is used for the green skin of the goblin, the the wax of the candles and the crystal of the wand as well, despite the fact that the final result is entirely different.
  • To simulate the effect of wetness of the eye surface, the engine applies to it a mirrored image of the surrounding scene.
  • The cornea and pupil are actually modeled in 3D inside each eye.
  • Each hair is drawn separately instead of being a texture applied to a polygonal model.
  • All clothes, accessories and hair (including the feathers in the sorcerer’s collar) are physically simulated in their motion and interaction with the environment, like they were worn by a real actor
  • Each human model has 380 different bones: 180 in the face, 150 for the body and 50 for the exoskeleton. This is three times the number of bones used in Heavy Rain and twice the number used in Beyond: Two Souls. 
  • The performance capture studio used for motion and facial capture has been built internally at Quantic Dream and uses 64 cameras tracking 80 markers attached to the face and 60 to the body.
  • The demo has been created by using the PS3 development pipeline used for Beyond: Two Souls, as PS4 development tools still weren’t available.

There’s also a bit of a mystery that we are still unable to solve. The article on the Official PlayStation blog talks about a little less than a million polygons per character, but our team reports that during the presentations at E3 “only” 60-70,000 polygons were mentioned. The other sources agree with that notion. I included the official PlayStation blog number in the list above, as it’s the most “official” source we have, but the discrepancy seems strange. We reached out to Quantic Dream for a clarification on the issue, and we’ll keep you updated if we hear anything relevant.

That’s quite a wall of text…I know. but that’s what you get when you try to describe a rather large leap in technological innovation. Now we just have to wait and see what Quantic Dream will be able to do with this kind of technology and proper PS4 development tools. One thing is for sure: seeing the demo in action it’s hard not to be excited for the next generation.

Join the Discussion

  • Killzoned

    Size Matters to Sony

    • Thomas McBrearty

      What’s the matter? not liking what Sony is dishing out…. ‘Tut-tut’

      • PantherCrane

        Nothing the XBO can’t handle!

        • Dann0

          That maybe so but this is using one gig less than the XBO’s max ram….3 left over for ps4. Good luck with progressing your games further down the line :)

          • Guest

            It’s using 4GB of GDDR5 RAM. Not DDR3. This couldn’t even be done on Xbone.

          • Izzy Bozz

            Yes it can, actually.

          • Guest

            Let me explain better, GDDR5 is faster than DDR3. The bone only uses 5gb of it’s slow DDR3 RAM for games. The PS4 apparently uses 7GB and some say the full 8GB, of it’s faster GDDR5 for games (most likely 7gb and if it was 8gb, they would have another chip or something fully devoted to the OS). Again-this cannot be done on the Xbox One and this comes from an incomplete dev kit.
            Look at the Witness. That already maxes out the Xbox One’s 5GB of DDR3 and it comes from an indie.

          • Shango Thomas

            that indie company making the witness must be having the laziest developers, you cant tell me that game uses 5 gb gddr5 ram thats ridiculous only 1 gb is enough for that game

          • Guest

            It does

            http://www.gamechup.com/the-witness-5gb-xbox-one-ddr3-ram-cheap/

            Guys lets just face it: Once again the Playstation is once again the most powereful console of the gen (PS4) only easier to develop for. You’ll definitely see the difference in graphical capabilities against the 1st party exclusives and 2 or 3 years later even multiplats. Hell it might ge to the point that 3rd party games are exclusive to playstation just cos of the fact that they can’t run on the xbox one. Japanese 3rd parties especially.

          • Guest

            That and because Japanese devs and Japan itself doesn’t care about the Xbox One. Don’t care what restrictions they put in or take out, in Japan the Xbone is DOA.

          • Guest

            For example after KH3 and FFXV Square Enix will make all FF games and KH games (apart from maybe spinoffs) exclusive to PS4. Trust me on that.

          • Shango Thomas

            thats what they said about the ps3 and all multiplats look the same if not better on 360 honestly sony is just trying to buy fans with all the gddr5 talk, and microsoft arent stupid

          • Guest

            We’re not talking about the 360 and PS3. Sony are not lying about the 8GB of GDDR5 RAM. Again if they were, why is Microsoft saying ‘PS4 specs are meaningless.’? Oh yeah. That’s right. Because they KNOW the bone is weaker than the PS4.

            This is the second time I’ve told you this. And yes after all this drama about the DRM restrictions with the Xbone and M$ only removing them now does make them stupid.

          • Shango Thomas

            you can use 10 gb ram to make black ops 2 or uncharted but thats wastage of resources look at forza 4 on 360, with all the details and car geometry the game runs at 60 fps while other racing games are 30 fps it just shows clever use of resources some developers carelesslly use the ram advantage like picking up a gun with 400 bullets in an fps and carelessly using all to kill only one npc

          • Guest

            Waste of resources? LOL. Now yor just damage controlling. In order for more high quality games your gonna need more RAM. No one said anything about 10GB. The Witness is using 5GB of DDR3 and that game is an indie. It doesn’t matter what you say. Sooner rather than later yor beloved AAA games like COD (if that dumbass series survives for that long) are gonna be using more and more RAM as time goes on. Then, your gonna either see not that many 3rd party games for the bone or some seriously watered down ports.

          • Shango Thomas

            any game can use 5 gb of gddr5 even mario can use or dave msdos games can use 5 gb gddr5 ram, and i know high ram equals high quality games but that doesnt mean the witness cannot be made without 5gb

          • SiliconNooB

            I think that the entirety of the game world must be constantly loaded in system memory.

            Laziness doesn’t really come into it, because when you have 7GB of RAM to work with there is no real point in maximising memory efficiency given that the memory footprint doesn’t come close to exceeding the amount available to developers – I mean, why would you?

          • Shango Thomas

            i understand that but the jonathan blow made it look like the witness wouldnt be possible without 5gb gddr5 ram that game can be made in a 1 gb ddr3 system.

          • Guest

            Yeah it could but the graphics audio and all the other stuff going on in the background would not be as good. DUH.

          • Shango Thomas

            thats not true those are just lame excuses

          • Jay

            You said “i know the ps3/360 hardware so as the xbox one and ps4 hardware” in an earlier post, so I can assume you know modern gaming technology. Let me ask you some questions:

            1. Are you on the dev team

            2. Have you used a dev kit PS4?

            3. Have you programmed for the PS4?

            4. Have you used the engine that powers The Witness?

            5. Do you know what the engine is capable of verses its limitations?

            6. Do you know what information is stored on RAM?

            7. Do you know the reason why 5 gigs of RAM is used? (Not your opinion, the truth/facts from the developers mouth)

            Reading most of what you have posted, for my sanity I could not read it all, I can not for the life of me understand your seemingly 2 objectives.

            Objective one, stating your opinion and desperately trying to have other believe it is fact.

            Second, having poor POOR arguments and posting “it is you who doesnt understand and i think you need special care for your brain to help you understand things” to validate them, is proof in itself that, and I am repeating myself, you are not a great orator; I strongly believe that you failed English class and did not pick up on how to properly debate.

            To further my point, you replied “those are just gaming journalists why do you rely on things you heard”. First off, do you know what the purpose of a gaming journalist is? From my understanding, they investigate and report on rumors and fact in the gaming community. Quoting an article as a source to backup your argument about games and the like from “Just gaming journalists” is wrong? What field of journalism should I get my sources from if the gaming field is excluded?

            You are not as smart as you believe you are. Grow up and learn how to communicate and share your thoughts without being a child about it. Your OPINION is not fact. It is your viewpoint on the situation.

            To think, people like you are going to breed.

          • Shango Thomas

            and since you guys are saying the ps4 is more powerfull than xbox one id like you to answer the same questions if you cant then i dont see the reason to talk about specs

          • Jay

            I like how you avoided the every question I have asked you and avoided every point I have made. Also, it intrigues me that you have not defended yourself with the points I have made in the above post calling you, I will put in layman terms, an idiot.

            From the information I have gathered from your reply posts, no other conclusion can be made other than you are a troll.

          • Jay

            Forgot to mention, you know how I can tell you are an Microsoft fan boy?

            You responded to my question, albeit a question I did not ask, with the same answer Microsoft did about their console when they found out about the Playstation 4 being more powerful.

            Sony developed a device that is meant solely for playing games, a true GAMING CONSOLE. Microsoft developed an entertainment device that plays games, has tv, can stream, and do god knows what else. The Xbox One does not have a sole purpose where the Playstation 4 does and its design shows that. The Xbox 360 originally had the same purpose. Even now, Microsoft does not call its Xbox 360 or Xbox One a gaming console. They call it an entertainment console.

            Which would you rather have to operate on you:
            1. A doctor that know a little of everything
            2. A doctor that specializes in a specific field

            I am buying a Playstation because I want a gaming console not an entertainment console.

            In addition I hope due to the difference in power and execution output that multiplaform games are not going to have the performance and graphical level of the XBO on the PS4. I really hope that developers will program the PS4 version of the multiplatform games to the PS4′s limits.

            How are you going to avoid answering this post?

          • tlcdlite
          • Izzy Bozz

            The point is, the “xbone” is more than capable of running The Dark Sorcerer video. I know what the differences are between GDDR5 and DDR3. And yes, it is estimated that the PS4 will have about 7gb for games, but it has yet to be confirmed. And besides, the cloud the Xbox is going use will help the console run the games more smoothly also. But you don’t want to hear that. You just want to hear something like: PS4 is the best and screw Xbone. Am I right?

          • Giuseppe Nelva

            actually, we don’t know if xbox one is “more than capable” to run the demo, simply because we haven’t seen it run it. You can speculate as much as you want about it, but there’s absolutely no evidence that it’s capable to run it, as much as there’s absolutely no evidence that it isn’t. The argument is really moot.

          • Izzy Bozz

            The technology is there. And of course, one can’t say it will run the video more smoothly than the PS4. But based on your logic, it’s like saying we don’t know if the PS4 is able to run Titanfall as smoothly as the Xbox because the game hasn’t been played on the PS4.

          • Giuseppe Nelva

            Bingo. We don’t.

            “The technology is there” is disingenuous, because you don’t really know what kind of technology is necessary to run this demo, you know its specs and how much RAM it squeezes, but not the requirements on the rest of the hardware, and the RAM is not the only aspect that differs between the two consoles.

          • SiliconNooB

            The technology is not there to run code designed for PS4.

            The Xbone has less RAM, slower RAM, and fewer compute units.

            Some significant optimisations would need to occur if you didn’t want the video to run at like ten frames per second.

          • Shango Thomas

            im pretty sure the xbox one finall specs will be a gpu similar to nvidia 7xx series and a 2 or 3 ghz cpu

          • Giuseppe Nelva

            an Nvidia 700 series? Dude. Seriously. I’m all for being balanced, but you’re dreaming.

          • Shango Thomas

            haha i know it sounds stupid but id like to think so because even the xbones dev kits at e3 had nvidia 700 gpu’s im pretty sure about that remember when rumours leaked about xbox 720 having 8 gb oif ram and sony quickly changed the 4g to 8 gb on ps4 im sure microsoft dont want to talk about specs because that may lead sony into changing their specs again…

          • Giuseppe Nelva

            Wishful thinking leads to disappointment mate. PC based placebos need way more powerful hardware to run the games, as they aren’t optimized to the final architecture. They’re little more than glorified emulators.

          • Shango Thomas

            and those games where crashing on a nvidia 700 card in e3 and some of the developers said those kits in e3 had similar performance to the final xbox one hardware

          • Giuseppe Nelva

            That’s because the rigs were not optimized and the games weren’t as well. We already know that the GPU of the Xbox One has little more than half the processing power of the weakest 700 series from Nvidia.

            Seriously, making direct comparisons between consoles and high-end PCs is a tad ridiculous.

          • Guest

            Thank you. Some one who can think. Enjoy my upvote.

          • Shango Thomas

            you already know? how do you know when microsoft havent released the specs them selves.

          • Shango Thomas

            some developers siad theat those pcs where actually xbox one dev kits.. and im not comparing consoles to pc

          • Shango Thomas

            but haha the funny thing is you guys say you already know as if you already have the final hardware, all your xbox one hardware knowledge is based on leaks, lets wait till the final systems come out.

          • Guest

            NO. Those were not dev kits. They were windows 7 pcs using NVidia tech. And weren’t u just telling me that using more RAM is a waste of resource before? EXPOSED.

          • Shango Thomas

            dude i said using ram recklessly was stupid not having more ram.

          • Guest

            WHAT? Those weren’t dev kits. Those were full on PCs using Nvidia tech. You misread the article I gave you didn’t you. They were faking it to make the games look better. Get that through yor head man. If the xbone was using that sort of Nvidia tech do you know how expensive it would be?

          • Shango Thomas

            i know it will be expensive but then again i also know they can tweak somethings and make a gpu that works as a nvidia 700 card you never know.

          • Guest

            It doesn’t matter what brand it is. NVidia or No Name, if the GPU works on the level of an NVidia 700 series graphics card, it’s gonna be expensive.

          • Shango Thomas

            that not true most amd cards have the same or better specs than nvidia cards and cost less, dont just assume things.

          • SiliconNooB

            That’s just wishful thinking – one might even say that you have your head in the CLOUD! *boom-tish*

            At any rate, you should try reading, because the Xbone’s specs are already well known.

            - 1.6ghz CPU [same as PS4]

            - GPU is designed by AMD and has a similar architecture to the PS4 GPU, but only has 12 compute units, and has very possibly been downclocked to 750mhz due to production issues [PS4 GPU has 18 compute units and is clocked at 800mhz]

            - Has 5GB of slow RAM available to developers [PS4 has 7GB of fast RAM available to developers].

          • Shango Thomas

            microsoft havent clarified on those leaked specs yet, your saying things as if you already have the xbox at your home

          • Shango Thomas

            your just jumping into conclusions created by people on the net, thats like jumping infront of a speeding train

          • SiliconNooB

            People have Xbone dev kits, along with the accompanying documentation. This is a known quantity. Give it up, mate – unrealistic expectations will only lead to greater disappointment further down the road.

            The only thing that has yet to be confirmed is the GPU downclocking – but it is Microsoft’s own PR leaking which suggested it in the first place.

          • Shango Thomas

            nobody has the final hardware remember people had dev kits of ps4 to which had 4 gb of ram things change bro, well have to wait for the final boxes and microsoft to comment on the specifications of its system

          • SiliconNooB

            There is no scope for improvement – the point at which drastic changes could be made has long since passed [since they need to manufacture enough units for launch] – and the APUs are too big and hot to add anything there anyway.

            Five billion transistors” ~ reads Xbox One’s epitaph.

            Microsoft are stuck with a turkey, and there will be no special sauce added for your delectation.

            The best thing that Microsoft could do for both Xbone and PS4 owners would be to redesign and optimise the Xbone operating system so that at least one additional GB of RAM is available to devs – but I don’t think that will happen.

          • Shango Thomas

            your still saying stuff as if you work for microsoft and sony how sure are you that microsoft wont change things or if the final hardware actually has better specs and who told you the system is hot, why are you just assuming everything, do you have a crystal ball that shows you what microsoft is making..

          • SiliconNooB

            I [and anyone capable of using the internet] have multiple sources of information for all these things.

            Microsoft cannot change course if they still wish to launch in November of this year.

          • Shango Thomas

            lets wait and see

          • Guest

            Nvidia 700 series? LOOOOL. You can’t actually be serious

          • Shango Thomas

            we shall see when the official specs come out anyway thats just my speculation.

          • Guest

            We’ve seen the official specs time and time again

          • Shango Thomas

            youve seen the leaked specs not official specs time and time again

          • Hussain Naseem

            we can argue that PS4 will be able to run forza 5 in 4k at 60 fps

          • Shango Thomas

            drive club runs in 30 fps at 1080 p forza 5 will run at 0 fps 4k in ps4

          • Hussain Naseem

            forza 5 has prebaked static lighting it could run 1080p 60fps on the ps3

          • Shango Thomas

            yea yea yea as if your a turn 10 engineer, for ur information every game you play has pre baked lighting

          • Shango Thomas

            if cars in forza 4 had 800,000 to 1 million polygons and thats just a car in forza 4 while the all scene in dark sorcerer has about 1 million polygons, im sure the xbox one can run the dark sorcerer

          • Jay

            Do I sense uncertainty in you post. “im sure the xbox
            one can run the dark sorcerer”

            Remember what you posted before? Let me help you:

            “i know the ps3/360 hardware so as the xbox one and ps4 hardware”

            You should know if it can or cannot run on the Xbox One hardware.

            Here is how you should have typed it being the knowledgeable person you think
            you are:

            1. if cars in forza 4 had 800,000 to 1 million polygons and thats just a
            car in forza 4 while the all scene in dark sorcerer has about 1 million
            polygons, the xbox one can run the dark sorcerer

            2. if cars in forza 4 had 800,000 to 1 million polygons and thats just a
            car in forza 4 while the all scene in dark sorcerer has about 1 million
            polygons. However due to the less technically powerful Xbox One, it cannot run the dark sorcerer

            The topic has been bugging me so I will ask: where do you get your information and sources from to make the bold and arrogant claims you post? I can share all of mine to back up my claims since I have no doubt you cannot.

          • chitown

            Izzy, if you really think the cloud will improve graphical performance, I have some ocean front property in Ohio to sell you. That’s a bunch of marketing BS. Even a fundamental grasp of technology should tell you that.

          • Shango Thomas

            sony also says a bunch of marketing bullshit its what they are best at

          • Guest

            LOL. Yeah remember from Don Mattrick “if you don’t have internet stick with the 360″ Just stop damage controlling man.

          • Shango Thomas

            i dont work for microsoft why would i control some damage, all im saying is that sony likes to sell their box through talking while theirs actually nothing impressive on it.

          • Hussain Naseem

            the only way xbox fans can reach the cloud is by getting high

          • Guest

            Great comment.
            Seriously in 2 or 3 years the xbone is gonna get some seriously watered down ports of multiplates

          • SiliconNooB

            The cloud is meaningless marketing speak.

            The only scenario in which it will have any use at all will be in multiplayer gaming, and even then latency and the narrow bandwidth of supporting varying internet connection speeds means that it will offer zero tangible benefits to performance – though it may be able to do some interesting things with physics and AI [though this application will also be limited by latency].

            The demo as is could not run on the Xbone, though it could probably be toned down and optimised to the point where it could run on the Xbone without too much of a hit to fidelity.

          • Dann0

            Actually PS4 can use cloud computing as well…but why would you want to rely on computing that has to be requested, calculated then sent back via the web….the infrastructure isn’t there, so expect latency issues.

          • Guest

            You really the cloud is gonna help. The cloud doesn’t really affect anything, especially graphical performence. The bone has inferior specs to the PS4. Point, blank, period. The cloud is just marketing BS. The point is the bone is NOT capable of this demo. The cloud doesn’t affect the spec sheets. The cloud doesn’t affect the spec sheets. The cloud doesn’t change that the bone only uses 5gb of DDR3 RAM for games and that the PS4 uses 7GB (some say 8GB of GDDR5 with another chip for the OS, but 7GB most likely instead) of the superior GDDR5 RAM for games.

          • Ena Sccis

            I’m a bit confused on how xbox’s cloud helps out the system’s computing power. Previoulsy I thought the cloud just handles fire sharing and internet speed stability more smoothly, but you make it seems that it will boost its game processing core power.

          • YnotNDalton

            hahahahahahahah the fact you think the cloud can help render games makes you completely useless for facts man.. maybe some AI or scene physics but not rendering.. millions per second calculations yep over your broadband lmfao

          • Izzy Bozz

          • tlcdlite
          • Giuseppe Nelva

            So you spammed the same link twice to let us know that through a series of loopholes the Xbox One can achieve 133 Gb/s of bandwidth, while the PS4 sits on 176 with no sweat.

            Impressive…

          • tlcdlite

            No dude, combine that with the other memory bandwidth and what do you get? Also read about direct x 11.2 for memory management….

          • tlcdlite

            The real maximum figure could be as high as 192 GB a second ,read

          • Giuseppe Nelva

            you have selective reading.

            “Theoretical peak performance is one thing, but in real-life scenarios it’s believed that 133GB/s throughput has been achieved with alpha transparency blending operations (FP16 x4).”

            Theoretical peak performance does basically nothing for games.

          • tlcdlite

            Tell me then, what was the original gb per second for each console was? Now calculate the new gb per second

          • Giuseppe Nelva

            the PS4 can do 176 Gb/sec by default. The Xbox one can be squeezed to 133 in real life conditions, as the article you posed yourself explains.

            Oh, and by the way, GL can already do texture tiling, so PS4 will support it as well. Direct X 11.2 is actually catching up on that. About time.

            I’m not exactly sure what you’re trying to demonstrate, but you don’t really have a case here :D

          • tlcdlite
          • dante

            that is the esram that give u 133gb/s

          • SiliconNooB

            The loophole is that in some scenarios the RAM can perform both a read and write operation in the same cycle – technically doubling the bandwidth of the RAM.

            Theoretically doubling the bandwidth of the RAM should result in precisely double the amount of GB per second which is transferred. Given the main memory’s bandwidth of 65GB/s 133GB/s of information can be transferred, but given the ESRAM’s bandwidth of 102GB/s with 128 bytes per clock being transferred when the GPU is operating at 800mhz we should be seeing a theoretical maximum bandwidth of 204GB/s being touted – but we are not.

            This seems to suggest that the GPU has been underclocked to 750mhz, as exponentially fewer clock cycles would be presumably performed each second if the maximum theoretical amount of data that can be transferred in a second is 192GB/s.

            http://www.neogaf.com/forum/showpost.php?p=66912511&postcount=414

            http://www.vgleaks.com/durango-gpu-2/

          • Guest

            that’s only esram now put them together esram and 5gb/s of ddr3 205gb/s of bandwidth

          • Giuseppe Nelva

            lol. no. 133 is the bandwidth offered by the combination of eSRAM and system.

            32 MB of eSRAM by themselves do absolutely nothing. This is the basics of the basics,

          • YnotNDalton

            lmfao the 32mb is a cache man.. the gpu will read from it or the ddr3.. you don’t combine them

          • SiliconNooB

            That also confirms that the Xbox GPU has been downclocked to 750mhz…

          • Guest

            This is speculation. Plus if Microsoft are so good at making hardware (like some people here are saying) shouldn’t they know the specs? Oh yeah that’s right. They know the specs. They know that the bone has specs that are inferior to the PS4. Plus even if this is true, the xbone still cannot tun this tech demo

          • Shango Thomas

            quantum break, the order and the division look more amazing than this tech demo i don’t know why your so hyped about this demo

          • Shango Thomas

            mhh

          • Guest

            The Order 1886 is a PS4 exclusive, Quantum break looks ok and the Division looks awesome. What I’m saying is that the Xbox One cannot run this tech demo

          • Shango Thomas

            the division and quantum break are on xbox one, dude you guys are hardcore sony fanboys what makes you really think this demo cant run on xbox one

          • Shango Thomas

            your saying things as if you work inside an xbox

          • YnotNDalton

            you don’t get it man.. its only 32 mb cache its not the same as having the whole 8 gb high bandwidth pipeline

          • tlcdlite

            Direct x 11.2 will take care of that, read about it

          • YnotNDalton

            ya texture compression sucks.. its another work around for inferior hardware

      • SiliconNooB

        It probably is [in its current state] on account of the PS4 GPU having much more processing power than the Xbone GPU.

        That said, I’m sure all the effects mentioned are possible to be performed by the Xbone.

  • Guest

    Kl. Just hope Sony confirm 7GB of RAM for games at Gamescom. I’ll buy regardless but 8GB for games would put my hype level over 9000

    • Guest

      They’re probably trying to keep it a secret for closer to launch to keep it from M$, just like they did with the $400 dollar price tag

      • Shango Thomas

        this could be done in the xbox one its just some blah blah blah from quantic dream how can you have a million polygons on one character and the whole scene itself consists of 1 million polygons its bullshit and then again the hair are not strands actually they are just flat planes with textures on them, sss subsurface scattering is a technique used also in 360 and ps3 crysis 3 has it and most games, it seems that people are always overwhelmed when a new tech demo comes out but what i see is that no other tech demo comes close to luminous engine and infiltrator demo…

        • Shango Thomas

          the only tech demo with hair strands was luminous engine, the old guys beard in luminous engine those where actual strands quantic dream if you have nothing special to show about technology shut up and make something, you talk jibba jabba all day about how you use performance capture and your games end up looking the same as all the games get real… stop the pr bullshit.

          • Shango Thomas

            the all industry had the same discussion current gen about ps3 having more power but all the games looked the same and multiplats have more frame rates in xbox and still they say the last of us is the pinnacle of what ps3 can achieve but its only the characters and lighting that look good the all invironment looks stupid all the environment polygons are squared… and drive club runs in 30 fps while forza 5 is 60 fps i dont think this generation will be any different same ol bullshit, de ja vu

          • Axe99

            higher frame rates, not more!

          • Shango Thomas

            the point is getting the meaning.. grow up

          • Axe99

            If you can’t effectively communicate your point, no-one will know what you’re talking about – if you were actually grown up, you might be on top of this ;).

          • Shango Thomas

            people understand what im talking about i dont have to be effective, it is you who doesnt understand and i think you need special care for your brain to help you understand things, your the kind of people who get bitten by dogs because you failed to understand the warning poster at the gate.

          • Axe99

            I think if anyone pays any attention to your comment they’ll understand you don’t know the difference between the PS3/360 hardware and what we know so far of the PS4/XB1 hardware – there’s a _huge_ difference between the complicated and hard-to-code-for PS3 and the much more straightforward (more straightforward than the XB1) PS4.

          • Shango Thomas

            i know the ps3/360 hardware so as the xbox one and ps4 hardware, ps3 being hard to code is just an excuse, all sony first party developers havent made a game that looks significantly different from 360 games its been 7 years for ps3 and first party developers have failed to show a game that beats the 360 the only thing they can do is talk about how good the ps3 is and how they do performance capturing all talk but no actions.

          • Axe99

            This just isn’t true – there’s nothing on the 360 that matches Uncharted 2/3 or TLOU, or even Killzone 3. Hell, while GT5′s a mixed bag, at it’s best, it smokes Forza 4. I’ve got (and enjoy) both, and there’s a clear gap between the best of the PS3 and the best of the 360 (at least to tech-minded gamers – people that can’t tell the difference between DVD and Blu-Ray wouldn’t notice the differences here either).

            I’m not sure how much experience you’ve had coding, but the harder it is to code for, the longer it takes. Time is money, and most multiplats don’t have the finances (or the incentive) to spend the extra amount of money required to get the best out of the hardware. The big difference with the PS4 is that it will be very similar but more powerful architecture to the XB1, which means that instead of having to spend extra coin to re-work their engine to run optimally on the SPUs, they’ll be able to use the same engine but output at a higher resolution or faster frame-rate.

          • Shango Thomas

            blah blah blah, hey stop being a fanboy it wont make ps3 exclusives look better facts will remain to be facts and the fact is ps3 exclusives and 360 exclusives all look the same technically it is just the artists who use trickery to make games appear better than others.

          • Axe99

            Welcome back ;). Fact is:
            - I have a PS3, 360 and PC, all hooked up by HDMI (PC is DVR -> HDMI) to the same screen.
            - I’ve played the key exclusives of all three (except for TLoU, but everything I’ve heard suggests that only strengthens the argument).
            - There is a clear gap between the quality of the visuals on the best looking PS3 games to the best looking 360 games. The best looking 360 games still look great, but the best looking PS3 games look better.
            - There’s been commentary for years to this effect from sites such as IGN, Eurogamer and Joystiq. I’m hardly alone in my opinion here – rather, it’s in line with commentary from the vast majority of gaming journalists.
            - If you want to get techy, hit up some digital foundry articles from Eurogamer.

            Facts enough for you? ;). Don’t get me wrong, both consoles are great, and both have great games (I wouldn’t have both if one was a mess), but if you’re arguing purely on the ‘which console has the most technically accomplished game’ then there’s a clear answer.

          • Shango Thomas

            those are just gaming journalists why do you rely on things you heard i have both consoles and ive played almost all exclusives on both and there is no ps3 exclusive out there that looks better than 360 exclusives, so dont tell me you heard stuff from journalists look at the games and tell me what was technically and graphically different on both consoles they both use the same effects both have almost the same polygon budget depends on game to game the difference is the artists, its the trickery of the artist that makes a game appear better and naughty dog have good developers and artists if uncharted and the last of us was made on 360 it would look the same, all the stories you hear about some console being better are mostly from marketing or, fanboys or sony exclusive companies its all biased.

          • Axe99

            Did you read the first point I made above – I have a PS3 and 360 (and a PC), both connected by HDMI to a 1080p monitor. Using my own eyes, assessing the quality of the lighting, animation and detail in the textures as independently as I can of the quality of the art design, the best X360 games do not match the best PS3 games. They just don’t. They’re still great games (indeed, Forza 4 looks better _as a package_ than GT5 because it’s more consistently designed) but the GT5 just has more power under the hood (at its best, GT5 looks half a gen ahead of Forza, despite incredibly inconsistent design).

            There’s no great issue with this – if I knew a gamer who was a fan of arcade shooters, I would encourage them to get a 360 because it has some great, exclusive arcade shooters that are really worth playing, regardless of relatively minor (but still noticeable) differences in technical capability. I still play games from the SNES/Mega Drive era, and they’re still fun, and clearly technically they’ve got nothing on games today. I also play games on PC that are far more technically capable than the PS3. Next-gen, I’d happily get a PS4 first whether it was more or less powerful than an XB1 simply because Sony’s approach to platform curation gives me more of the games I personally prefer – it’s just icing on the cake that the platform I prefer happened to be more technically capable. That said, next-gen I’d be very surprised if I don’t grab an XB1 at some stage, once it has enough exclusives that I’m interested in playing. Both next-gen consoles look great, just like both current-gen consoles look great, but just like current-gen, there _is_ a technical difference between the next-gen consoles, and for the second generation in the row (unlike the PS2/Xbox comparison, where the Xbox had a technical advantage) it’s with the PS4.

          • YnotNDalton

            so hes to rely on you instead of many gaming publications?

          • Jay

            You are a close minded simpleton whose opinion can be nothing but right. You will not admit to being wrong, will you.

          • SiliconNooB

            I don’t understand what you are talking about. Your communication could use some work.

          • Shango Thomas

            what dont you understand

          • Stoppy Stopperson

            dude you’re a fanboy defending microsoft … just stop

          • Shango Thomas

            and you stop defending sony just stop.

          • Shango Thomas

            im not defending anyone im just expressing my thoughts on ps4 and xbox one.

          • Jay

            Maybe you are not the orator you believe you are
            and obfuscate to have your point seem valid. If you are the only individual who understands what you are conveying, maybe you should change how you present your argument.

          • Guest

            The PS3 was more powerful. It was just exotic to develop for unless you were a 1st party dev. The last of us looks better than anything like gears of war judgement

          • Shango Thomas

            well weve seen what first party developers could do and their is no game out there that really looks better than the games on xbox they have gt5 uncharted and the last of us, xbox has halo 4 forza 4 and gears of war judgement and 3 that just look as good as the ps3 exclusives, you have to remember they use alot of tricks to make a game seem to look technically cool while it really isn’t and mgs5 is coming out which looks just as cool as any game on both consoles, gears of war judgement looks better overall than the last of us, its only the characters in the last of us that look detailed i could post you a pic and compare the environments in the last of us have lower detail, naughty dog sold you on the characters and animation, you where tricked.

        • Guest

          If this is just quantic dream just spouting lies, then why is Microsoft damage controlling by saying ‘PS4 specs are meaningless’

          http://news.softpedia.com/news/PlayStation-4-Hardware-Specs-Are-Meaningless-Says-Microsoft-Executive-364232.shtml

          Microsoft knows their specs pale in comparison of the PS4′s.

          This has been done on an incomplete dev kit for PS4. For the last time NO this cannot be done on the Xbox One. PS4 is using 7GB out of 8GB of GDDR5 RAM (some say eight and another chip for the OS) for games. The Xbox One uses 5GB of the much slower DDR3 RAM out of the 8GB. This CANNOT BE DONE ON THE XBONE. Plus you can talk about Sony showing bullshit since Microsoft were using windows 7 computers and NVIDIA GTX graphic cards for their demos at E3 like BF4.

          http://hothardware.com/News/Microsoft-Fakes-It-At-E3-Shows-Xbox-One-Games-Running-on-Windows-7-PCs/

          • SiliconNooB

            Xbone’s GPU is also much weaker.

          • Guest

            Exactly. Dudes who say that the bone can run this becos of the power of the cloud are just being delusional and falling straight into M$’ marketing BS. Just like a few of em did when the restrictions were still there.

          • Marius S. Moe

            X1′s ram bus is very fast. That equalizes speed with the right methods.
            Both machines have about 2 teraflops of computational power. It’s how you use it that matters.

          • YnotNDalton

            lmfao… 1.8 tf ps4.. 1.2 x1.. where do you get both have about 2 tf man.. misinformation abound.. and the ram bus on both is 256 wide bus.. one diff.. gddr5 is for graphics .. much much higher bandwidth than ddr3.. which is cheap system ram.. thats why ms chose it to make money.. stick some esram in there as a band aid to not completely criple the system..

          • YnotNDalton

            THIS^^

          • Shango Thomas

            microsoft isnt damage controlling thats a term you and other fanboys have made to speak badly on microsoft… the only thing your good at is mentioning specs and spelling GGDR5 AND DDR3 as if your hardware engineers.

          • YnotNDalton

            next gen consoles have always been about specs and upping the anty with graphics and hardware.. why would it change now?

        • YnotNDalton

          Lol this is amazing running in real time on the ps4.. plain and simple

    • Marius S. Moe

      With a proper eram bus, as the PS4 has, it can have 5 GB of Ram for games and it wouldn’t really matter.

  • Nintendo Fan 4 Lif3

    Vertex density has to do with the depth of the mesh that makes up the character’s right?

    • Shango Thomas

      lets say you have a triangular polygon that means it has 3 vertices so vertex density is the amount of those vertices on a mesh.

  • WellWisher

    Cool. Now they just need to find a way to make games with this level of technology affordable (to make and sell) without screwing the customers with DLC and subscription fees. Hopefully Unreal Engine 4 delivers on that promise. Once a killer exclusive comes out that looks like this ^ I’m boarding the PS4 train.

    • Shango Thomas

      i think God of war 5 will look more than this.

  • John Mumpitz

    It was NOT running at 1080p! It was 1920×800, so 800p! You see huge borders on the top and on the bottom! So stop LYING!

    • Giuseppe Nelva

      Displayed resolution and native resolution are two very different things.

      • YnotNDalton

        THIS^^.. you can run in 1080p in a freakin bordered window man.. the borders were done for cinematic effect.. that does not change the rez of the rendering

  • Nicholas Perry

    1080p is not a texture resolution… unless he’s referring to sizes of the HDR texture or other buffer that is bounced to a texture

    Also: “Camera lens distortion and imperfections are also simulated.”

    As long as they keep Chromatic Aberration out of that. That’s awesome.

    CA should never be used for games. Ever. Period.

  • YnotNDalton

    This is incredible .. its a freakin cg cutscene running in real time.. simply amazing.. next gen will be awesome

  • Shango Thomas

    unny the set uses 1 million polygons while infiltrator in unreal 4 chunks up 16 million polygons per frame.

  • Shango Thomas

    Ladies and gentlemen I think the industry is doing a tap kind of business where they give you something less powerful today and close the tap to save something more powerful for tomorrow, well unfortunately computer hardware technology arrives on the market at a very lower pace this days, i wonder when things like graphene processors and resistive ram and more stacked memory technologies that have already been discovered developed and manufacturable by normal industry machinery will start rolling up on the store shelves, i think consumers have had enough with polygon counts and frame rates in games all this graphics talk needs a revolution!

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