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Then and Now: The Devil May Cry Series

by on July 22, 2013 12:00 PM 43

The Devil May Cry series is one of the most celebrated gaming franchises of the new millennium. Its name is synonymous with the series’ now trademark “stylish action”. Nearly as old as the PlayStation 2 itself, the series has spawned multiple video games, toys and action figures, a manga series, an anime series, books and much more, elevating Dante, the series’ cocky, mouthy main character to iconic heights.

While his career definitely isn’t without a few flat notes, Dante is one of gaming’s best known faces. Let’s reflect on the past and present, and ponder the future of the immensely popular Devil May Cry series.

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Devil May Cry – 2001: Introducing Stylish Action

I can remember where I was when I saw the commercial for the first Devil May Cry game 12 years ago. Dante launched a monster into the air with a fast, effective swipe of his sword and then juggled it with a stream of fire from his twin pistols. There was something so fascinating about seeing that that I just had to have the game. Dante’s design was bizarre but somehow still appealing. His hair – which was as white as snow – contrasted sharply with his bright, crimson coat.

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The game contained some amount of platforming and a few hidden things to discover, but the most important component in the seminal Devil May Cry was easily the combat. Players were challenged to defeat enemies as quickly, and yes – stylishly – as they could.

By switching through skills and weapons you could impress the game’s style meter. This game changing mechanic rewarded players for skillfully cycling through their weapons and evading damage while dispatching their foes, but it pretty much ignored the fly by night button mashers.

Thus, this title had pioneered stylish action. If you wanted a high score you couldn’t just button mash, you needed to dance around your enemies attacks while taunting and implementing the full array of Dante’s capabilities. This mechanic has bled over into numerous titles and franchises, perhaps most notably Platinum Games’ lauded Bayonetta. Dante’s debut outing captivated critics and gamers the world over, earning unanimous praise and commercial success.

As of now the title holds an impeccable 94 rating on review aggregate Metacritic and to date it has reportedly sold nearly three million units globally. With the fortune and fame the first game had amassed, replicating the success with a quick sequel should have been a cinch right? Wrong.

Devil May Cry 2 – 2003: Apparently Devils Do Cry (Or At Least Mope)

Devil May Cry 2 received much of the same promotion as the first game. It had television commercials, magazine spreads and flocks of fans eager to play it after enjoying the first game. While much of what made the first game such a hit did remain intact – such as the cryptic music and Castelvania-esque settings – a few deviations brought a severe backlash from critics and fans alike.

Chief among the complaints were Dante’s new somber, moping, enigmatic attitude and the overall ease of the game. In particular, the unresponsive and less aggressive enemies allowed players to easily spam their way through the game. This problem was twofold: not only did it truncate the rich stylish action pioneered by the first game, but it also revealed a relatively weak underlying combat system.

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Dante’s slow sword strikes and gun spam easily defeated the throwaway enemies. Top that with easy, unimpressive bosses, an unusually harsh style meter (which seems quite odd given the weaker combat and enemies), a host of camera and targeting issues and Devil May Cry 2 was a recipe for disaster. Several other complaints were leveraged against the game that I’ve chosen to omit.

Suffice it to say that it was generally not liked. Critics had their way with DMC2, and the title was unanimously roasted. It has earned a puny rating of 68 on Metacritic. The game’s commercial success unsurprisingly failed to eclipse that of the first game, reportedly moving just over two million copies to date. Although the game is universally cited as a low point for the series, a small group of players still enjoyed DMC2 for what it offered. It introduced multiple playable characters to the series and sported some very interesting costumes.

Capcom wasn’t content to let this misstep kill the DMC franchise after the success of the first game. So, they took responsibility for their mistakes, listened to their fans and righted their wrongs (things that, nowadays, many would dub Capcom incapable of). Enter Devil May Cry 3.

Devil May Cry 3: Dante’s Awakening – 2005: Back with a Hellish Vengeance

In 2005, Capcom released Devil May Cry 3: Dante’s Awakening for the PlayStation 2. This title addressed most of the complaints fans had about DMC2 and then some. Set before the events of the first game, DMC3 featured a young, hard headed Dante. This Dante wasn’t the Debbie Downer that appeared in DMC2, but was instead a sarcastic, loud mouthed idiot that was so corny you couldn’t help but like him.

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Cheesy one-liners aside, the biggest improvement over the last game was the depth and speed of the combat. Instead of crawling around, Dante now flew around the battlefield faster than ever before, assimilating foes in a flurry of sword slashes, shotgun blasts, flying kicks and much more. DMC3 introduced combat styles to the series. These styles, such as Swordmaster and Trickster, equipped Dante with a variety of different techniques. Importantly, most of these combat styles were weapon independent, allowing the player to mix and match styles and weapons as they saw fit.

The result of this was by far the deepest combat the series had seen up to this point. Players could execute demons in a dazzling display of technical skill and mastery. The style meter was addressed and now responded better to varied strings of attacks. The enemy AI was ramped up and enemies were aggressive and restless during combat. Dante commanded a huge arsenal of weapons, all of which were useful and added considerable nuance to the combat.DMC3Dante

Boss fights were taxing and intense, and customizable controls made a triumphant return (although I typically don’t have a problem with default layouts). The game generally seemed closer to DMC than to DMC2, and the series’ renown challenge was back in full force. Devil May Cry 3 delighted fans and critics alike.

Response to the game was so positive that Capcom went on to re-release the game as Devil May Cry 3: Special Edition. Special Edition folded a heap of new goodies into the already stellar game, including a gallery for cutscene viewing, even more difficulty settings, a ridiculous turbo mode, more costumes, the intimidating bloody palace and refined mechanics.

Most importantly, Special Edition introduced a playable character arguably more popular than Dante himself: Dante’s brother Vergil. The PS2 version of Devil May Cry 3: Special Edition (it also spawned a PC port) has earned a commendable Metacritic score of 87 and both versions of DMC3 have reportedly sold a combined *two million units globally.

A year after the release of DMC3, Capcom released the Devil May Cry: 5th Anniversary Collection, which included all three games.

(*Fixed, I misread the report. )

Devil May Cry 4 – 2008: Polishing Stylish Perfection

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When Devil May Cry 4 released for PS3, Xbox 360 and PC, there were really only a few things fans expected from it. In terms of the combat system, one would have a difficult time imagining several ways anyone could improve on what had been accomplished in DMC3. Maintaining the combat system, continuing the story, and delivering stunning HD visuals were really the only things Capcom needed to achieve for fans to hungrily soak DMC4 up. And for the most part, that’s exactly what they did.

The game looks brilliant, with wonderfully detailed characters, enemies and environments. The flashy, stylish combat is captured spectacularly at 60 frames per second. DMC4 introduced a new lead protagonist, the young knight Nero with a striking resemblance to Dante and Vergil. The story focuses mostly on him rescuing his love interest (yawn). He shares the spotlight with Dante throughout the campaign, providing yet another opportunity for multiple playable characters.

Dante controls a wee bit more sluggishly than he does in DMC3 but not extremely so (and he’s definitely still far more agile than DMC2 Dante). His combat is noticeably limited compared to in DMC3 due to the lack of as many styles or weapons, but there is still a great amount of freedom and depth afforded by his arsenal. He can switch styles on the fly and taunt and evade enemies while putting on a dazzling show with fantastic new weapons like Lucifer and Pandora.

Furthermore, although he’s noticeably older, Dante is still the cocky, mouthy showoff we’ve grown to love. Nero controls completely differently, and is equipped with only a single sword, a single gun and his possessed arm A.K.A. the Devil Bringer. His chargeable motorized sword and upgradeable gun contain dozens of combos and techniques. The Devil Bringer allows for some incredibly advanced and powerful techniques, such as jump cancelling the enemy step.

Between Dante and Nero, DMC4’s combat is quite rich and Nero’s new mechanic adds a new layer of technical depth and strategy. Like its predecessor, DMC4 also sported a mess of challenging bosses and enemies, puzzles and platforming, tons of upgrades, lots of difficulty settings, the bloody palace, hidden extras, over the top cutscenes, a thumping rock soundtrack and everything else fans loved in DMC3. It also did all of this while looking absolutely fantastic.

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By giving fans exactly what they wanted in the prettiest package ever, Devil May Cry 4 yet again won critical and commercial acclaim. Combined sales of the PS3, PC and Xbox 360 versions of the game have reportedly cleared three million units and it currently holds a respectable 84 on Metacritic. This title also spawned an iOS port, the reportedly terrible Devil May Cry 4: Refrain. Furthermore, Capcom also released the Devil May Cry HD Collection, a compilation of the first three games remastered in HD, in 2012, presumably to whet fans’ appetites as they awaited the next release.

The most consistent complaint that I’ve heard about DMC4 is that the game is too similar to the other games. By this point the series was apparently, allegedly, getting dated and outclassed by newer franchises. It needed to change, to freshen up, to somehow reinvent itself. Three million units may have been good for a PS2 game, but that figure is evidently too low for a current gen console game. Capcom also heard the minor complaints about the series growing old and they devised a plan to reinvent or reboot the series and make it appealing to a whole new generation of gamers. Queue catastrophe.

(DMC4 is the subject of one of our Shock Value columns. Check it out here. )

DmC: Devil May Cry – 2013: Devils May Not Cry, But Fans Definitely Do

Although only two years passed between the release of DMC4 and the reveal of the series reboot, looking back it seems like a much longer stretch of time. The Devil May Cry “reboot” – codenamed DmC – was first shown off at the 2010 Tokyo Game Show. It was here that gamers got their first look at the hero who would star in the reboot, our first look at Dante.

Compared to the Dante that has appeared in all of the DMC titles up to this point, DmC’s Dante was quite literally unrecognizable. His bright white hair, fair skin, muscular build, rich red garments and general anime flair were nowhere to be seen. Instead, Dante was lanky and pale, his hair was short, untidy and black, and his clothes were dingy, tacky and probably fairly smelly. He smoked. He said swear words. The hilariously cocky, cheesy and straight up stylish charm of the original Dante wasn’t present. This Dante was unhappy, gritty, emo and for the most part irritating. Name aside, he was simply not the now iconic action star fans had come to love and expect.DMC-Dante

To me and to several other series fans, this new Dante wasn’t at all cool or appealing. It was more than just the change in hair color (which dozens of deaf optimists have tried to boil the complaints down to) that upset fans. It was the perceived change in character.

From the moment that first trailer was shown off, the internet simply exploded into an uproar about the design of the new Dante. Longtime series fans swore not to buy DmC (well before any concrete game-play details were available) and much of the fandom collectively perceived the redesign as Capcom’s attempt to try and “westernize” the beloved series, for sales reasons of course. Fans created and suggested their own redesigns of Dante and some even sent death threats to members of the development team.

The fire of the fan outrage (which Capcom and Ninja Theory’s scant and smug remarks merely stroked) continued to burn right up until the game released in January of 2013.

Surprising no one but the most dedicated haters, Ninja Theory’s DmC proved to be a commendable action game. It is easily the most story driven of all of the games in the series, creating a new backstory for Dante and Vergil and introducing several new characters. On top of its (relatively) strong storytelling, DmC featured magnificently designed stages and vivid art design. In terms of the combat system, DmC unfortunately pales in comparison to DMC4 and especially Bayonetta.

The meager selection of weapons afforded the combat far less depth than that found in the aforementioned titles, but this did little to diminish the game overall. Interestingly, Dante’s Angel Glide and Lift techniques are actually just slight variations on functions of Nero’s Devil Bringer. The new Dante is still pretty irritating, but DmC easily hits enough high notes to make the character bearable. In a startling contrast to the initial reaction to the game, DmC struck a chord with critics and earned a handsome Metacritic score of 86.

Unfortunately, the longtime fans who swore not to buy the game may have stuck to their word. The game faltered at retail, selling far less than Devil May Cry 4 in most, if not all territories. Capcom cut their sales forecast for the game by a startling amount, and to date combined sales of all versions of the game are reportedly just over one million units globally. For comparison’s sake, consider that DMC4 shipped more than two million units globally after being available for just one month.

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Ignoring all signs to the contrary, Capcom gave fans what Capcom thought was best instead of what fans wanted, and believed that DmC would reel in enough new fans – old fans be damned – to be a huge commercial success. Or maybe they thought that old fans would inevitably be won over by the new Dante’s profuse swearing and DmC’s competent though relatively shallow combat system. Either way, although it maintains a Metacritic score higher than DMC2 and DMC4, DmC is currently the worst selling main title in the series.

(Check out our initial response to Dante’s redesign here and our review of DmC here.)

Where the Devil Do We Go From Here?

Unlike the other franchises this column has focused on, the future of the Devil May Cry series seems decidedly unclear. With Capcom’s current attitude regarding profitability, the series as we know it may get the axe. After all, this is the same company that is releasing an unprecedented five Street Fighter IV re-releases, planning to release even more (even more?) DLC and apparently shafting the dearly beloved Mega Man series, even cancelling the fairly anticipated Mega Man Legends 3 and blaming fans – a sharp deviation from listening to fans and taking responsibility for their own failures.

Some outlets also blamed fans for DmC’s sales shortcomings, as if Capcom isn’t solely responsible for completely disregarding the vitriolic backlash from longtime fans after the game’s initial reveal.  In this day and age, Capcom doesn’t blame themselves, they blame the fans, and as a result of this, it wouldn’t surprise anyone if we never saw another Devil May Cry branded title again.

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Assuming they do swallow their pride and pull themselves up by the boot straps, the series could logically go in one of two directions. The first and most likely route would be to let Ninja Theory develop DmC2, which would expand upon the new characters and lore established in the first game. The second and probably very unlikely route would be to let the DMC4 developers take back the reins and develop Devil May Cry 5. DMC5 could bring back the loud mouthed, healthy, non-smoking, non-swearing goofball Dante we love, continue his story from Devil May Cry 2, and bring back the ridiculously rich and solid combat system, tons of weapons, difficulty and on and on and on.

I know as well as the next person that this probably will never happen, but hope is a good thing.

Regardless of where it goes next, Devil May Cry is a widely celebrated series. It hasn’t achieved Call of Duty sales success (and let’s be honest – only Call of Duty has) and it doesn’t quite rank amongst gaming’s oldest franchises, but it is passionately loved by a dedicated, hardcore and quite clearly very vocal group of fans. Each pre-DmC title has sold millions of units and the vast majority of them have won over critics and fans alike.  With its complex combat systems, renown difficulty and ridiculous main character, the Devil May Cry series has slashed its own stylish place amongst gaming’s greatest franchises. We can only hope that Dante will get to shine in many more thrilling adventures.

Join the Discussion

  • Masoud House

    I love this feature image!

    • Kenneth Richardson

      Thanks! I thought it was a really good fit, up close and personal with Dante, lol .

  • foureyes oni

    i’ve got to admit i’m one of those fans that decided not to buy it after seeing the new dante and still haven’t played it. i hear its good, its just they lost me after this gigantic change in appearance.

    • Kenneth Richardson

      It lost quite a few people with the new look. It’s important to note how vocal the fans were in the outcry against the change, but Capcom ignored them. There’s no way they didn’t at least consider that there would be repercussions.

      • Jorge Jimenez

        I actually really liked DmC. I thought new look Dante had an actual personality as opposed to “generic pseudo cool white-haired anime dude” which always turned me off from the series.

        I think fans were vocal because they were protective of the franchise being handled by Ninja Theory. Also, DmC missed a couple major Capcom events before release which had people worrying the game was a train wreck.

        Ninja Theory did a great job with the game and still kept the spirit of the Devil May Series intact.

        I’d like to see Capcom had off some other franchises to some competent teams and see what they can make.

        • Kenneth Richardson

          Honestly, I think Dante was far from generic when the first DMC game released – and he most definitely had a personality – but I get what you’re saying.

          Many fans were upset not only because they were protective, but also because of what was shown at the Tokyo Game Show and the developer and publisher’s really ugly attitudes regarding what fans were saying throughout the entire development of the game.

          Existing fans don’t really want a “reboot” because they’re happy with the series like it is. Ninja Theory’s game is good, I agree, but with a foreign set of characters including an awful new Dante, a relatively weak combat system, and an all new setting and story, the spirit of the series took some heavy damage going into DmC.

  • Vrrumdri

    I don’t mind either Dante. Still, the way Capcom’s going, Devil May Cry and Resident Evil might be kicking the bucket.

    • Kenneth Richardson

      Devil May Cry I’m quite worried about. Resident Evil not so much, but this is Capcom so who knows, you may be right.

  • Dakan45

    Originally DMC was gonna be a survival horror game, then they looked at dino crisis and dynasty warriors and decided to do something like it. DMC 2 was basicly what they wanted to do after the created the genre with dmc, but they missed what made dmc great. DMC3 was by far the best game of the series, just copy dmc to provide a good sequel.

    God of war is a dmc ripoff with elements stolen from prince of persia, just like darksiders is basicly bit of dmc and zelda.

    DMC4 was dissapointing, instead of having dante, you had that other “NOT Dante” character and i couldnt give a damn about his story. Also apparently capcom is tired of making dmc games, so they made half the game and made you backtrack the rest of the game as dante. Horrible game design.

    There needs to be a dmc that wil take place after dmc4 and have something epic going on.

    After seeing how the entire series has been a giant experimentation through trial and error and bored game designers that just DONT want to work on dmc anymore. I just cant look down on the dmc reboot. It tried something diffirent and it was a fine game, but the blatant refusal of the studio to appeal to the hardcore dmc fans, burried the game in sales.

    At one hand, they got the right message going, dont screw up your game, fans wont buy it, at the other hand, the entire series is made through experimentation.

    • Kenneth Richardson

      You’ve got a lot going on here.

      Yes, I heard that the first DMC began as sequel to Resident Evil 2, but had traveled too far off the beaten path so they made it something else entirely: http://archive.is/R7cK

      I have not heard, however, that it was in any way inspired by Dynasty Warriors or Dino Crisis. Maybe DW for the sake of being grouped in the same broad “Hack n’Slash” category, but even then I have a hard time comparing them since DMCs combat is so deep while DW is the very definition of a button masher. I can see little to no similarity to Dino Crisis.

      It’s strange to hear you call God of War a ripoff of DMC. It may have been inspired by it, but the themes and styles of the games couldn’t be more different. And again, God of War’s combat doesn’t allow for a fraction of the depth and experimentation as DMC’s. It may have been inspired by it (as MANY games have, but there’s a big difference between being inspired by something and ripping something off btw) but they are extremely different, once again only grouped by genre.

      I certainly agree that DMC4′s backtracking was a hot mess, but I disagree that it was a disappointment. Plus you used Dante through half the campaign, could use him in the bloody palace and in mission select. He was integral to the story as well. Nero is cool, you may not like him, but he certainly shared the spotlight with the series’ main character.

      I don’t look down on the DmC reboot, but Capcom should have known better. You can’t purposefully scorn the biggest majority of a franchise’s fans and think they’ll take whatever you throw it. At that point you begin to look arrogant and even though I enjoyed DmC, you can’t really blame anyone for not accepting Capcom’s garbage and speaking with their wallet.

      I don’t know where the series will go from here, but I certainly hope it doesn’t go the way of Mega Man.

      • Dakan45

        dino criss was based on resident evil design, camera and technology but instead of being survival horror it was acradish action.

        How is god of war not a ripoff? You upgrade weapons the same way, you use double jump to get to areas that you find orbs, you get healing and magic orbs, it even had an underwater section and a devil trigger. Also a 60 fps game.

        Hard to have experimentation in combat with such few weapons and such limited combo upgrade system.

        Can you find another game more similar at that time? Nope. Dmc4 was half made and didnt gave you dante till you explored the whole world, nuff said, story was awful too. After dmc3 i expected awesomeness.

        My point is since the series is based on experimentation and it was NEVER solid, you cant bash dmc reboot as if all games before it were well made, because they werent and nor had they ironed out the gameplay.

        By killing off dmc reboot we assured we dont get another emo dante, however its obvious capcom, doesnt want to make another dmc game. At the same time though they decided not to give their seres to outside studios from now on but make them themselfs.

        So the game is propably gonna be in limbo for a while, till they anounce the ip doesnt worth pursuing, they should just copy dmc3 and make a sold game for the fans, doesnt have to be a big budget game, they can have old graphics and controls and the same sytle music. But instead they gonna treat it as a big budget AAA game and try to sell 5-7 milions like with RE6 and say the ip cant afford to be a hardcore hack and slash game.

        • Kenneth Richardson

          “How is God of War not a ripoff?” – The combat systems are completely different, GOWs relies heavily on huge set pieces and quick time events, style of games are very different, not even to mention the obvious differences in aesthetics, story and visual design. Again it shows the influence of DMC – lots of games do- and that doesn’t make them ripoffs. Lots of games have 60FPS, that actually doesn’t make them ripoffs either.

          ” Dmc4 was half made and didnt gave you dante till you explored the whole world, nuff said, story was awful too. After dmc3 i expected awesomeness.” – Many, myself included, thought DMC4 was precisely awesomeness. What you say about the story is your own opinion, but yes you got access to Dante for the other half of the campaign. I had no problem with this.

          “My point is since the series is based on experimentation and it was NEVER solid, you cant bash dmc reboot as if all games before it were well made, because they werent and nor had they ironed out the gameplay.” – I disagree wholeheartedly. The series has had some low points, sure, I mentioned the most glaring one in the article. But as I said before, DMC3 and DMC4 are the highlights of the series (purists would slay me for omitting the first game).

          I don’t know what your definition of “solid” is, but I find that both of these games were very much solid, concerning both game-play depth and technical competence. I could also compliment the music, settings, character design, etc. Detracting from the series entries people actually loved does nothing for the reboot, which many people hate.

          And I mentioned that I thought the reboot was a nice game, but people lynched it because of the redesign and Capcom’s attitude. Is that fair to the game and its developers? Probably not. Was the excessive redesign and overhaul of the series absolutely warranted or necessary? Probably not.

          ” By killing off dmc reboot we assured we dont get another emo dante, however its obvious capcom, doesnt want to make another dmc game. At the same time though they decided not to give their seres to outside studios from now on but make them themselfs.” -

          Actually, I think it’s more accurate to say Capcom killed the reboot than to say “we” did anything, but yes I agree that their attitude regarding the IP is worrying and unfair. Just because it doesn’t sell like RE6 doesn’t mean that it isn’t profitable and it certainly doesn’t mean that no one is interested in it.

          • Dakan45

            Last time i checked the original god of war has no huge set pieces and the quicktime events are there only for optional finishing moves or bosses.

            I am gonna repeat myself, same combat system, same health/mana upgrade system, same devil trigger, same orb upgrade system, same double jump + combo attacks, even underwater levels. Name one game that came out before god of war that had half of those things? Only dmc had those.

            “Many, myself included, thought DMC4 was precisely awesomeness.’

            That was dmc3, even dmc1 was better than dmc4. The campaign in dmc4 was lazy and random. Also recycled.

            “I disagree wholeheartedly. The series has had some low points,”

            Are you sure you understand what you are saying here? The series is 4 games and a reboot, the first game was made out of randomness, the second sucked, the third was awesome and the fourh was average.

            Yet you dissagree “wholehearedly” On what? on 5 games on which only 2 of them are widelly considered “Great”. Do you even know what you are saying there?

            The whole series is filled with low points. That is my point, dmc never was a solid ironed out game, so no point bashing the reboot as much as the fanboys do.

            capcom was obviously done with dmc with their lazy work on dmc 4, so they assigned it to new devs, we killed the reboot by not buyin it.

          • Kenneth Richardson

            Yes I’m very aware of what I’m saying and I couldn’t disagree more with you. You keep shouting out that the series has never been solid and that’s an exaggeration at best and a lie at worst. Since you’re repeating yourself, I’ll repeat myself: GOW isn’t ripping DMC off by being influenced by it. Although you seem determined not to believe it, the games are quite different.

            DMC, DMC3, and DMC4 have all been unanimously praised. Read this very article if you have any doubts about that. “The whole series is filled with low points”. Uhm…no it isn’t? The series’ critical low point is DMC2 and now the commercial low is DmC. Every other game in the series has sold well, been reviewed well and been loved by fans. Trying to attack the fan favorites doesn’t do any favors for the reboot, which I already told you I personally thought was pretty cool.

            Capcom should be held responsible for the “killing” of the series if there was one, not the fans.

          • Dakan45

            I am gonna ask you again, do you understand what you are saying? How can you not dissagree more? Thats absurd.

            No the series was never solid and that is a proven fact. The first game was not a solid project, it was made through experimentation, the second was a failure. Only 3-4 got something ironed out. The whole series has problems, because it never was well made. The fanboys will dissagree and so they can keep on bashing the reboot.

            I ask you again, does any other game exist that was so much like dmc before god war?

            So if it is “influenced” and doesnt rip it off as you say, then why dont you show me a game that is “ripping off” another and its not simply “influenced by it.”

            “Trying to attack the fan favorites doesn’t do any favors’

            Dmc4 was NEVER a fan favorite, it was better than dmc2 and worse than dmc 1 and dmc3.

            If you check the ratings dmc got 9s and so did dmc3, dmc 4 got 8s and dmc 2 got 6s.

            Capcom was done with dmc, proven by dmc4 and new development teams. We wanted more, we got dmc, in the end its us who put the nail in the coffin, not capcom. They just didnt touch it anymore, evne ninja theory has more of a responsibility than capcom.

          • Kenneth Richardson

            This is going nowhere, because you can repeat yourself a million times and so can I.

            “The series was never solid and that is a proven fact” – No it isn’t, that’s you’re opinion.

            “The whole series has problems because it never was well made” – still your opinion.

            You should “check the ratings” yourself (the more you talk the more it seems like you ignore all the facts in this very article)

            MC scores by game: DMC – 94, DMC3 – 87, DMC4 – 84, DmC – 86.

            Critically speaking, the only low point in the entire series is DMC2, which still sold better than DmC. And you’re pretty much raging about GOW, I don’t feel like explaining the difference between being influenced by something and ripping something off, do the research yourself.

          • Dakan45

            I repeat myself because you do not reply.

            So let me repeat myself Name one game like dmc before god of war? Name a game that actuall you define as ripoff?

            I told you how the series were never solid through research, yet you have no counter argument. The game design laws have spoken, you are wrong.

            The ratings are pretty much as goes dmc got mostly 9s, dmc 3 got 9s as well but lower, dmc4 got around 8s and dmc 2 got around 6 and 7s.

            You can see the entire series is unstable filled with low points and little great points.

            Critically speaking is incorrect, criticalyl speaking dmc reboot is well received, critically speaking max payne 3 that got 9.0s everywhere was not considered the worst game in the series, but just like dmc 4 i was there on forums where everyone was pissed. Dmc4 is what max payne 3 is too the series, well rated but and inferior game from the previous and lazy. Kinda like resident evil 5.

          • Kenneth Richardson

            GOW shows the influence of the older DMC series. So does:
            Bayonetta
            Blood WIll Tell
            Onimusha
            Post-Itagaki Ninja Gaiden
            Metal Gear Rising, the list goes on.

            What research have you presented? What “game design laws”? Unfortunately, I’m not wrong only because you say so (how convenient that would be though).

            I already presented the MC scores – consummate aggregate scores based on reviews from dozens of sources. Not sure where you’re getting your review scores from or why they’re even worth restating. Both DMC4 and DmC average in the 80s – sorry if you thought DmC was the critical pinnacle of series.

            “You can see the entire series is unstable filled with low points and little great points.” – one of these days you’re going to have to back this up with something besides your own opinions. You haven’t done this yet.

            Your last paragraph makes no sense whatsoever. Critically speaking – this means regarding general critical reception – DMC2 did poorly and every other game in the series did better. Commercially speaking – this means regarding the game’s commercial sales performance – DmC did worse than every other game in the series. These are actual facts (see how they differ from opinions?), no use arguing with them.

          • Dakan45

            Out of all those games only onimusha and blood will tell came out before god of war and blood will tell has nothing to do with dmc. Onimusha is made by capcom so its half dmc and half resident evil, Not a ripoff.

            I am not gonna repeat myself, DMC was mde through experimentation, dmc2 was supossed to get the idea right, but they missed what was great about dmc and thought it was the opposite, dmc 4 was lazy with a small map and switched the main character for another and had you replaying the whole game with dante. Lazy design. The series was never solid, it always had control and camera issues and before dmc 3, the gameplay was not ironed out. Its not like you can whine as with dead space 3 because the gameplay was not figured out until dmc 3.

            There are your low points and proof that the series are unstable.

            The fans whine because out of 5 dmc games, they enjoyed 3 and only 2 of them were great.

            No i thought dmc 3 was the pinnacle, but the scores speak for themselfs, Best is dmc, then dmc 3, then dmc4 and reboot and the worst is dmc 2.

            But the scores and sales dont say anything, just like max payne 3 is considered the worst max payne game, yet it has high ratings, or gta iv is considered the worst gta yet it has high ratings and sales.

          • Kenneth Richardson

            DMC2 was bashed critically, so that sustains the score. What you say about DMC4 is – for the umpteenth time – your opinion. I didn’t think the maps were small and I didn’t mind the character switching. The only “control issues” I know of were in DMC2 where they couldn’t be configured and just about every action game ever has some degree of “camera issues”. “The series was never solid” – say it as many times as you like, it’s founded on nothing but your opinion and the critical and commercial facts don’t support it.

          • Dakan45

            Its not my opinion i was in forums when the game released, it was considered worse than dmc 1 and 3.

            I pointed out 100 times why the series was never figured out so the whinning on the reboot is pointless, but you must choose to ignore it like a moron.

            Critical and comercial facts dont support that max payne 3 was the worst max payne game yey its a fact, same with gta iv.

            So THEY are wrong not “my opinion” which is the opinion of the fans that have been arguing forever in forums.

          • Kenneth Richardson

            “In forums” is hardly a source of repute. Let’s not name call, all you did was say why YOU thought the series was so “unstable”, and not once did I ever disagree that much of the DmC bashing was unwarranted from a game-play perspective, but I guess you just read what you choose to.

            Critical and commercial facts don’t support that Max Payne 3 was the worse game in the series because guess what? It probably isn’t. And again, what they said in the forums isn’t extremely important and it proves very little in this context.

            If anything, DmC – a game you’re going out of your way to defend (and also one that I personally never insulted) – has been getting slayed in forums, why not mention that? That coin has two sides.

          • Dakan45

            “In forums” is hardly a source of repute”

            Then wtf we arguing about, we are both clueless then.

            If having one 9.0 game then a 6.0 then a 8.5-9.0 then a 8.0-8.5 and a reboot is not unstable, i dont know what franchise is, even sillent hill is more stable, atleast they got the idea figured out and they get similar scores and not over the place.

            Max payne 3 was the worst of the series, there is no ednying that, what are you dumb not to understand this? The story and writing are nowhere near the same level as the first 2, the gameplay is mostly cover based with cutscenes rather shootdoges.

            Yes it is freaking important, just as important as dmc reboot. Changing the character and dumbing down the gameplay into a reboot is what pissed of lots of fans and essentially results into reboots like dmc, syndicate, dead space 3, resident evil 6 and others to fail, it is godamn important, it is singlehanded the most important thing about games,to deliver to your fanbase. That is what its all about. Average sales and high ratings are not gonna fix a ruined franchise, that is proven time and time again. What is great about the franchise its destroyed in order to sell it to NON fans, then the fans abandon it and after 1-2 games so do the non fans and the series dies because it doesnt worth pursuing anymore.

            So there you go i mentioned dmc to which i said that ruining the franchise is bad for the fans but the series was never solid but all over the place, so fanboys whine for a series that never had a steady development or figured out gameplay that represents the franchise.

          • Kenneth Richardson

            DMC in the 9s, DMC2 in the 6s, DMC3, DMC4, and DmC in the 8s? Boy that’s really unstable! /s

            “Max Payne 3 snip” – Depends on the context in which you are using “worst”, as critics liked it better than MP2 and it sold well. In general, if a game gets glowing reviews AND sells really well, fans liked it. Mind = blown.

            “Yes it is freaking important snip” – Appealing to your fan base is very important, maybe even most important, and I never denied this. So…your point?

            “So there you go snip” – it’s funny how positive you are that the series never figured itself out when DMC, DMC3 and DMC4 have clearly defined and isolated main concepts, themes and game-play components. But if you say “the series was never solid” enough times, I guess you start to convince yourself, don’t you?

          • Dakan45

            How is it not unstable, first game gets 9+ second gets 6s, third gets 8.5-9, then 4 gets 8-8.5 and the reboot is basicly to a diffirent state thanks to the huge release gap and diffirent focus.

            Critics liked it better than mp2 and it sold well?

            Nope. Critics rate games accordingly to what its out there at that moment. In no way is max payne 3 a 9.0 nor a sequel to max payne 2, so the so called “Critics” are a buch of clowns,

            Sold well? Nope, sold 3 millions on consoles but apaprently it was not enough for rockstar since they spend 108 million on that game, making it the most expensive game ever. Rockstar likes to burn money, good for them, but we dont have to buy 8 million copies becasue they were morons and spend too much money on a generic trash and insult to the franchise, no matter how many 9.0s it gets it wont fix this. Remedy can fart out a better seuqel without 108 million.

            Fans HATED it, everyone you ask who has played the previous 2 hated it max payne 3 for destorying the franchise.Only those who never played max payne before considered it great. Wtf dont you ever read comments? You just look at the freaking reviews? I guess that explains why you are so clueless when it comes to games.

            Dmc3 isolated the concept, dmc4 changed the character, dumbed down the game and was cut in half. So yeah the series was never solid. Why dont you get that through your skill skull you ignorant mule?

            Am done with you. Notice how no one bothered replying to your comments. Now i know what i am dealing with too.

          • Kenneth Richardson

            LOL at the name calling and rage. No one else is responding because nobody else posted a tenuous, weak, pointless rage-filled “argument” fueled on nothing but their own opinion, which then had to be repeatedly dismantled.

            MP3 sold over 4 mil units and is actually making money for R*: http://www.computerandvideogames.com/405593/max-payne-3-sold-over-4-million-copies/
            Yet another example (among many) of how your opinions fly in the face of facts. Sales speak louder than words and critics tend to speak louder than fans. DmC was reviewed well but sold poorly. MP3 was reviewed well AND sold well.

            Check your facts and come up with better insults before further embarrassing yourself by posting again. Also, maybe clean up your grammar and omit the swear words so that anyone else who reads this can consider taking you seriously.

          • Dakan45

            No am not arguing with you twat.

          • Kenneth Richardson

            That’s great. I wonder if you kiss your mother with that mouth :’D

          • Dakan45

            Nope not arguing.

          • Kenneth Richardson

            Uhm…okay? The best way to demonstrate your new found resolve would be to…you know…actually stop responding LOL.

          • Dakan45

            Why, are you unable of doing that yourself?

          • Kenneth Richardson

            It depends. I never vowed to stop arguing, you did.

          • Dakan45

            But you are not arguing, so you have actually stopped arguing, you just replying.

          • Kenneth Richardson

            You’ve hardly posted a single valid argument throughout the entirety of this discussion, my friend. But just this once, and just for you, I’ll disregard whatever else you have to say.

          • Dakan45

            All the arguments were valid you ignorant mule, but you are being a complete dumbass and a denial duche.

            That being said you can take my middle finger and shove it.

      • Vrrumdri

        Not quite right about the origins there. the first Devil May Cry was a version of Resident Evil 4 (which went through, I think, four different versions before the final product), but, as you said, it was becoming something that wasn’t Resident Evil, so they gave it a life of its own. Thought I aught to correct you.

        • Kenneth Richardson

          Here’s a quote from the 2006 interview in which this was mentioned: “According to Resident Evil 2 director Hideki Kamiya, Devil May Cry originally began as the preliminary groundwork for Resident Evil 3.” And here’s the link to it: http://archive.is/R7cK
          Thought I aught to correct you.

  • Aiddon

    the thing that really killed any attempt at DmC being successful was the sheer arrogance on display from Ninja Theory. Antoniades was basically acting like a whiny, spoiled (and sometimes even outright xenophobic) brat every chance he got, oblivious as to WHY people were angry and kept banging on about his beloved script.

    And that’s the sad part: DmC’s story and characters SUCK. They’re not interesting, they have no depth, and any sympathy for the “heroes” is utterly destroyed by the end of the game. DMC3, for all its cheesiness and silly (but also self-aware) one-liners had characters whose motivations were clear, went through believable arcs, and who you legitimately wanted to root for. Furthermore, Dante’s relationship with his brother is shown to be complex and even downright tragic and heart-wrenching. Even Nero whose debut was kind of gipped due having to switch to multi-plat development halfway through was shown from the outset to be a rough, but ultimately good person (seriously, he hauls ASS to see Kyrie’s performance and even has a gift for her). DmC’s script is just messy and incoherent. And of course the final blow is that the shallow, auto-piloted fighting system just can’t make up for it.

    Anyway, worst case scenario is that DMC is put on the backburner for awhile. I can’t see a DmC 2 happening as that would be commercial suicide. The reboot was unwanted, unneeded and failed at its goal. It’s a joke comparable to DMC2.

    • Kenneth Richardson

      I agree with what you said about Antoniades’ attitude, it did no favors for the rage people were already brimming with. Capcom’s neither.

      Regarding the story…eh, I don’t know. DmC seems to have a bigger focus on the story than the other games, which means that people tend to be quicker to mention the story when comparing it to the other games. Definitely doesn’t necessarily mean it’s a better story. I didn’t like any of the characters in particular but they were all bearable – accept for Dante, who is hardly likable. In the other games, I tended to pay much less attention to the story just because the game-play was so addictive, but it was kind of hard to ignore in DmC.

      I’m having trouble explaining my feelings, I hope that made sense, LOL

      • Aiddon

        the thing is that ultimately DmC FAILED at what it tried to accomplish. Sure, it TRIED to have a better story than the other games….but it completely and utterly FAILED at it. Every game in the series is better written than what Ninja Theory did. Even DMC2; it wasn’t GOOD, but I also didn’t think the characters deserved to die like they did in DmC. And here’s the thing: characters should never be described as “bearable.” That should ALWAYS be a given. However, if that’s the best way to describe the cast then it’s a bad comparison as I can clearly say what the characters of DMC1-4 were like, no problem.

        • Kenneth Richardson

          I agree. I LOVE the characters in DMC4 and 3. I didn’t play a great deal of the original or the sequel, but I’m trying to win a copy of the HD collection. DMC3/4 Dante his hilarious, you have to love him.

          • Justine

            Sorry for resurrecting this old thread, if you still read it, but I’m just wondering if you got around to play DMC and DMC2? The thing is, similarly to you I played DMC3 and 4 and they were the definition of awesomeness for me (4 a bit less than 3). I kept hearing how terrible DMC2 was and that it was not worth buying at all, so I didn’t I waited for HD collection. Just a week ago I finally completed the game, and I liked it a lot. And I don’t think it really deserved all the low scores and bad words. The weak point was that I’m used to the rich combat system from DMC3 and 4, which 2 doesn’t offer to the same extent. And right now, I feel like the opinion on DMC2 was definitely the bandwagon hate on some part, which I also believed until I actually played the game. (And I also postponed playing it for that very reason)

  • Oni123

    DMC was great =) I loved devil may cry 1 …. 3 and 4 and like most people when i saw new Dante i was pretty mad and had thought i would never buy it because they messed up a character i loved.. in the end i bit the bullet and bought it at launch and Wow i loved every second of it, the story, the combat, the characters … yes even Dante. It’s a great game and i hope they do make a DMC2

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