Wing Commander creator Chris Roberts has always been pretty clear on the PC-centric nature of his upcoming space simulator Star Citizen, but the reveal of the PS4 as what is basically a PC in a console’s disguise seems to have changed his mind.
While I was interviewing the legendary developer at Gamescom in Cologne, I asked him straight out if he was considering the possibility of porting the game to the next generation consoles, and his answer was surprisingly quite clear:
Roberts said that a PS4 version of the game is definitely possible, after the PC version will be complete and stable, as the PC version itself remains the primary focus. Porting to PS4 would be pretty easy as CryEngine already works on the console and there would be no need to compromise anything important. After all, the more players the better.
He explained that the PS4 is basically “a gaming PC with a stripped down operating system and a bit more-gaming friendly.”
The conditions for a port are the ability to patch the game timely and cross platform gameplay with the PC version, as Roberts wants all his players to share the same universe.
We already know that these conditions can be fulfilled, as they already apply to Final Fantasy XIV: A Realm Reborn. On the other hand Roberts agreed that these same conditions mean that an Xbox One version is simply out of the question, since Microsoft does not allow cross platform gameplay with its console.
One thing is for sure: if Star Citizen were to be ported to PlayStation 4, Sony’s upcoming console would gain one of the most visually spectacular games on the market. During the interview I was shown the new hangar modules that backers will be able to download and try on their own PCs in a week, as well as some of the ships within them, and they really make CryEngine shine.
You can look forward to the full interview on DualShockers soon. In the meanwhile, if you don’t know what Star Citizen is all about, you can check out our extensive coverage of the game.