Final Fantasy XIV: A Realm Reborn Starts With a Bang and More than 140,000 Players Connected at the Same Time

Just this morning I reported how preorders of Final Fantasy XIV: A Realm Reborn have been definitely encouraging, shedding a bright light on the future of the reborn MMORPG by Square Enix, and the first few hours of early access seem to confirm that.

Today the floodgates opened for those entitled to play the game three days before release (that will finally happen on Tuesday), and the number of players connected at the same time reached 140,000 according to what Producer and Director Naoki Yoshida said on twitter via the official account.

Final Fantasy XIV: A Realm Reborn Producer and Director Yoshida here: The number of concurrent connections is more than 140,000 at the moment. Congestion has also stabilized. To ensure comfortable play for everyone we’ll continue to monitor the situation. In case of problems we will keep you updated via the official forum, Twitter and the like.

140,000 concurrent connections is a very impressive number for a game in early access, especially considering that the tweet above was posted about an hour after the opening of the servers, between 3 and 5 AM in the US, depending on timezone, meaning that a sizable number of North American players were fast asleep.

Even in our comment section some wondered how many of those that took part in the free open beta would actually buy the game. Turns out that many did, as the open beta reached the record amount of 150,000 concurrent connections. The fact that early access (open only to those that preordered the game or had a Legacy account) got very near to that number is definitely a good sign.

Of course heavy traffic comes with its own set of problems, and Square Enix has just announced an emergency maintenance to address them. While you wait to flood back into the reborn Eorzea, it’s the perfect chance to watch my interview with Yoshida-san filmed at Gamescom, if you previously missed it. There’s a lot of interesting info and trivia for your perusal.

Join the Discussion

  • Andrew Jones

    FF:XIV is suffering the most predictable issues today. Congestion getting in at the start, and now Duty Finder issues for NA/EU servers. Its frustrating today, but promising for the future. Hopefully a good sign that we’ll be playing this game for years to come. :)

  • vicfermino

    “Final Fantasy is dead”. Ha

  • Carlos Santos

    And the servers are down for 3 hours… you’d think maybe after what happened on phase 4 this kind of thing could be avoided or mitigated… guess not…

    • Giuseppe Nelva

      You’d think 3 hours of downtime are a pretty normal thing for an early access of a game.

      Actually yes, they are.

      • Carlos Santos

        Maybe so… still frustrating, specially when there seems to be no problem with the japanese side of things…

        • Giuseppe Nelva

          The Japanese servers are in a datacenter that has run stably for three years.

          Big difference there.

          • Carlos Santos

            I think my frustration is better summed up by this article: http://massively.joystiq.com/2013/08/24/the-mog-log-error-3102-please-try-to-read-this-column-at-a-lat/

            So far 5 and a half hours of downtime in the first 24 of service. I guess time will tell if things will get better soon or not. Fingers crossed they will, because I really enjoy the game…

          • Rob Bradshaw

            It will surely be fixed, just a matter of time. Its not like after having 140,000 concurrent users they will just say…”oh well…its too hard we’re shutting up shop. good bye” :)

            Having too many people is obviously a good thing not a bad thing – business wise…

          • James

            Stable for 3 years? You are joking right?

        • Carlo

          I’ve been hit with 90000 reborn I’d rather have them do maintenance now and stabilize everything than something popping up down the line when things are more high stakes say in a harder / longer instance perhaps. Let’s let them kink things out but frustration is understandable the more we’re frustrated it just shows the more we love the game

    • Quincy

      It’ll be alright, have patience my young padawan /pat

  • Daniel Ortiz Nieto

    I hope the quality of the NAEU data center servers is the same as the JP one, seeing as the JP one is not affected by these issues, and we know SE has a long history of balancing things in favor of their JP customers…

    If this is not the case, then it only means that there are more NAEU players trying to play the game than JP ones… which is a really great thing and a feat in itself.

    Then again, I hope I’m wrong regarding the quality of the servers.

    • Giuseppe Nelva

      It’s not a matter of quality. The JP datacenter has been running for three years. The NA/EU one is new. It’s a pretty simple thing.

      • Daniel Ortiz Nieto

        If anything else, time should make the servers worse, not better…

        • Giuseppe Nelva

          Time tests a dataserver and and gives its crew more time to smoooth out its inevitable idiosyncrasies and also more experience with each specific machine.

          The lower initial performance of the NA dataserver is entirely to be expected and logical. Expecting the same performance from a dataserver that has been running smooth with its crew for three years and a new one is ludicrous.

  • WHS

    Not comfortable for everyone. Seems NA/EU server cant do instances and seem to be kicking people off left and right. I have an alt on jp server and have had no issues all day. I wish they would stabilize the NA/EU servers.

    • Quincy

      I am playing in the one of the most famous NA server and man it’s crowded like zombies in dead rising series. It’s everywhere! braaaaaaaaains.