Gamescom 2013 Interview: The Elder Scrolls Online Gameplay Lead Talks Development, PS4, Xbox One, User Experience and More

At Gamescom 2013 I had a chance to get my hands on an early beta version of The Elder Scrolls Online, and to have a chat with Lead Gameplay Designer Nick Konkle, that shared some insight on the state of development, on the progress of the console ports, on some difficult areas that are still lacking (like animations for instance) and a lot more.

While my preview will be on a separate article, I can definitely say that despite some rough spots, the game was extremely enjoyable, showing some innovative aspects but still proving very familiar for an Elder Scrolls fan like me.

In the meanwhile you can enjoy the interview below, and hopefully forgive my tired camera arm (doing the interview and holding the camera at the same time is more challenging than one would expect). And if you’re an old Dark Age of Camelot veteran like me, there’s more for you to come quite soon, so stay tuned!

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  • spideynut71

    Since the announcement of a non-F2P model…and one that is polar-opposite F2P @ $60 + $15/mo + in-game premium content. …. my interest in TESO has gone from a 10 to a 0. At the very most, it should be a free download + $5/mo. , with a 1 yr. “contract” (they at least get their $60 out of you). If they did that, and still had the optional in-game premium content, I might still give it a chance…and I’m sure many others like myself would as well.

    • Giuseppe Nelva

      F2P = Lower quality. A lot of people enjoy an high quality game and are willing to pay for it.

      There are plenty free to play or buy to play MMORPG out there. Luckily there are developers still willing to offer a high quality pay to play experience for the many that prefer that instead of having to be nickel and dimed with cash shops and a supermarket-like design philosophy.

      • spideynut71

        So…you prefer to be $15 dollared , rather than “nickel and dimed”? Gotcha….

        • Giuseppe Nelva

          Absolutely. Because I know that those 15 dollars will provide me with the highest quality experience the developer can provide, with no development resources diverted to the online supermarket, and with all content focused on keeping users engaged, regular, high quality updates and all those things that free to play games simply don’t provide, because the development team is busy putting some more clothes in the supermarket to nickel and dime users as much as they can.

          • spideynut71

            Wrong. You ASSUME that, based on what a few other successful/popular P2P MMOs have done. This is the first time Zenimax has ventured into the MMO space, and the game isn’t being handled by the core Bethesda team AT ALL. In fact, not only is this the first game from ZOS, but the only member on their team with any real “street cred” in the MMO space is Matt Firor…and he hasn’t done anything relevant in years.

          • Giuseppe Nelva

            No. I KNOW that’s the development philosophy dictated by a P2P business model, while the development philosophy dictated by F2P is that of an online supermarket.

            Zenimax Online Studios has between its ranks a lot of the developers that were behind Dark Age of Camelot, which was one of the best MMORPGs in the history of the genre. There isn’t just Matt Firor.

            Ultimately. I tried the game, and came out quite satisfied by what I saw. Did you?

          • Giuseppe I totally agree. My 15 dollars is going towards keeping the servers up and running and releasing high quality content that will keep me logging in every day.

            I have no problem spending that money. Shiz, it helps me save money in the long run because I don’t buy games on impulse!

  • Remnant

    I don’t think this game should of been P2P. It don’t look or feel P2P quality. This game looks inferior to Skyrim in every way. Only thing it has going for it is team play. At $15 a month, I’ll gladly pass.

    • Giuseppe Nelva

      Are you seriously comparing a single player game with a MMORPG (in early beta)?

      Oh, and by the way, combat is *way* better than Skyrim’s.

      • Remnant

        Of course you compare them. Lets see a single player $60 game that looks superior and came out in 2011 or a $60 game + $15 a month that looks lower in quality. It is because is an MMO that it should surpass it in every way. I’d like to know how combat is better than Skyrim when they originally intended it to be 3rd person but because of pressure had to make first person optional.

        I remember wishing they could have Skyrim with online multiplayer but I look at this, and it just ain’t it. Screams cash grab from a mile away. Like original FFXIV did.

        • Giuseppe Nelva

          Sorry, but you need to get your facts straight. MMORPGs will never have graphics comparable with single player games of roughly similar timeframes, simply because developers have no way to safely predict or control the number of models on screen. On the other end with single player games, they can make sure that the number of polygons to render never goes past a certain threshold. With MMORPGs that simply isn’t possible, so they have to be conservative to keep the game playable at all times.

          You’re simply comparing apples to oranges, and that’s a very, very bad way to judge a game.

          • Remnant

            I only will let that slide because the game is being released on consoles that have 500MB of Ram. I hope this game does well for their sake. Is a no from me.

  • Anehsuer

    I would rather pay a sub and have 100% access than have an item mall. Item malls give players with money advantage over players without and causes imbalance and over powered pvp abilities. A level playing field will let true talent shine rather than noobs with wallets.

  • Anheuser

    Regardless of who developed the game, I have been waiting years and years for an mmorpg like this to hit console and now it will.