No Compromises Were Made on Monster Hunter 4’s Action Gameplay According to its Game Director

Game development is often the art of compromise and of accepting trade-offs to squeeze important features into a game while removing others in order to comply with the limitations of the hardware. This is especially true with the 3DS; that is one of the least powerful platforms on the market. Apparently the development team of Monster Hunter 4 did not accept this kind of philosophy, as Game Director Kaname Fujioka revealed as part of a long interview on Dengeki Online.

Tsujimoto [Ryozo, Producer] said “Absolutely let’s not do any trade-off.” On all action segments, you absolutely can’t remove anything if you add something. Our direction was that if 10 was thought to be the maximum, then we continued to add to it in order to transform that maximum into 13.¬†

That’s quite a tall order, especially considering the machine they were working on, but the action gameplay we saw so far does look very good (even if many Japanese gamers criticized some aspects of the graphics). Did they keep that promise? We’ll know quite soon, as the game will be released in Japan exactly a week for now.

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  • Judgephoenix

    Why are so many companies so hard headed…. if just release the game on both the 3DS and Vita make everyone happy. Boost Sony sales then others would chip in.

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  • NeoTechni

    You made it for 3DS instead of vita, that’s a huuuuuuge compromise.

  • Ronny Andersen

    Im just happy they dont waste resources on developing a Vita version and rather concentrate on the only viable handheld system. Sony gets more than enough third party help anyway for their platforms.

    • Mike Norris

      Right so make it for WiiU which has sold less then dirt.Vita is a better handheld then 3ds i own both i play my Vita more.The only reason i own a 3ds is because of Pokemon that is it….

      • Ronny Andersen

        Nintendo bring MH to the west (funds the localization and publish), if released on a Sony platform it would stay in Japan.