Hideo Kojima Is in Trouble With the TGS Demo of Metal Gear Solid V, Enemies are Too Unpredictable

Hideo Kojima himself is going to show a gameplay demo of the Ground Zeroes prologue of Metal Gear Solid V: The Phantom Pain at during a series of stage events at the Tokyo Game show, but he’s running into a problem: apparently the enemies are so unpredictable that he can’t really plan the presentation beforehand, as he explained on Twitter.

If you’re going to see the demo at the stage event, I had to stop [before the end of the presentation] because of errors.

Oh my, it’s difficult to do a 100% perfect run of the demo for the stage event. The behavior of the enemy is different every time, I can’t help it because I cannot predict it. If I’m found out [by the enemy] while playing it may not be possible to complete the presentation as planned. If it was our own booth, extending the time would be possible on a case-by-case basis, but this time it’s not.

Considering that the biggest flaw in previous Metal Gear Solid game was (at least in my opinion) that the enemies were way too predictable, this is a problem I can easaily forgive. As a matter of fact, I’m quite sure a lot of developers dealing with poor AI would love to have to work around the same issue at their own presentations.

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  • tilt

    Well to much of a good thing is a bad thing I suppose. Would it be possible to program such a thing as a super hard mode in the final build?

  • theodor70941

    🙁 I was looking forward to see some new gameplay from MGSV: The Phantom Pain

    • Giuseppe Nelva

      He’s not saying he’s not gonna show it. He said he may have to stop before the end of the level because he fails 😀

      • Jose Alvarado

        I think he’s talking about The Phantom Pain as opposed to Ground Zeroes

  • mus1CKFps

    This sounds very very interesting, I think Kojima he wants them to be unpredictable this could very well be Kojima-San trolling us can’t wait to see this presentation

  • vicfermino

    So the flaw of the game is that the enemies are too full of AI and unpredictable? Yep, based Kojima indeed.

    • The-Master

      Yep, Smart AI, the biggest issue with Metal Gear Solid V.
      My respond: A Must Buy.

      • EmoryM

        He didn’t say it was smart, just unpredictable – if the translation is correct, that would be why he referred to it as an error.

    • ZEd

      He didn’t said its flaw of the game, right? He said it’s not good for typical game demo. In presentations like this one, everything is often done very carefuly and according to some plan of action.

  • Vrrumdri

    Ha-ha! This is too good. Unless it’s dumbed down (please don’t, Kojima), I can’t wait to see what IGN, GameSpot, Eurogamer and this site makes of it.

    • Giuseppe Nelva

      If it’s challenging, this site is only gonna express joy 😀

      Don’t know about the others.

      • Vrrumdri

        Good to hear that. Other sites are so critical of everything for any reason they can think of. I like the concept behind Quiet: hope she turns out to be a nice strong character like Naomi, EVA or The Boss (they make the GTA games look Victorian, and I don’t feel that’s much of an exaggeration in their case).

  • matt dickinson

    Would much rather see more unpredictable enemies in games!
    Makes every playthrough different.

  • J.R

    Well if the game is going to be like the demo we’re enemy AI are unpredictable then I’m looking forward to it.

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  • da Boss

    They’re in trouble for their AI? For being too good? lol This game is gonna be awesome!

  • Jason Mounce

    It’s a good thing if you don’t get a typical Call of Duty like presentation where a level is entirely built surrounded by exaggerated explosions and pre-scripted events to try to wow you on fake bullshit that is made to look super easy or super glorious and that in no way is how the game truly will be.

    Show the fans you’re struggling because the AI is competent and people won’t hate you for it, but laugh with you because you have to either take it REALLY slowly or be a super stealth master and not get caught 😛

  • KuchikiSentou

    If it’s intelligent, I don’t see the big deal.

    • Drenchk101

      It’s just that he can’t do a planned presentation due to the AI being so smart. He’s not saying it’s a BAD thing, it’s just bad that he really can’t plan out a good presentation because of how SMART it really is XD

  • DesmaX

    Well, I can see it being a problem in the actual game, to be honest.

    Sure, I realy like a good IA in my game, but, for MGS… You really need to know the enemy patterns if you’re going for a Big Boss rank, or something. With a IA this unpredictable, this could be a problem

    • Saul Martinez

      Not its called advanced AI. Left for dead has continuously changing AI and nobody complained. Its just going to be a harder challenge.

      • DesmaX

        But L4D is a shooter, no problem making that unpredictable.

        But, for a Stealth game, knowing how the enemies behave and planning accordingly is vital. If it’s unpredictable like that, you won’t be able to do that, causing some uncalled “Alerts”

        • Andrew Barks

          you ever watched me play metal gear
          screw no alerts im going in guns blazing

          • Geeklander

            ^ lol’d

          • Saul Martinez

            Yes it is a shooter, but I think the whole point of the game is to actually make you feel like your a spy and its more immersive.

        • Branden Thomas

          fair enough but now we’ll see if you’re really Big Boss.

        • Suzaku Kururugi

          If you think about it in terms of real life or even an action movie, when has a spy had a mission go 100% without error? Every playthrough could potentially be a different experience.

          • Tom Taylor

            but a big part of MGS games previously have been the code names you get after you win. Usually the highest one is called Big Boss, and thats what the poster wants. In previous games you had to do no-alerts and no-kill runs to get code names like that. the posters point is that its going to be a very different experience now that we can’t plan out strategies ahead of time. in my opinion it just adds an extra level to the challenge 🙂

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  • PrinceHeir

    actually MGS1 and MGS2 really improved the AI.

    in MGS1 after investigating an area due to suspicion(knocking on walls, footprints) they actually run back to their original post instead of slowly walking back(like in MGS2/3)

    i actually wish they returned this in the sequels since you can abuse the slow animation to take em’ out.

    finally some great AI!!!

    hope to see good stuff here!

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  • Carlo

    Well presentation wise I can see the problem with this. Imagine wiping so much because the AI was too good. Game wise this is going to be a lot of fun. Its not just about reading patterns now. It gives + to being reactive to your environment and not just memorizing a set # of moves and waiting. This is stealth realism.

  • Nintendo Fan 4 Lif3

    This presentation will prove to be very interesting….have positive results instead of negative since it will show how sophisticated the game is compared to others in the entirety of the video game industry and its history. I think Kojima’s demo will pay off.

  • Infinidecimal

    That sounds…AWESOME. I would love it to see him either fail, or succeed by accident. That’ll just show how the game will offer a unique experience every time. Instead of having difficulty being “most complex patrol patterns” or “more damage”, it sounds like it’d be more dynamic. It demands more skill of the player, which I feel like a lot of players crave.

    People have said for years that developers aren’t being creative enough. I think they’ve been creative as hell, but they’ve made things too easy.

  • trhvmn

    I dunno, this sounds like a good problem to have.

  • NL37

    awkward moment, 20 seconds in..
    good no one knows im here, sneaking…
    oh crap

  • kevin_mcclintock

    Any footage?

  • Megamatics

    That’s a good thing.

  • maverickrzx

    Considering that AI is unpredictable it gives a good challenge to a Metal Gear game. People are so used to either scripted movements during patrols that all they would have to do is wait for a certain moment that an enemy isn’t watching and get by with plenty of time. At least wit ha more unpredictable AI it will be more like real life where you don’t really know how someone is going to react and patrol around. I think Kojima made the other MGS games a little too easy because of how easy it is to predict the AI’s movements. Though it still gave a challenging experience. I like the idea of an unpredictable AI because it opens you up to having to think a little more outside the box about getting through a certain area. The fact that Kojima made the AI really intelligent is amazing and he should be proud of it. I hope they don’t change it. Gives the game a bigger perspective on how humans would behave as if simulated in a video game

  • Beaux Guerin

    Oh, so it’s gonna be more like a real life where you can’t count on the enemy to perform a perfectly set patterns of motions to memorize… I’m failing to see where that’s a bad thing. Yeah it’ll be 1000% harder but it would be refreshing to play and not be able to run straight through every level. I haven’t played MGS1 in a couple years but I know i’d remember ever single path. Same goes for 2, 3, and 4, hell even Rising. Loses some of it’s fun when you know everything. But maybe it’s just me. I play Metal Gear A LOT!

  • David Hayter.

    It would be cool if the advanced AI was for the harder difficulties, and it’ll be regular AI for easy and normal.

  • Marky Mark

    HUMBLE BRAG based Kojima…

  • Steve

    I think the unpredictable AI patterns will be a nice touch to MGS. It definitely gives that more realistic vibe to it, and will have me on the edge of my seat with every step.

  • Marius Hermanavicius

    The translations of the twitter messages are not very accurate…
    For example, the “I found out while playing that it’s not possible to pre-plan the presentation.” part actually means “If you are found (by the enemy) along the way, it is impossible to carry out the presentation according to plan.” (and presumably show off the whole section of the game).

    The first message is not talking about “mistakes”, but “errors”, so it’s probably a technical difficulty.
    Please, improve your Japanese or you’ll lose credibility.

    • Giuseppe Nelva

      “era” can mean both a mistake or a technical error. Since he’s talking about being found out by the AI, the context tells that he’s probably talking about mistakes, in any case I replaced it with a literal translation to let anyone decide what he’s talking about.

      And the meaning of the second part is basically identical. I clarified it a little, but the essence of it does not change by an inch.

      • Marius Hermanavicius

        エラーが出る usually means “an error popped up”.
        Also, “100%の” in レッツでもやはり100%の「魅せプレイ」は難しいのか。Also I think means “100% as planned” or “100% satisfactory” because of the grammar of the sentence.
        And sorry for the mean comment at the end of my first post.

        • Giuseppe Nelva

          No problem. Little translations discrepancies happen, especially with something as cryptic as Japanese, and especially with Kojima, that sometimes talks a bit weird.

          That part, though, I do think he’s talking about 100% difficulty, because the grammar links it with “muzukashii” and because of the context. Sentence’s a lil garbled, as usual.

          • Marius Hermanavicius

            No it’s not. It’s basic grammar, man. 100%の「魅せプレイ」は難しい (noun の noun は adjective) literally means 100%ish “perfect run” (or whatever you would call it in English) is difficult. Definitely not “100% more difficult”. That doesn’t make sense even in English.

            Also, you mistranslated the first message again. He’s talking in past tense エラーが出た, so he’s not talking about the future presentation. I think he just tried to watch some footage, which is going to be used for the presentation, got an error and had to quit.

          • Giuseppe Nelva

            thanks for the heads up.

  • saya rio

    he means it is a problem for the presentation at TGS, not problem in the game. The game itself is fine. because he wants to present beauty play. but he often failed because the enemy is harder than ever

    • o1striker

      Yeah it looks like he’s going to be showing it on stage. So if it doesn’t go as planned it will take too long. That’s what he is getting at.

  • Ha lala

    I respect Kojima. Altho I believe him the AI in the game is smart, I think this is his way to market the game.

    • Giuseppe Nelva

      That is very possible, but we’ll soon see, I guess.

  • nekojag

    It’s about time someone made a hard game for this generation -.- Please sell it I WANT it. I want a challenging game that is from this generation and one that is hard at that. ^_^

  • Solid Snake

    This is good Kojim dont change it!
    Show the audience how different and real the AI is in this game.

    The demo dosent need to be completed, just talk about the AI and the controlls and stuff.

    I´m gonna be mad if he changes this.

  • Jimmy Russell

    This game is horrifyingly misogynistic kojima is a figurehead for rape culture in videogames.

    • PonchoBaby

      Oh, so you played the whole game? Also the whole game series pays tribute to the biggest central character which is The Boss, a female.

    • SamH

      Hello, actual feminist here. Rape culture isn’t exhibitionist snipers. Where were when God of War 3 came out, and you’re forced to murder a sexual assault victim instead of rescuing her, while the game congratulates you for resisting temptation and not taking advantage of her, sexually?

      • Travesty

        Maybe he was talking about how challenging the game will be. Players will find it so difficult that they feel violated 😛

  • foureyes oni

    confession time i’ve never played MGS.

  • Aslak2

    Wow, so many people who think they meant it as a flaw. Well, for presentation purposes it’s a bad thing since he/they can’t plan a consistent show, but from a gameplay perspective it’s totally badass.

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  • VA1N

    Sounds like a marketing ploy to get buzz around the game.

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