The Wonderful 101 is a new IP and many gamers might not know what they’ll be in for. As such, I’ve put together a short beginner’s guide to help you out through the first couple operations, as well as some tips that should help you pull through the game. And if you want to know if this game is worth buying in the first place, feel free to consult my handy-dandy review right here.
When you first start the prologue (aka Operation 000), in order to rescue the children you must touch each one by using the left analog stick to direct Will Wedgewood (aka Wonder Red) to them. Once that sub-mission is over with, jump over the wreckage using the A button until you hit the top of the bus. Press the Y button to dash forward until some blasts destroy the bus top, then immediately drop down and move forward until you come across the game’s first enemies (if you overshoot the dash, you will get hit by enemy fire/falling debris). Hit dash again to quickly run past those foes since Wedgewood can’t attack them just yet, completing the second sub-mission.
When Wedgewood finally transforms into Wonder Red, you can start attacking enemies with the A button. The key with these mooks is that when you leave them alone for too long, they’ll charge up an energy sword/charge attack that will inflict some damage on Wonder Red, so make sure to evenly attack them. There are two waves of three-men each and once you defeat both, the red barrier that prevents you from moving on will turn green, so dash past it. You’ll notice red circles surrounding Wonder Red and you move across the bus. Keep in mind that when you see these red circles in an area, something will be shortly dropping down, so make sure that your controlled character and party are clear of those areas. Collect your reward for the third sub-mission.
Jump off the bus with the B button when prompted. When the quick time event comes up, form the Unite Hand by drawing a circle with either using the stylus and GamePad, or by using the right analog stick, then hit A to confirm your shape and create the Unite Morph. The handy thing is that characters will shout the weapon that needs to be formed so simply pay attention and draw the corresponding shape. Once you perform a second quick time event by drawing a straight line to form the Unite Sword, you’ll jump back on the bus again.
Do not go near the fire straight ahead, instead take on the enemies that will appear in a few waves. You can use a Unite Attack with A or use the Team Attack with the X button. Of course the option of creating Unite Morphs are also there, so use this chance to get more acquainted with the battle system. Once the enemies are all gone the red circles will appear again so make sure your party is clear of them. The giant holes on the bus’s ceiling will let you drop down, so do so and collect the little yellow and red batteries, which will recharge your Wonder Energy gauge. Draw a Unite Hand and bust down the broken-looking door.
You’ll come across some downed citizens that need saving, and to do so you must imbue them with Wonder Energy by using an ability called the Wonder Liner. In this case, the game requires you to draw the Wonder Liner with the right analog stick, so try to draw a medium-sized circle around the citizens by first pushing up the right analog, then moving it in a circle. If done correctly, the citizens will revive and temporary join the party, until the entire Operation is finished.
Jump up on the wreckage leading to the top again and you’ll spot a lone person standing there, along with more distressed citizens. That perfectly calm loner is one of the hidden Wonder Heroes from around the world. There are a hundred in total and one of the secrets in the game is to try and locate them all. The game will let you pick how to draw the Wonder Liner around the whole lot to recruit, so experiment with using both the right analog stick and drawing a circle with the GamePad to see which one better suits you.
Now move forward until you’re ambushed by more enemy units. The best Unite Morph to use when surrounded is the Unite Sword, so form it and attack, then collect the next sub-mission’s reward. Once again, stand clear of the red circles, which will blow the connecter keeping the buses together. Here’s where you’ll see the flexibility of the Unite Morphs: you can extend a Wonder Liner to the end of the second bus and create a chain, allowing you to cross. This can be accomplished by using, once again, either input method. I strongly recommend the analog stick in this case, since the lines needed for them must be accurately drawn from all angles. You’ll need to repeat this process again so take the time to get used to forming the Wonder Liner, and P-Star even helps out by showing you what area to start from by sending a signal beam.
Dash forward until the bus reaches the end of the tracks, then use an ability called Unite Build to form another section of the tracks. Tilt the right analog stick forward until enough heroes are sent out, which completes the track section. Finally, summon forth the Unite Hand to clear Operation 000 and collect your reward.
Take the time to enter the Wonderful Mart, which can be accessed between every operation. This is where you spend your reward money, called O-Parts, earned from each sub-mission and operation. There are four categories of merchandise that can be purchased: Items, Unite Morphs, Custom Blocks and Skills:
Here are some tips and tricks to help you out during the rest of the game:
Hopefully this guide was of help to anyone attempting to brave this brand new title. Feel free to comment with any questions, suggestions and/or concerns and I will answer them to the best of my ability.