Ubisoft’s Watch_Dogs seems to have found sources of inspiration in the strangest places, and the movement patterns of NPCs are inspired by those of a game you probably wouldn’t have guessed, as explained by Creative Director Jonathan Morin in an interview on the Japanese website 4Gamer.
For example the NPCs of Watch_Dogs have the movement pattern of the ghosts appeared in Pac-man. In the algorithm of the ghosts, when there’s only one of them, the movement is simple. But if you increase them to two or three it suddenly becomes complex.
When I tried the game I surely didn’t think about this, but now that I read it, I can’t help but seeing it. Hopefully I’ll be able to unsee it, because I seriously hated Pac-man. Yeah. I said it.