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Transistor Will Utilize the DualShock 4′s Light Bar and Possibly its Speaker

by on October 3, 2013 12:55 PM 2

Sometimes it is the subtlest of features in a game that makes us remember it, and consider it one of our favorites. For me, it was the artistic direction of Mirror’s Edge; for others, it could be an even more minute detail. When gamers are playing Transistor on the PlayStation 4 early next year, they may notice some subtle features and details that the developers implemented – specifically within the DualShock 4.

Transistor is an extremely colorful game, with voice-overs similar to that of its predecessor, Bastion. When the game’s protagonist, Red’s, weapon, the Transistor, spoke to her (yes, it talks) in early versions of the game, it was hard for gamers to determine the source of its voice. What did the guys at Supergiant Games do in response? They utilized the DualShock 4′s light bar and programmed it to match the color of the Transistor when it’s talking to the player. The developers also programmed multiple colors into the controller to distinguish the identity of each player during a co-operative multi-player session.

It seems the detail was not lost on those that have tried the game out in recent months. “It’s a subtle enough feature so we didn’t really play it up. We don’t like talking about our games in terms of specific features anyway, plus we wanted to see if anyone would even notice,” wrote Greg Kasavin, Creative Director at Supergiant Games, “and sure enough, when we showed Transistor at PAX Prime recently, dozens of people who played it mentioned to us that they caught that little detail, and how cool they thought it was.”

“You know what? The controller has a speaker on it, too,” Mr. Kasavin added, “We’re looking into that.”

Transistor is being developed by Supergiant Games and will be published for the PlayStation 4, PC, Mac, and Linux on an unnanaounced date early next year.

Join the Discussion

  • foureyes oni

    wait the ps4 controller has speakers in it , if so that is amazing and i can see tons of ways that this could be used in games for a better experience.

  • vicfermino

    Those little details always add so much to the overall experience.

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