News, Platforms, PS4

PS4 Exclusive Deep Down Gets More Details on the Ravens and their Logo, New Trailer Coming This Week

by on October 14, 2013 5:26 PM 41

There’s still a lot of mystery shrouding the PS4 exclusive Deep Down, especially for what the story is concerned, but Capcom provided some more information on the mysterious “Ravens” that will serve as the protagonists of the game (scroll under the tweets for a translation).

As you can see the second tweet includes the logo of the Ravens, and here’s a translation of the text:

Today I will give a small introduction on the beings with special powers known as “Ravens”.

“Ravens” are “Watarigarasu” (Japanese word for Raven), and they appear in Norse mythology as a motif of two feathers governing over “thought” and “memory.”

In the place where these ravens come from, they are able to fly through “thought” and “memory”, leading a life in both the “current world” and the “past world.” It’s known as “the ability to cross between the two different worlds.”

Also, the “Ravens” that have this special ability belong to a “certain organization.” We’d like to explain that in another occasion. Next week, a new trailer will explain the rooms where Toro and Kuro were placed.

The last part may prove a little obscure to some: Toro and Kuro are the mascots of PlayStation in Japan, and they appear at the end of the Tokyo Game Show trailer, as you can see below. The two mysterious “rooms” appeared in the trailer as well, and in two screenshots that you can also check out below for reference. Interestingly enough the furniture in the rooms is also white and black like Toro and Kuro.

The two rooms will be detailed in an upcoming trailer, that will be released this week (the tweets say “next week”, but it’s already “next week” now). Looks like we’re in for some more Deep Down goodness quite soon.

ToroKuro

deepdown2

deepdown

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  • caBooOm

    … capcom needs to tell us more about the races and skills type ..etc story can take 2nd seat

    • Nintendo Fan 4 Lif3

      without story, what purpose would races and skill type, etc. have in the first place?

      • VW

        Variety, Learning, different skill sets, Challenge

        • Nintendo Fan 4 Lif3

          Yes, you are correct but in a game they wouldn’t have purpose if there was no story, or goal at least, for you to utilize all that for, would there? I’m not saying I completely disagree with you but although game play is much bigger deciding factor than story as to whether you play it or not, the story or the goal you are working is what gives the game play it’s significance in the game itself and how you use them deciding their effectiveness. Deep Down is an RPG first and foremost and we all know story is very big driving element in RPGs (excluding Skyrim and other character creating RPGs as they has minimal to no emphasis at all if you ask me and make the actual gamer feel worthless and not like you’re one with the character in my opinion.) because I promise you that you can’t name one RPG where story wasn’t one of the major and most significant elements of the game. Game play is a big element, but ultimately it all comes down to if the game play serves the story’s purpose or at least lets you feel a sense of progression or not, doesn’t it? As in the 80s and 90s there were plenty of games without story and great game play but actually had you progress effectively so ultimately without any end goal in mind, those things wouldn’t have purpose. just saying. what are your thought?

          • VW

            You’re asking me to name one RPG where story wasn’t a major factor, i’ll name two.
            DarkSouls & Demon’sSouls
            The story in each was pretty vague, it wasn’t filled with conversation, your reasons were explained & you did what was needed & many gamers enjoyed it. If gamers wanted more then they’d read up online about it.

            I agree with you that story builds reason, characters, that universe &gives purpose & meaning. However gamer hands on shouldn’t ever take a back seat to it. In gaming the player shouldn’t feel as if they’re only turning a page, but feel as if they’re apart of the events as they go along & unfold. Not just watching as they happen.
            If there’s no feeling of gamer contribution to the actions & story beyond point & click then there’s no point of playing because it doesn’t need the gamer.
            Taking away or reducing the player’s role to bystander just to strengthen the story is terrible thing to do in video games.

          • Nintendo Fan 4 Lif3

            ok, technically those games are major; the only part that makes it seem so small is that instead of it hand feeding it to you, you piece it together yourself but doesn’t mean story is exactly small; actually significant compared to how Bethesda handles it in their RPGs, but of course not the biggest factor either hence the vagueness. Reading up online defeats the purpose; I think arguable more gamers would find much more enjoyment in discovering things themselves and feeling smart about it by putting it all together with their own effort then having to take a break just to piece info together; the latter audience is more of a niche that has done surprisingly well in this market, as honestly I don’t think anyone expected either to have as much success, not even the games’ creator. Furthermore, I am not saying gamers take a back story to it at all. Sure cutscenes can detract from the game’s appeal if not done wisely, then (lotta people complain about MGS4’s cutscenes but I found how that and the game entirely was perfect) the game will fall flat in immersion and interactivity in game play itself. Although I like CG cutscenes, I also like in game cutscenes that keep the player engaged but only if the in game game play quality on screen isn’t a big difference from the in game cut scenes, or if in game cut scenes aren’t that far off from CG footage that may be used to promote the game because then it feels like a disservice because what you saw in the trailers ends up being different from the final product ( a la Colonial Marines) but Assassin’s Creed has handled that surprisingly well. Gamer significance I think needs to be strengthened through emotion-like David Cage has been saying for a long time- in order to further bring the human element of the experience to gamers so they can feel connected and not think every time that there’s a cutscene they’re left out. But I do agree with what you’re saying on gamer contribution and how more developers need to make the gamers feel one with the experience. I believe the term you’re describing is ludonarrative dissonance, if I am not mistaken. Like maybe the cutscenes don’t have to be a long but should at least be informative so that the gamers don’t feel they’re wasting time but instead feel it’s part of the experience. Unfortunately, the game Remember Me made me feel disconnected, so from that experience I do agree with ur point. hopefully without improved gpu compute and rendering for next gen more can happen on screen or represented so gamers can get in on the experience without feeling they’re having their hand held. Also, I really dislike character creation also because it subtracts appeal from the story as there’s no main character I can connect to or really use to have the story relayed to me in a one on one matter per se. So whenever I create a character in a game, it feels as though they’re just a doppelganger and not tangible to me so that I get into it, if that makes sense. So also when I have a concrete, preset character, or characters, I am able to relate because I feel like they develop with me overtime through the game instead of forcing myself to project something that misses the purpose or interpretation of the game because I am not using a character that’s existent in the world and not just made up, which is why I like RPGs such as Final Fantasy and Kingdom Hearts, because I feel like I am not just feeling what the characters experience but also live what they experience.Which is also the same experience I have choice based narrative as it seems like the different games with the same generic feel contained in one package if not done right, and coupled with character creation. But I’m looking forward to The Witcher 3: Wild Hunt as that title seems to be doing the choices and involvement in the world right; also why I also want Lords of The Fallen, as both have a concrete character that I can connect with to immerse myself in the world. on the topic of choice, I am getting Quantum Break for Xbox One because it’s the same game with a different perspective each time you make a different choice as you make choices along the journey but game the same ending so that it gives you a better understanding and view point, which is what I am excited about, and why I have pet peeves for character creation-except for games like Animal Crossing where I have full control of what I do and where I go and not just my character, unlike most RPGs- and choice making games. One last thing, on the topic of RPGs, which one are you looking forward to most: Final Fantasy XV or Kingdome Hearts III? Personally, KH III is the one I want most. If not those, then what other RPG, besides Deep Down, which I want more info on personally?

          • VW

            I do agree gamers would find more enjoyment in discovering things themselves & putting together information with their own effort, & that’s how i feel all games should be. However i think we’re losing that due to games having more story & QTEs then actual put in the effort gameplay.
            It removes alot of the challenge of interactivity & gamer skill, reasoning, the ability to piece things together & replace it for the lazy man’s game of sit, watch, turn the page.

            A great story & great gameplay can work, WHEN the game is built day1 where story & gameplay go hand & hand.
            MetalGearSolid as you mentioned is one of the action games with a story that equals it’s gameplay because the gameplay isn’t as scripted. You figure things out & you get a full story to piece things together.
            I do agree with david cage that significance can be strengthen through emotion, but he did it wrong.
            David Cage did it wrong with Beyond2Souls.

          • VW

            The gameplay took a back seat that it’s so far in the back seat that it can’t even see the windshield.
            Beyond2Souls is an example of how games are when story comes first.
            First off i’ve only played the demo so i’m hoping the actual game isn’t like that because i was really disappointed by the demo.

            Anyway demo perspective Beyond2Souls fell apart in the gameplay, it focused more on the actors, story, & scripted moments that any gameplay was reduced to page turning.
            Demo example: play Beyond2Souls & do absolutely nothing & you’ll see everything either waits for you or decides for you. I jumped from the train & looked towards the camera seeing the policemen’s lights shining on jodie & i didn’t & they did nothing.
            I stood still in the woods & jodie would slip sliding downhill, get up & i did nothing & jodie would slip again downhill. She repeated this till she reached the next scripted point. It was like the story pulled you along whether you want to go or not, & no game should do that.

          • VW

            I think David Cage has good idea saying that gamer significance can be strengthen through emotion but i think developers like Hideo Kojima & companies like NaughtyDog does it better because they understand that in game character emotion & story shouldn’t overshadow gamer significance & that’s the difference between David Cage’s Beyond2Souls & Hideo Kojima’s MetalGearSoild 4, & NaughtyDog’s The Last Of Us, Uncharted.
            MetalGearSoild & The Last Of Us, Uncharted you feel apart of it.
            Beyond2Souls you’re watching it.

          • Nintendo Fan 4 Lif3

            YES! Hideo Kojima and Naughty Dog are top notch storytellers and get it right with what I’m describing. and yes, I agree with that point actually, as it shouldn’t be the story isn’t overly important but that it makes you feel part of the experience with the game play you use to have it conveyed to you that makes you feel one with the character, like MGS4-which is one of the greatest games ever, that I just played this past year for Christmas- and The Last of Us and Uncharted which seamlessly immerse you. Wish more games would make story and game play equally important. David Cage does have the right idea, but I think he just hasn’t found the right way to represent it yet.

          • VW

            Yes NaughtyDog & Hideo Kojima definitely gets it right, like TheLastOfUs.
            The idol character conversation was so human like that it felt more genuinely true to the experience to the character personalities & pulls you into the game itself. And the gameplay if anything like Uncharted didn’t reduce player significance.

            I agree 100% I think David Cage may need to move to doing CG movies instead of games because his focus is more of a director & less game developer.

          • Nintendo Fan 4 Lif3

            Yup. Especially since he does all the writing for the game and not much interaction with the actors except for telling them how to do the scene. And yeah, the conversation in The Last of Us felt so organic and authentic that I felt like I was not just feeling Joel and Ellie’s journey, but living the experience. Wonder when they’ll announce more about their next game whether it’s a sequel or something else-Spike VGA maybe?

          • VW

            Maybe
            I hope it’s good…..OH maybe it could be a LastOfUs prequel.
            I mean NaughyDog’s titles are so well written with wonderful gameplay that i think whatever game it is it’ll be great.

            Just imagine if NaughyDog & Hideo Kojima did a title together.

          • Nintendo Fan 4 Lif3

            that would be the greatest game ever…if it ever were conceived. too bad Kojima isn’t Sony exclusive anymore though….that decreases likelihood of such a collaboration happening.

          • Nintendo Fan 4 Lif3

            Oh I haven’t had a chance to play the demo but thanks for the heads up. Based on what you’re saying, it seems David Cage is trying to keep it very casual so that many gamers play it, which I don’t find exactly promising but like you I hope it doesn’t feel that way in the final game when I finally play it.

          • VW

            Definitely definitely try the Beyond2Souls demo first, it’s a very good thing there’s a demo.

          • Nintendo Fan 4 Lif3

            That I shall.

          • Nintendo Fan 4 Lif3

            I think QTEs are the bigger culprit as it makes you feel you’re being forced to do an action instead of acting at your own free will, henceforth making story feel shoved on you instead of feeling natural to the player so although story isn’t always the biggest component of a game, it’s other things also that may hinder it or vice versa if not balanced. And agree it removes a lot of interactivity, and all that stuff. Yeah, that’s what I was trying to say: the game play and story being balanced as not to hinder each other but compliment each other. And yes, that’s one of the many reasons MGS’s game play is extremely satisfying, especially with piecing story together. And yeah, David Cage messed it up with the QTEs and not making it enough of a game to not make it feel sluggish. It should be an experience in a game, not that the experience is everything but the fact that it’s a game. hopefully David Cage’s next project corrects that. I was playing DK 64 just yesterday-and started playing couple days ago for my very first time ever- and found the game play very satisfying, with figuring all the stuff out and moving forward, even with the limited story capabilities Rare had to work with, it’s a great game so far, and it left me satisfied even though I’m not even half way yet(by the way, how hard does the game get as I go further along?). So yeah, I see what you’re saying.

          • VW

            True QTEs are bigger factor of the problem in the reduction of player significance, but heavy storylines mixed with QTEs is a very bad combination.
            With David Cage I hope he will find the correct balance between story & gameplay because HeavyRain’s demo was more enjoyable to me then the Beyond2Souls demo in that i bought HeavyRain & i love it.
            I think David Cage was far to obsessed with the actors though & lost sight of it being a game & not a movie.

            DK64 i don’t know how much harder it gets but that’s a great example of how gameplay came first & it made the games fun.
            As you said due to the limited story telling at that time it required developers to focus more on gameplay & it turned out better.

            In the end i think just because developers have the capabilities of making heavy storylines doesn’t mean they should.

            P.S
            This is great conversation we’re having & i’m wondering have you thought of joining a forum ?
            I’m on a forum where the topic of story vs gameplay is talked about.

          • Nintendo Fan 4 Lif3

            yeah exactly. one area can’t have more attention than the other. I plan on getting Heavy Rain and agree the demo was good. And yeah, David Cage was too focused on the actors and not on how gamers would perceive it themselves, hence the polarizing reviews it’s gotten. And yeah, if devs can make a heavily involved story that doesn’t mean they should go OD on it and leave fans confused, as although with KH 3D although some background with the info clips and flashbacks was given to me, I was still slightly confused as to why they were placed at certain parts. I also have enjoyed this discussion and found it thoroughly interesting. No, I haven’t considered joining a forum but would be glad to join the story vs. game play forum. On the topic of DK 64, being that it’s developed by 90’s era Rare (Rareware if you prefer), how much different is Conker’s Bad Fur Day in terms of accomplishing objectives, as I’ve seen some footage and really want to get it even though it’s over a decade old now, and it was Rare’s swansong to Nintendo? Given I’ve seen some of it, I know the tone is different but would like to know more of what to expect, as I read there’s references to stuff such as South Park, Saving Private Ryan, The Godfather, and that it was an excellent game; I saw the footage through a commentary the creator and voice of Conker, Chris Seavor, did a couple months back and found it thoroughly entertaining and also heard there’s not lotta copies that were made so it’s expensive now and stuff so what are my chances of getting it and finding it as satisfying as their previous games, especially since this one is rated M?

          • VW

            Oh cool, well http://devilmaycry.org/community/
            talks about things like this, i’ve been talking about it in the Beyond2Souls thread.
            It’s in general discussion at the bottom.

            Conker’s Bad Fur Day i don’t know, i don’t play nintendo titles, i’m more of Sony gamer.
            However I read somewhere Conker’s Bad Fur Day, the second wasn’t as good for some reason. So i think viewing a few Youtube videos first would be better so you can what’s what.
            If you can get it for a decent price i’d say go for it because it’s rare.
            But only if the price is reasonable.

          • Nintendo Fan 4 Lif3

            thanks. Well, I guess you’re not interested in Wii U then but I’m sure you want PS4 then? I am console agnostic but prefer Nintendo and Sony over Microsoft personally…with Nintendo being my first as they got me into gaming in the first place and Sony made my gaming world even wider…with Microsoft just adding a little decency to the mix. I suppose you’ve heard about the cool PS4 exclusive The Order: 1886 then? I’ll read up and view more on Conker’s Bad Fur Day then before playing. And yeah, the lowest prices I’ve seen are maybe $50 and then everything else being higher than that so I’ll make sure to make my purchase worth my while.

          • VW

            I do disagree with you on character creation though.
            To me it gives a better connection to the game because it’s my creation in that universe living that experience.

            For the game i’m looking forward to would be DarkSouls2.
            I liked DarkSouls so much as it’s a dark fairy tale world & i want more of that.

          • Nintendo Fan 4 Lif3

            When I mention character creation, I mean like if a creator gives u control over a certain aspect of a game, they have to give u control over everything else, like Animal Crossing or Sim City, for you to feel it’s your experience, which is why I highly dislike how RPGs handle. If they gave character creation AND world building etc. and other stuff then I wouldn’t have a problem with it. Not 100% against it.

          • VW

            See that doesn’t really bother me too much because i don’t need to build the world that much in games.
            I like character creation because
            1. If the option is available i can choose a female character instead using the same old male leading character staple.
            2. I can design a character that really appeals to my tastes & not rely on the developer’s shot in the dark of what might be interesting.
            3. With female character creation option there’s a better chance of gender equality.
            So anything with character creation with the female character option i’m totally up for.

          • Nintendo Fan 4 Lif3

            well, I like my experience to be balanced in all areas so that’s why I say that. But if my character creation-female or male or different race whatever- had like a dynamic effect on game play or everything else in the game instead of being generic and like an empty shell case each time that’s just a another character with no unique qualities but the weapons and clothes I choose, then I wouldn’t need to have creation of anything else besides the character perhaps.

          • VW

            An empty shell like DragonAge’s character creation ?
            That one i don’t understand, it’s like why is the created character so important especially when you have a party of other NPCs there.

            Another thing i don’t understand is when there’s character creation but the game is first person view only.
            Why the character creation when you only see the character’s hands & feet.

          • Nintendo Fan 4 Lif3

            yeah, precisely. why have a character to create when you have a preset character that you can develop with through the game instead of constantly changing it like they’re some puppet or something? especially when you can go first person it defeats the purpose of creating the character in the first place. That’s why I like Zelda: Although you can name Link whatever name you want or keep his name while it’s still that same character that embodies the qualities he imbues and develops so no matter what you name him it’s still that same character you play and connect with. I don’t know if you’ve ever heard this story, but when Ocarina of Time was in development, the game was actually gonna be initially first person altogether but once the idea of Link being a child was introduced, they made it first person while maintaining some first person elements while using your weapons and looking around in first person so it actually felt natural they way it was executed regardless that you could’ve named him anything you thought of. That’s what I’m talking about. the character’s body is the same while the name gives him your own way of connecting with him altogether so it’s a unique experience instead of hashing in all those creation objects and still making it feel monotonous each time you play a differently created character. also, since it was initially gonna have first person it would be a natural fit for Zelda Wii U, like how Wind Waker HD implements first person using your items while actually moving around or strafing instead of staying stationary while using it. Something like that. But yeah, for those reasons I rather play something with a concrete character or a game like Zelda where the character is the same but the name is optionally different ( or like Twilight Princess where you can change the name of Epona to something else. that’s what I prefer at least; don’t konw how anyone else thinks about it.

          • caBooOm

            couldn’t agree more ..

          • VW

            You know what’s weird is this has become an issue.
            Games that were built day1 with a heavy story is an issue.
            When it’s RPGs or something like MetalGearSolid, Uncharted, where the story & gameplay go hand & hand, it’s no problem.
            However It’s when games that once centered around action, horror, adventure are rebooted with an over abundance of story a problem. Games like TombRaider, DevilMayCry & so-on are rebooted & the writers feel that it needs a story that defines the characters, that’s great but the thing is they’re alienating the original audience because the writers wanna express themselves through story in games that centered around action, horror or adventure.
            TombRaider was an action adventure Lara Croft where gameplay was first & enough story to help put pieces together.
            The TombRaider-Reboot was watching character overact.
            DevilMayCry was action title where gameplay came first & story was there to give reason.
            DmC Reboot turned it into a soap opera.

          • VW

            Game writers are so busy trying so hard to express themselves or show how great their story is that they’ve reduced the significance of the gamers in the process.
            The emphasis on telling a great story becomes the developers main focus like they’re trying to win an oscar & gameplay suffers because of it.
            Games are reduced to QTEs because developers don’t want players to stray beyond the boundaries of story with unscripted actions so the games are setup on a linear railed path.

            Look but don’t touch.
            It’s gotta to where we’re suppose to enjoy the story, just not be apart of it.
            And i think that’s the wrong idea to have in video games because RPGs & even games like TheSims makes the gamers feel needed & not just some viewer.
            Because that’s what games feel like they’re becoming……..a show.

          • Nintendo Fan 4 Lif3

            That is actually a quite accurate representation of what has happened in recent years with games. And yeah, I think games are borrowing too much from TV and should go back to what they’re best at being a game…an experience you can’t get anywhere else. Shouldn’t be that you’re only observer or participant…has to be both or you get something like Heavy Rain or RE 6’s QTEs.

          • VW

            Exactly
            If the player gets the same feelings from watching the entire thing on Youtube then there’s something seriously wrong with the game.

          • Nintendo Fan 4 Lif3

            I agree. Although I thoroughly enjoyed the Tomb Raider reboot, I agree that it seemed a little off from what I expected of it. Let’s hope the Thief reboot doesn’t fall to the same fate.

          • VW

            I think the TombRaider Reboot should’ve been it’s own game under a different name not having anything to do with TombRaider. It should’ve been original with different named characters because when Reboots are this far from the originals then it’s an obvious cash in on piggy backing the namesake of the original.

            How well would it had done if it wasn’t based on TombRaider original.

          • Nintendo Fan 4 Lif3

            Probably would’ve done better. Perhaps they’ll go back more to its roots for the sequel which is already in development for PS4 and Xbox One.

          • VW

            It doesn’t matter much because i gave up on the reboot anyway.
            The TombRaider i love has the busty, dual gun caring, pony tailed, touch chick, NO QTEs Lara Croft.

          • Nintendo Fan 4 Lif3

            Well, think of it this way: At the time when Tomb Raider was first released the hardware was extremely limited so they could only make so many design decisions before the hardware crashed so perhaps the reboot is a reimagining of what they originally intended and now that they’ve realized that, they will go forward with it. I do understand your plight, also the QTEs which were unnecessary but perhaps they will go back more to its roots as I’m sure they’ve not forgotten the fan base-you and many others-that got them there in the first place or else they wouldn’t have made the reboot in the first place without considering fan feedback.

      • caBooOm

        i said 2nd seat in MMO story doesn’t do that great always ..

        • Nintendo Fan 4 Lif3

          what I meant is story isn’t first always but that story usually provides the basis for all those things so to put a small focus on story in most cases would be a disservice to the game itself as much as it would be if the same were done to the game play.

    • VW

      I agree because a great story don’t make up for lousy gameplay.
      In video games the gameplay should be first.

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