We Played Lightning Returns: Final Fantasy XIII for an Hour, These Are Our Impressions

That’s right. A whole uninterrupted hour with Lightning Returns: Final Fantasy XIII, the conclusion to the trilogy that started back in 2009. At a Square Enix demo event last week, our Senior Editor Al Zamora got his hands on the TGS build of the title — a first for members of the media — and put the game through it’s paces in the Wildlands, the same area that Game Design Director Yuji Abe gave us the rundown for last week. Al was pleasantly surprised with his findings in the upcoming title, as it seems the series will close out with a bang.

Make sure you check out the full clip below as well as the interview with both Yuji Abe and that game’s producer Yoshinori Kitase that followed. Enjoy!

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  • J.R

    One of my greatest concerns which doesn’t seem to have been addressed was the variety type of enemies. They seem to have followed the same as XIII-2 which is disappointing.

    • ShadowVisa

      They’ve showed plenty of new ones, we’re probably revisiting places from previous entries so no surprise if it’s the same type of monsters.

      • Al_Zamora

        This is true they haven’t showed all the areas yet or even bosses. So there still are quite a few enemy types to see. Not to mention fighting them will be different based on your schemata as well.