With the next generation of gaming upon us, the challenge has arisen for the industry’s major developers to push the envelope even further with these new consoles and hardware at their disposal. As we move away from the current generation and into the next, what does this mean for independent games?
In a recent article on Gamasutra, Lead Content Manager on Assassin’s Creed IV: Black Flag, Carsten Myhill, seemed to think that the landscape will not change that much:
I think there’s definitely room for both…It’s great that Sony are supporting those smaller games, or indie-style games. When games like Assassin’s Creed come out, it’s an event. People love a blockbuster, people love the feeling of being part, having those water cooler moments where everybody’s getting the game at the same time and they can share their experiences, and I don’t think that’s going to go away, because we see that in TV. People want to watch, have this shared experience with something — have that experience at the same time. I think that’s where the blockbuster games will continue to thrive.
Lead Writer and Co-Creator of Ubisoft’s upcoming Child of Light, Jeffrey Yohalem, believes that we will see the emergence of a, “middle ground…that’s where I think we have a lot of room this generation. That kind of project is in the middle between indie — that’s not as accessible, necessarily — and triple-A games that are 60 hours.”
Assassin’s Creed IV: Black Flag is currently available for current and next-generation consoles. Child of Light is being developed by Ubisoft Montreal and will be published by Ubisoft for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, and PC on an unannounced date in 2014.