PS4 Exclusive Deep Down Gets New Info: Greatswords, Memento Buffs; Online Corpse Looting and More

In the wake of the new Deep Down asset blowout done by Capcom just a few days ago, new information about the game is trickling down the grapevine.

In the latest issue of Weekly Famitsu a new weapon type has been introduced alongside the already known sword and shield combo and the spear. Greatswords (or two handed swords, depending how you translate “両手剣”) will be available as well, dealing high damage in broad sweeps.

In addition to that Sony Computer Entertainment Japan and Asia provided some new info on the title’s gameplay.

We learn that the feelings that will characterize the game’s dungeons won’t have just a cosmetic value, changing the looks of the labyrinths we’ll explore. Using those feelings, called “Memento” players will actually be able to enhance their weapons and armor, even if it’s not yet known how exactly this will happen.

Another very interesting detail is that dungeons will exist in a shared world somehow similar to what we found in Demon’s Souls and Dark Souls. Instead of finding messages left by other players, we’ll actually find their corpses when they die, and we’ll be able to loot their equipment. It’s not known at the moment if they’ll actually lose something when that’ll happen, though. It’s actually unlikely as the game’s Producer Yoshinori Ono mentioned in an interview a few months ago that he wanted to create a friendly environment for players not familiar with online games, and full corpse looting would probably be counterproductive in that light (but this last part is just my speculation).

We also get a new story blurb, that adds a couple pieces of the puzzle of the game’s “Solid Storyline” as Sony defines it. Here’s a full translation.

The stage of the story is New York in 2094. A member of the Ravens with the ability to read the residual thoughts that dwell on items earns his livings by clarifying the story from archaeological sites of ancient cultures. At one point in an excavation in the Czech Republic some ruins from the late 15th century are found. The presence of a mysterious city and the memories of an ancient civilization can be found in the site. The hero receives the request to investigate the ruins and to read its memories.

It’s definitely hard not to find the game intriguing. Initially i found a lot of points similar to Capcom’s own Dragon’s Dogma, but it seems that the developer is also going after the Dark Souls fanbase with the game, even if the gameplay we saw so far doesn’t seem as unforgiving and ruthlessly challenging.

Join the Discussion

  • PrinceHeir

    it seems their mixing up Dragon’s Dogma X Demon’s Souls/Dark Souls into one game.

    though i don’t like the setting NY. what’s the point of setting the future there when most of the gameplay will take place in an older setting?

    kinda like Assassins Creed, should have drop the animus BS plot and just focus the story of an Assasins in that era.

    either way i’m glad we’re getting more weapons besides the spear. i’ve only seen the spear in most of the gameplays, i thought that was the only weapon there in the game.

    • Shabaka James

      well, mainly because going in that direction with the storyline, will eliminate the ridiculously long voyages, but also show you how you arrived at a certain location. and with it being set in the future, you can expect some cool things to transpire.

  • House Lannister

    “In the future, were the past has occurred. One man can see the memories of ancient artifacts, using this ability, he see’s a disturbing image of a time long forgotten. This man, will save the world by remembering the past.” This 2094 NY plot sounds better than Assassin’s Creed. -.-

  • Peter Dinklage

    I like this idea, it opens up a broad range of possible locations, themes and settings. One story arch could send you into rome, while another perhaps onto Omaha Beach. It is quite intriguing to say the very least, definitely looking to get this game.

  • Anders

    They have talked a lot about the game releasing in Japan and very little about Europe and other regions that’s my biggest concern right now.

  • Obambush


    • You are flat out wrong

      Yeah, I can see how a game would bore you considering you’re a fanboy of a console that doesn’t have any! Xdrone moron!

  • Jaxon Holden

    I’m all for the online experience nowadays, but I feel that developers are underestimating the value and demand of the offline single-player experience. Deep Down, Destiny, The Division, Final Fantasy 14, Diablo 3, etc. The list goes on. Too many online-focused games, not enough epic offline single-player…

    • DarthDiggler

      Offline offers mostly scripted events while online can provide for emergent gameplay. Developers aren’t forcing a square peg in a round hole, there is real demand for online and connected experiences. That doesn’t mean there isn’t room for single player. I am glad to see developers focusing on the online rather than tacking it on to a single player game.

  • Elsupacabra

    It actuallys seems like they’re going down an Assassins Creed path…