Driveclub is often described as one of the most visually impressive upcoming next generation games, and that’s also due to the wise use of quite a few visual effects often exploited in cinematography and sport filming to add a touch of realism.
The video you can watch at the bottom of the post (courtesy of our tipster @T_Zuck) was distributed to the entrants of a film contest centered on the game, and not only it includes the guidelines to handle the Driveclub brand, but also something a lot more interesting: a brief but lovely explanation of some of the visual effects used to make the game look more real.
You’ll read about depth of field, pulled focus, Go-Pro camera simulation, de-saturation, film grain, imperfect framing of subjects and deliberate imperfections. It’s also extremely interesting to see how all of those effects aim to make the visuals look less perfect, but as a result they contribute to the enhance beauty of the game.
The video is just below for you to enjoy, together with a gallery showcasing the descriptions of the effects mentioned above.
[Thanks for the tip: @T_Zuck]