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The Order: 1886 Will Have 4x MSAA, Undecided between 1920×800 and 1920×1080; Lack of Multiplayer Expained (UPDATED)

by on February 6, 2014 2:50 PM 54

Ready at Dawn Founder and Chief Technology Officer Andrea Pessino explained today that the massively anticipated PS4 exclusive The Order: 1886 will run with 4x antialiasing, but the developers still haven’t decided on the final resolution for the game:

Not set in stone yet, but we do run 4xMSAA which looks spectacular! x800 with AA looks MUCH better than x1080 without : )

He also mentioned that running the game at 1080p without antialiasing would require less hardware resources than 1920×800 with the edges-smoothing option enabled:

To be clear, x800 with 4xMSAA needs more bandwidth than x1080 would, so 1080 no MS would be cheaper.

Pessino is definitely right there: 4x MSAA is definitely a very resource-intensive feature, as any PC gamer can easily testify.

In addition to this, he also gave the reason why the game won’t have multiplayer, and it’s a quite simple but compelling explanation:

Correct. No multiplayer, it is a single player, third person action adventure game. : )

Better to do one thing well than a whole bunch half-assed. : ) We are trying to make a SP experience you will enjoy.

He finally explained that he doesn’t know the details on what trailers and information will be available and when, so may as well stop asking him. His Twitter feed must be imploding.

I honestly don’t know yet the details of what will be made available or when, sorry. I am as curious as you are. : )

According to our information, the embargo on what was showcased at the press tour held two days ago in London (and there will be another in the US on the 10th) will drop on the 18th. so we still have a little less than two weeks to wait to see more of The Order: 1886.

Update: Pessino added further information, explaining that the aspect ratio of the game is an artistic choice, and he doubts it’ll change at this point.

The aspect ratio is a core artistic choice (frame, FOV, etc), added performance is a bonus but nowhere near crucial

I very much doubt that vision is going to change at this point. The game is built around it. : )

Join the Discussion

  • Gamist

    “better to do one thing well than a whole bunch half-assed. : ) We are trying to make a SP experience you will enjoy.”
    Sold! This game is now on my list of interest.

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    • BalramRules

      Haha! That comment was hilarious, as for the question, I’m not sure they can do that, if they could, I feel that every game would have that option, I think what resolution/frame rate you pick, has to be set in stone when the games are made, not whilst playing it.
      But who knows, I’m no game dev, could be possible.

      (ooh, apparantly KZ:SF and Warframe are allowing users to do exactly this, dayyum, why aren’t game devs doing this more often?)

    • Preston queener

      Well spoken.

  • arbbles berglers

    they should allow people to choose between 1080/no MS and 800/4xMS so those with no understanding how how aliasing works can see the difference and decide for themselves which option is better.

  • HeczTehFinezt

    When I read the part of no multiplayer, I just threw my wallet at the screen. Not every game needs MP and Im glad RAD decided to focus on SP. I wouldn’t mind co-op but regardless SP is fine for me :D

  • Obambush

    Pretty much

  • Ndivhuwo Mogashoa

    No mention on that 30fps?

  • Mitchings

    Instead of going with 1.78:1 or 2.35:1 ratios, why not go for a compromise like 2.20:1 just to widen it up a bit like standard 65mm stock would.

  • Nintendo Fan 4 Lif3

    “To be clear, x800 with 4xMSAA needs more bandwidth than x1080 would, so 1080 no MS would be cheaper.”-Andrea Pessino

    How the hell is that geometrically possible for a computer? Anyone explain this disparity to me please-now I’m really confused.

    • NeoTechni

      the 4xMSAA uses a lot of bandwidth

      • Nintendo Fan 4 Lif3

        I know. I read it in the article. Is it really that much more intensive though?

        • NeoTechni

          Yes, it has to write the graphical data twice, and read it 4 times versus write once.

          • Nintendo Fan 4 Lif3

            Oh that explains it. What about 1080p with only 2x MSAA?

          • benbenkr

            1080p with no AA and 2xMSAA has negligible difference, might as well go with no AA and use the bandwidth for something else.

          • Jimmy

            900p with 2x MSAA like with BF4

        • Giuseppe Nelva

          on a PC with specs comparable to the PS4, it’d bog a game down to 15-20 fps in 1080p.

          • Nintendo Fan 4 Lif3

            Gotcha.

          • NeoTechni

            write graphical data twice, read twice.

        • PCS4-Box U

          Oh hell yes, MSAA well bend you over and make you reach for the soap. I easily lose 15-30 fps depending on the game/multiplier-sampling of MSAA. It’s probably one of the most taxing options you have on PC games.

    • Nicholas Perry

      Every Multi sample samples X amount of times for each pixel. (Plus in modern deferred rendering, it is even more complex and more costly) This adds up to memory costs.

      1920×1080 vs 1920×800 is only a difference of 537,600 pixels. Allowing them to use that extra headroom in memory bandwidth for the final framebuffers for AA. (Which of course ends up taking more memory)

  • Nintendo Fan 4 Lif3

    “Better to do one thing well than a whole bunch half-assed. : ) We are trying to make a SP experience you will enjoy.”-Andrea Pessino

    You tell ‘em man!

  • NeoTechni

    The correct solution is to let the user decide

    • Giuseppe Nelva

      Nope. The correct solution, as almost always, is to stick to their creative vision and let the user decide with his wallet.

      • NeoTechni

        As a developer myself, my users have made it quite clear they prefer my method.

        • Sobekflakmonkey

          I agree, Warframe on PS4, you can increase your FOV, turn off bloom, DOF, motion blur if you wanted to, I actually like these things, being that bloom and motion blur always bothered me, so I dunno, it’d be cool if they gave people the option to switch between both, but I don’t think that’s gonna happen.

      • Mikesims Sims

        Latest KZ:SF patch lets you lock the SP framerate at 30 as an option.

  • Bankai

    Naughty Dog handled SP and MP just fine, so there’s no excuse. I’m still excited for The Order, but this is disappointing news.

    • PhantomVash808

      This is RAD’s 1st true console game(non port). Naughty Dog’s 1st game on PS3 didn’t have MP but people didn’t complain because the SP was great. It seems RAD wants to do the same. Maybe RAD will add CO-OP in their next game but for now building a kick ass SP is all that matters.

      • Bankai

        Uncharted doesn’t necessarily need MP, so that was no big loss. Plus, no one was expecting Uncharted to have MP, so it was hard to miss. And lots of studios have released games with a MP component that didn’t force them to compromise the SP portion.

        • PhantomVash808

          You just said “Naughty Dog handled SP and MP just fine, so there’s no excuse” You can’t compare this studio to Naughty Dog when this is their 1st console game. Lots of studio don’t add MP to their 1st game because building the engine for the game takes a good chunk of development time. Besides not every game needs MP to be great. Sucker Punch, Naughty Dog , and Sony Santa Monica of last gen are proof. All 3 studios 1st PS3 games had no MP or online components but added some type of online experience in their 2nd game because they wanted too.

          • PCS4-Box U

            It’s a fair comparisom in my opinion. Naughty Dog didn’t become legends until Uncharted, which didn’t originally require a multiplayer to fall in love with the series. Read @ Dawn is in position where they can prove themselves a competent AAA developer and you do that by launching a solid game that begins a franchise, just like Naughty Dog did. R@D has an opportunity to make something special and if the succeed, they could easily be Sony’s next Santa Monica or Naughty Dog.

    • Fango

      I didnt bother playing MP on any uncharted games or even on The Last of Us. So single player only for me is just fine!

  • RealityCheck2013

    “The Order: 1886 Will Have 4x MSAA, Undecided between 1920×800 and 1920×1080″ DO WHAT?!?! LoL:D I don’t understand a word of that :D JUST GIVE ME THE GAME SONY!!! :P :P :P

    • Jimmy

      “1920×800 with 4x MSAA looks MUCH better than 1920×1080 without 4x MSAA”- full version

    • PCS4-Box U

      MSAA is a form of anti-aliasing which reduces jagged lines on screen. There are severly forms of anti-aliasing and MSAA is the most advance but it’s also about the most graphically intensive option you could go for and typically results in a massive drop in frames-per-second (fps).

      The 1920×800 means it has black bars across the top/bottom of the screen, the benefit here is that it provides a “cinematic/movie” experience while also allowing for increased performance due to less pixels needing to be displayed on screen (thanks to the black bars taking up pixel real-estate). Hence the reason he called it an “artistic” decision.

      It’s an interesting choice and contrary to populas in which most people would rather have a less taxing form of anti-aliasing in exchange for a higher resolution. They could have easily gone for SSAO instead of MSAA to be able to increas the fps/resolution but instead chose to sacrifice both in favor of top-notch anti-aliasing.

      Regardless, in the end, I agree with you.. “JUST GIVE ME THE GAME SONY!!! :P”

  • Solid Snake

    give us the option to play in either resolution. i don’t want black bars at the top and bottom of my screen while playing. i hated it in beyond two souls.

  • Nicholas Perry

    MSAA only?

    I don’t think they should waste resources on MSAA alone. It’s COSTLY for modern lighting pipelines and often is costly and produces bad results. (Crysis 3, Hitman Absolution, Metro 2033,Battlefield 3,4 and other games)

    At the cost of MSAA, you might as well make it SGSSAA instead which is leagues better in every possible way. And at the current cost of MSAA in Deferred rendering, there should be very little difference in performance.

    To be clear.

    MSAA only handles Geometry aliasing.

    It does nothing for,
    Transparency aliasing, texture aliasing, moire, specular aliasing, and other kinds of aliasing in motion.

    I’ll use Viking Battle for Asgard as an example. This game is a great example of current harsh specular lighting models creating a lot of aliasing. Along with showing only geometry aliasing and transparency aliasing.

    No AA http://i7.minus.com/iDszbfSbnXmct.png
    8xMSAA http://i1.minus.com/ibaKrckmpMCS2m.png (Notice the specular lighting is still very aliased and alpha tested objects like leaves are still very aliased)
    8xSGSSAA http://i1.minus.com/ibbAWr5r8c8Jbw.png now everything is smoothed over. And in motion it looks even better.
    (From a performance stand point this is a poor example due to how the game is optimized for modern computers)

    Granted, this game has luckily a lighting model written that doesn’t produce a ton of specular aliasing. Thank god.

    And personally i’ll take 1920×800, just because it’s 2:35:1 and cinematic while allowing for better image quality. An extremely worthwhile tradeoff IMO.

    • Mikesims Sims

      Maybe they don’t expect to use a lot of textures that MSAA doesn’t apply to.

  • datdude

    Funny, people seem to love God of War minus multiplayer. I for one
    primarily play games for single player content, particularly a good
    story that moves the gameplay along. I have absolutely no problem with
    Ready at Dawn making their first foray into AAA development a single
    player only affair. I’m sure it will be spectacular. Then they can
    branch and grow with the second installment of this sure to be franchise
    and add whatever they want. But get the single player component right
    first.

  • ISISSecretAgent

    you guys are way too demanding, their studio is compromised of what? 80 employees?
    first made game, unproven new ip, jesus talk about pressure expecting a NG quality job out of them.
    i feel they should stick with their original vision, 800p with 4xMSAA and shut the f*** up a lot of lousy gamers delivering an amazing game. (at least those are my expectations)

    if the game is a success we can expect studio growth, even a sequel! this time they could implement some type of MP on it, who knows really what this IP is gonna evolve because only they know

    • Jessie Bristol

      This isn’t their first game. They have created six games before The Order: 1886.

      • ISISSecretAgent

        yeah but they were PSP games and one PS3 port, i forgot to point that

  • Guest

    The game looks like a PoS. 30fps and MSAA only? What a pile of Junk. Not that it looked enticing until now anyway. Sony paupers will lie to cover everything up anyway.

    • Varteras

      First of all, based on even just the images of the old build of the game, it looks superior to pretty much anything we’ve seen so far for these new consoles. Though Quantum Break certainly looks amazing as well.

      Also, I’m pretty sure you don’t care that Titanfall looks like a last gen game so let’s not pretend this is anything more than a lame excuse to come into a PlayStation article and spread your garbage. Pauperstation? Seriously? You have issues.

    • You are flat out wrong

      4xMSAA, actually, Guy Brohski, you loser. :)

  • Jewy McJew

    I wish next-gen consoles included dual hardware resolution scalars allowing the gameplay to have a lower resolution suitable for its needs while hud/text to be fully expressed at 1080p and the two streams are combined at the end without penalty.

    It’s just not realistic to expect every game to be 60fps / 1080p. I much prefer have more beautiful details than hit a set target.

  • PatcherStation

    I’ll be looking forward to this game, but as per usual, I’ll wait until it’s cheap used. But somehow, I can’t see it living up to the hype. A new trend with PS4 and One games will be how long they last for. Another new trend will be online only, even in single player mode, something that I think will get canned. I couldn’t care less about playing games online.

  • Samuel Herrera

    When Microsoft releases a 900p game (RYSE) it is due to Xbox One hardware limitations. When Sony releases an 800p game (The Order: 1886) it is an artistic decision.
    Hypocrisy at its finest…

    • Giuseppe Nelva

      Don’t wanna get into the merit of the silly argument, but you might want to know that 1920×800 still has a quite higher pixel count than 1600×900, without even counting the 4xMSAA :D

      • Varteras

        Not to mention the uproar over Ryse started when the Xbox fanbase had been making claims that every last Xbox One game was going to be in 1080p.

        It was revealed that Ryse had not only received some questionable adjustments to its visuals since E3 but that the resolution was NOT 1080p after all and it was running at sub-60 fps despite the visual downgrade.

        This, of course, was revealed after Xbox fans had been boasting about Ryse running and looking better than Killzone.

    • You are flat out wrong

      The Order is running 4xMSAA, Xbone is underpowered garbage that’s running below its paper specs. There is literally no comparison.

      You can give an Xbot an education but you can’t make him think.

    • Fango

      ignorance at its finest!

  • Preston queener

    You know what, what ever they decided im ok with. I know it’s going to be amazing not every game needs a mp for example Skyrim a really awesome game and the upcoming PS4 game infamous second son.

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