Shuhei Yoshida: PS4 Developers to Get Past the “Uncanny Valley” (UPDATED)

Sony Worldwide Studios President Shuhei Yoshida is obviously quite proud of the PS4, and today he drew a comparison with what was accomplished with the PS3, also talking about the future of the new console in an interview on the Japanese website Inside Games.

Yoshida-san explained that with The Last of Us and Uncharted developers have come closer to expressing emotions similar to what you see in a movie or perceive by reading a book, mentioning that it’s called “uncany valley phenomenon” technically, as even if the digital character resembles a human, there’s still a little difference that makes it feel strange.

He then continued by stating that the top developers are already getting close to the point in which you have trouble understanding what is real and what is digitally rendered.

Yoshida-san brought as an example the “Dark Sorcerer” tech demo presented by Quantic Dream at E3, in which it’s hard to distinguish whether it’s live action or digital. It was also successful in challenging comedy, which is one of the genres that rely on subtle nuances the most.

He finally mentioned that while the performance of the hardware is there, it takes time for the software technology to catch up in order for developers to be able to truly reach their goals:

After the release of the PS4, the time in which developers are getting accustomed to the hardware is coming. In three years Naughty Dog’s work would become even more exciting, wouldn’t it?

Update: Yoshida-san clarified on Twitter that he was talking hypothetically on the line of “Imagine a PS4 game from devs like Naughty Dog in 3 years…” and he didn’t mean that Uncharted for PS4 had been in development for three years. We replaced the relevant part of the translation above with a clearer one to reflect Yoshida-san’s original thought.

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