Star Citizen Shatters the Mind-Boggling $40,000,000 Crowd Funding Barrier Thanks to 405,289 Backers

If just a year and a half ago, in the October of 2012, I wrote that Star Citizen was set to reach $40,000,000 in crowd funding, you would have probably asked me what kind of fine wine (or cheap booze) added flavor to my evening. As a matter of fact, I’m quite sure no one expected it to reach even ten millions, while many wondered if the campaign would be successful at all.

But here we are, and Wing Commander Creator Chris Roberts’ love child reached and passed 40 millions just a few moments ago, showing that space simulators and PC gaming are definitely not dead, and gamers are very willing to pay out of their pocket in order to make the game they love happen. As a matter of fact the 405,289 backers pledged almost $99 each in average.That’s almost twice as much as the cost of your usual PC game.

With the goal reached, two new systems will be implemented:

  • Kabal System – The discovery of a new system is always an exciting time. Even the most jaded NavJumpers can’t help entertaining the possibilities for scientific understanding or new species or even a new home that could await them on the other side of a new jump point. The discovery of Kabal was certainly something new. By all outward appearances, the system seemed empty. It was only during when a UEE Surveying team began to assess Kabal III, did they find something disturbing; old uninhabited Tevarin cities. How could an entire Tevarin system escape detection all these years? Did the Tevarin that were assimilated into the UEE know about it? How was it kept a secret? The questions multiplied when a detachment of Marines, sent to secure the planet ended up discovering a cache of old Tevarin war machines. Among the rows and rows of weapons, they made an even more disturbing discovery; some of the technology was made in the last ten years…
  • Oretani System – Oretani was just one of many systems that were being discovered during the rapid Expansion era of the 25th century. The surveyors noticed nothing in the system’s six worlds of immediate importance. Only one planet seemed to be a viable candidate for terraforming. The terraforming Corp that won the bid sent a mid-level team (and their families) into the system to start processing when the only jump point into the system collapsed. Scientists scrambled to figure out a solution, but it was the first time an incident like this had occurred. As years stretched into decades, people studied the area around the former jump point, hoping for a sign that it had reopened, but after time they gave up. After all this time, Oretani is only ever debated among select number of historians. Most believe that without support, the initial terraformers probably died out, but no one really knows what to expect on the other side if that jump point ever reopens.

It’s refreshing and uplifting to see what can be accomplished when a veteran of game development tired to be brushed off by publishers, a passionate team, and hundreds of thousand of gamers can accomplish when they team together in order to make an ambitious project happen. Star Citizen can definitely be defined the quintessential poster child of that open relationship, and call me biased as much as you want, but I’m not afraid to say that I’m very proud of having been on board since day one.

If you want to do your part in helping Star Citizen reach even higher goals and earn your place in the Alpha, you can pledge your own support here. If you’re not very familiar with the game, keep your eyes peeled on DualShockers, because there’s a surprise coming tomorrow.

Join the Discussion