News, PC, Platforms

Star Citizen Shatters the Mind-Boggling $40,000,000 Crowd Funding Barrier Thanks to 405,289 Backers

by on March 10, 2014 2:10 PM 23

If just a year and a half ago, in the October of 2012, I wrote that Star Citizen was set to reach $40,000,000 in crowd funding, you would have probably asked me what kind of fine wine (or cheap booze) added flavor to my evening. As a matter of fact, I’m quite sure no one expected it to reach even ten millions, while many wondered if the campaign would be successful at all.

But here we are, and Wing Commander Creator Chris Roberts’ love child reached and passed 40 millions just a few moments ago, showing that space simulators and PC gaming are definitely not dead, and gamers are very willing to pay out of their pocket in order to make the game they love happen. As a matter of fact the 405,289 backers pledged almost $99 each in average.That’s almost twice as much as the cost of your usual PC game.

With the goal reached, two new systems will be implemented:

  • Kabal System – The discovery of a new system is always an exciting time. Even the most jaded NavJumpers can’t help entertaining the possibilities for scientific understanding or new species or even a new home that could await them on the other side of a new jump point. The discovery of Kabal was certainly something new. By all outward appearances, the system seemed empty. It was only during when a UEE Surveying team began to assess Kabal III, did they find something disturbing; old uninhabited Tevarin cities. How could an entire Tevarin system escape detection all these years? Did the Tevarin that were assimilated into the UEE know about it? How was it kept a secret? The questions multiplied when a detachment of Marines, sent to secure the planet ended up discovering a cache of old Tevarin war machines. Among the rows and rows of weapons, they made an even more disturbing discovery; some of the technology was made in the last ten years…
  • Oretani System – Oretani was just one of many systems that were being discovered during the rapid Expansion era of the 25th century. The surveyors noticed nothing in the system’s six worlds of immediate importance. Only one planet seemed to be a viable candidate for terraforming. The terraforming Corp that won the bid sent a mid-level team (and their families) into the system to start processing when the only jump point into the system collapsed. Scientists scrambled to figure out a solution, but it was the first time an incident like this had occurred. As years stretched into decades, people studied the area around the former jump point, hoping for a sign that it had reopened, but after time they gave up. After all this time, Oretani is only ever debated among select number of historians. Most believe that without support, the initial terraformers probably died out, but no one really knows what to expect on the other side if that jump point ever reopens.

It’s refreshing and uplifting to see what can be accomplished when a veteran of game development tired to be brushed off by publishers, a passionate team, and hundreds of thousand of gamers can accomplish when they team together in order to make an ambitious project happen. Star Citizen can definitely be defined the quintessential poster child of that open relationship, and call me biased as much as you want, but I’m not afraid to say that I’m very proud of having been on board since day one.

If you want to do your part in helping Star Citizen reach even higher goals and earn your place in the Alpha, you can pledge your own support here. If you’re not very familiar with the game, keep your eyes peeled on DualShockers, because there’s a surprise coming tomorrow.

Join the Discussion

  • Dan

    A lot of money. Can we play the game anytime soon? Or you know get some real details

    • Gannicus

      yeah can play the DFM possibly next month if you’ve backed it and have a package that can access the alpha and beta, and dunno why your moaning for its still pre alpha, well version 1 DFM is alpha is next month. Bout a standard 3-4 year development cycle so its inline with every other game out there

    • Giuseppe Nelva

      There’s a big website full of “real details.” I’m not exactly sure on what “real details” you think you’re missing.

    • http://www.gamingblend.com/ William Usher

      There’s a playable hangar module available right now. A playable dogfight module is inbound.

    • Ken

      Are you seriously complaining about SC not having “real details”? Perhaps you are living under a digital rock?

    • Nihelus Aurenis

      Star Citizen has had the absolute most open developers this industry has ever seen. Complaining that there aren’t “real details” out there makes you look very foolish.

  • qqq

    I wonder what would happen if the game turns out to be a flop.

    • Тарас Шевченко(TarasShevchenko

      You get something looking like BF4 until they can fix it.

      • Giuseppe Nelva

        Looking a lot better than BF4 :D

    • Giuseppe Nelva

      Considering the pedigree, that’s quite doubtful.

  • Matt Dickinson

    I think they’re storing it in off-shore banks and are about to head out.
    “So long, suckers!”

    • Тарас Шевченко(TarasShevchenko

      That’s just EA and Activision so far.

  • http://www.fanboyfangirl.net/ Fanboy/Fangirl

    Very ambitious, but I think Elite will do better.

    • Axe99

      Different games, rather than two takes on exactly the same thing (there are similarities of course :)). Both look great, and I’ll deffo be giving both a good shakedown.

    • Nihelus Aurenis

      I’m looking forward to Elite as well, but you’re insane if you think it will do better.

  • Apocolyptica

    I will be curious to know how much of that they actually spend to develop it

    • Gannicus

      well they’ve got 212 people working on it at least atm across a few studios so that’s a big chunk of change right there, every comp has sli/xfire 680, 290′s or titans (most will prolly be free from ati/NVidia) and other stuff :d

    • Ken
  • Steph

    That’s pretty damn amazing and no doubt the game will be fabulous, I’m glad I played a part by donating albeit a small one.

  • Gannicus

    Game of the decade incoming, something done by gamers for the gamers, not by game devs influenced by publishers and pushing out something they think is right

  • madbads

    #PCMasterRace

  • Sippan

    This is incredible and it goes to show that PC gaming is very healthy indeed. Note that I am not a pc gamer(atm) but you guys sure know what to invest your hard earned money on. Congrats!

  • Temjin001

    I just hope they can deliver. I always had a hard time really enjoying the Wing Commander games back in the day. I always thought Lawrence Holland’s X-wing and then later released Tie-Fighter games blew the snot out of Wing Commander’s game play.
    Though, Wing COmmander did have some cool story and production values etc.

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