News, Platforms, Xbox One

Ryse’s Advanced Graphics Tech Explained; How it Became a “Visual showcase” for Xbox One

by on March 26, 2014 8:55 PM 111

When CryTek was tasked with creating visually stunning game for the Xbox One, they found themselves with a problem to solve: how to create an experience that would show off the graphical fidelity of the console on a weaker hardware than their usual PC target?

The technology and solutions they used were explained in depth during a panel at the Game Developers Conference titled “Moving to the Next Generation – The Rendering Technology of Ryse”, hosted by Senior Rendering Engineer Nicolas Schulz.

Here’s what we learned from the panel:

  • The project had a small team of rendering engineers fully dedicated to the game.
  • It was designed as a “visual showcase” for the Xbox One from the get go despite the fact that the target hardware was less powerful than the usual PC target CryTek used.
  • This created a major challenge: How can you still get people excited for next-gen visuals?
  • Since Crysis 3 was already a visually rich game just adding more visual fidelity wasn’t an option on weaker hardware, and post processing was already maxed in the previous generation. That pushed CryTek to focus on the details instead, like shading, material definition, lighting quality and global illumination effects.

The developer wanted to escape the usual “gamey” look, and to get closer to CG film quality by implementing well recognizable materials, a clean image with no aliasing and soft, realistic lighting.

  • Physically Based Shading was used for the game, creating an interaction between light and materials similar to the real world. This had considerable implications as it enforced a plausible material model and defined clear rules for assets, enhancing consistency across the board. It also involved More complex BRDFs (bidirectional reflectance distribution function), Fresnel, normalization of specular highlights, energy conservation in general.
  • The lighting model was especially affected as the developer had to be careful to preserve material integrity.
  • The Oren-nayar model was used for BDRF, as it takes in account retro-reflection based on surface roughness. It improves quality for rough materials like stone, but it still offers similar results to the traditional Lambertian model for smooth materials.
  • To enable deferred shading the team started from the code of Crysis 2.
  • Initially Forward+ rendering with MSAA anti-aliasing was considered, but then the team decided to go with Deferred rendering for most materials and Forward+ only with materials with specific shading requirements like hair and eyes. Forward+ remains an interesting option for future development.
  • Physically Based Shading is very prone to specular aliasing, and that was fixed by applying a variance filter in screen space, that also helps on thin, highly reflective geometry.
  • Unfortunately the filter created noticeable outline artifact. It was partly fixed by reducing specular reflectance for dielectrics, but ultimately the team decided that temporal stability was more relevant than the additional artifacts.

Lighting was especially important for the game, and the team implemented a quite complex model:

  • No analytical light models for direct lighting were used in Ryse, as the scenario doesn’t include artificial light sources.
  • Indirect lighting was made using localized environment probes augmented by screen space reflections. Ambient lights were used to break uniformity.
  • There are around 100 probes per level. Specular cubemaps are 256×256 pixels.
  • To avoid flat ambient, CryTek added multiplicative “ambient light” sources applied on top of probes.

Without ambient lights

RyseAmbientLightsNo

With Ambient Lights

RyseAmbientLightsYes

  • Glossy real time local reflections were implemented via screen space reflections, that were first used in the DirectX 11 version of Crysis 2.
  • They were further evolved in Ryse to work with materials of different roughness.
  • Simple raytracing is performed to get mirror reflections. Convolved versions of the reflections and alpha are built by repeated downsampling and gaussian filtering. This is cheaper and simpler than Voxel cone tracing and gives slightly lesser results.

RyseReflections

Facial rendering was an extremely important part of Ryse, especially due to the high amount of cutscenes, and raising the quality of characters was one of the designated project goals.

RyseFacial

  • It relied largely on general improvements of lighting and shading, with specific solutions implemented for facial features.
  • The standard BDRF is more advanced than the one used for the Nvidia Human Head demo.
  • Subsurface Scattering was used to simulate skin translucency. It was optimized for skin, but was also used for marble.

Subsurface Scattering Disabled

RyseSubsurfaceNo

Subsurface Scattering Enabled

RyseSubsurfaceYes

  • Skin translucency also shared an unified solutions with foliage, showing the light bleeding through ears and nostrils.
  • Density and thickness were specified by the artists via translucency maps.

RyseTranslucency

With advanced facial rendering equally advanced hair rendering is required, and CryTek researched the topic intensively.

RyseHair1l

  • Kajiya-Kay model was used instead of Marschner because it’s cheaper and still works well, as hair rendering can be very performance intensive.
  • A direction map specifying the hair tangent was deemed essential for quality.
  • The main challenge for hair was avoiding aliasing and making it look smooth, especially for individual facial hair and beards.
  • Alpha tested hair can look wiry, while alpha blended hair is smooth, but has well-known shortcomings, including sorting issues (it blurs with the background), and it requires forward shading.
  • Using high MSAA anti-aliasing was not feasible on consoles for real-time rendering.
  • Fully alpha blended hair was selected, and a new “Thin Hair” feature was created. The issues were solved via a “depth fixup” pass, by combining it with approximated alpha tested depth values.
  • Forward+ rendering was used and shading was applied using a light list generated during tiled shading.

RyseHair2

 

The much discussed rendering resolution and upscaling were also explained:

  • Scene rendering is done at 900p, which is the sweet spot between quality per pixel and number of pixels
  • Swapchain backbuffer (all in-game UI and menus) is rendered at 1080p, as text is very prone to upscaling artifacts.
  • The scene gets upscaled after rendering using a custom upscaling pass, since CryTek hadn’t yet evaluated the Xbox One’s hardware upscaler.

Tiled deferred shading was also used, as normal deferred shading is heavy on resources. This saves 2-5 milliseconds of rendering time in average and a lot more in worst-case scenarios. A single compute shader takes care of the light culling and executes the entire lighting/shading pipeline.

Finally, an enormous static shadow map is generated only once when each level loads or when transitioning to a different area, taking advantage of the increased memory of the Xbox One. It includes all the static objects in the level and avoids re-rendering distant objects with every frame. The shadow map is 8192×8192 16 bit, weighs 128 mb and covers an 1 square kilometer area of the game’s world, providing sufficient resolution. This saves between 40 and 60% draw calls in shadow map passes.

One thing is for sure: despite being a launch game, Ryse is still one of the most visually impressive titles of the generation. It’s no surprise that compromises had to be made here and there, but the results are definitely pleasing. If you want to see how the game looks with and without some of the effects mentioned above, you can check it out here. For further reference you can find the slides of the presentation here.

Join the Discussion

  • Galen Nycroft

    “Skin” rendering still blows me away…I always am in awe of the fact that this is possible.

    • Picnicl .

      Don’t be too much in awe. The game itself doesn’t look as good as these PC models.

      • Noah Skinner

        It completely does, I doubt you even own an X1.

        • Galen Nycroft

          People use the stock ‘PC looks better’ response as a reflex nowadays. One simply has to look at current gen technology to see that that’s not true anymore. It’s just a way for PC elitists to maintain a false sense of superiority.

    • Lag-Fighting Tactics

      Yes and the professional unlocking hasn’t even begin.
      2017 is when the unlock keys are released fpr delivers, releasing the dark silicon and
      3.8TF of pure raw power with the hidden DX 12 gpu engine

      • Daniel Lawson

        that’s good… dark silicon

  • Funny

    Imagine how this would’ve looked on a ps4. Lol

    • MasterofMidnight

      Better yet, imagine how this game would look on a PC compared to a PS4. ROFL!!!

      • Michael Norris

        You really need to stfu about Pc’s.Seems to me you get bitter when someone says Ps4.

        • MasterofMidnight

          I said it to make a point i.e. that arguing the power of the XB1 and PS4 is a moot point. Unlike presumably you, I’ve got other things which mean more to me than video game consoles. You need to get a life.

          • Corey

            and bringing PC into it makes it NOT an argument about power? Don’t make a point about how childish everyone is being by adding to the childishness. Every side of the argument is dumb and childish…because the power of the console is frankly just NOT that big a deal. Everyone thinks they have to be a universal apologist. It’s adorable. Get over it.

            I could careless about what’s “most powerful”….

            Too many dumb apologists. Don’t feed them….let them argue themselves to death over trivial things.

        • scotmacb

          X1 and ps4 have the exact gfx effects as each other (well until directx12 comes out then the x1 can do more)its only res and fps ps4 has the edge with just now so it would look the same

          • JustGaming

            Sorry (and no offense meant), but DX12 still won’t be able to magically improve the performance of XBone beyond what the hardware is already capable of, this much is obvious and true (regardless of fanboy posturing). While it may seemingly ‘close the gap’ as it optimizes the harware, the PS4 has more raw power and better hardware, period. There is no ‘magical unlock’ or ‘stacked GPU’.

            Microsoft are making noise about this to put in people’s minds that extra ‘oomph’ is on the way (and who can blame them), but Sony will improve their own API and OpenGL is due to take leaps and bounds (x14? Or did I imagine that?) ahead of what it currently is capable of, resulting in more (and better) graphical effects etc. I’m no engineer or programmer, but this much is apparent to all at this point – if people would just take off the blinkers and remove the fingers from their ears for 5 minutes, they might just see this and move on to playing games instead of worrying about it

            However, NONE OF THIS MATTERS. As long as the games play well and we get enjoyment from our hard-earned £/$, we should all be happy, and that is all that matters. Is Ryse pretty? Certainly, it has it’s moments (as does everything), but overall it looks good. Did I enjoy it? Not really, too many QTEs for my liking, but I like a bit of a hack ‘n’ slash now and again so I did get some enjoyment from it. I would say the same of any game that displayed these characteristics, regardless of format.

            And before anyone else says it, we all know PC will outdo everything ele ever. So shut it.

          • scotmacb

            Directx12 will reduce the cpu use by 50% so really that makes it twice as fast there will be gfx enhacements as that comes with every installment of directx but the main thing directx will be used by 80% of dev’s thats when it will hardly be a strain on xbox one from the pc version but x1 will only have the advantage when the game is made with dx12

          • JustGaming

            So basically (like I just said more-or-less), everyone will have the advantage when it comes to exclusives, as Sony’s API will no doubt optimise PS4′s performance too. Like I said though, people should just be playing games on the system of their choice and not barking too much about rubbish like this. I know, it will never happen, but a guy can dream.

          • scotmacb

            Well not really directx 12 will have a bigger chunk of the market so most games will be made with it so pc and x1 will get the better ports even tho the ps4 is more powerful in some areas the x1 is more powerful at certain things

          • Xtreme Derp

            Wrong.

          • Xtreme Derp

            PS4 will have better performing games for the entire generation as it has more powerful hardware. New drivers won’t change that.

          • Xtreme Derp

            Ryse gameplay looks decent, but 900p is blurry and the framerate tanks often. Don’t take the Ryse pre-rendered CG movie cutscenes as any proof of hardware power.

          • Xtreme Derp

            Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

            Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance. PS4 will have better performing games for the entire generation, you can’t overcome a hardware gap with better drivers/SDKs.

            PS4 will have better performing games for the entire generation as it has more powerful hardware.

          • JustGaming

            I can’t really add much more to that. I’ve never understood the power argument myself though……

          • Corey

            power arguments are for those that just want to argue and feel “powerful.”

          • JustGaming

            True dat.

          • shinitaru

            You forgot to mention that the PS4 doesn’t have the extra baggage of the Kinect eating resources

          • Gadgeten

            You may want to check your facts. Post March 11th update, this is no longer true. Now instead of reserving the 10% towards Kinect, its now up to devs. Combine that with the driver optimizations coming with the DX12 package, and X1 will see a nice boost, not big enough to catch up to PS4 obviously because hardware wise it’s still behind, but the differences you’re seeing today will be minimized. In the end I see the norm being that when a PS4 games runs at 1080p, the X1 version will run 900p. When PS4 is 900p, X1 will run 720p but with equal assets, not the 1080p to 720p that we see with some examples. Exclusives however is a different story. Ryse was created by an amazing developer and had an endless budget. Given the power difference of just a mere 1.31 to 1.84 TF, it’s really insignificant when you consider the top single GPU can handle 8TF lol

          • shinitaru

            Those driver optimizations are already in place. They whole advantage of DX12 is the low level API’s, but the XB1 already has low level API’s and so does the PS4. That’s the mistake that you guys are making, DX12 wasn’t made for the XB1, it was made FROM the XB1 to compete with Mantle on PC’s

          • Daniel Lawson

            fact… a shinier turd is still a turd and the PS4 is still a lower mid range PC

          • Xtreme Derp

            Apologizing for a weaker, more expensive box by pointing to a PC. PS4 beats Xbox and PC in price/performance at $400. Dumb delusional Microsoft fanboy.

          • Daniel Lawson

            you can build a 400 dollar pc that’s still more powerful then both systems… don’t give me you’re bullshit

          • Xtreme Derp

            Wrong. Go to pcpartpicker and build a $400 windows PC that outperforms a PS4. You can’t.

          • Lag-Fighting Tactics

            Wait until 2017, Microsoft cant talk about it because of the NDA.
            2nd GPU unlocking will bring 3.8TF some even say it’s closer too 5TF.

          • Xtreme Derp

            There’s apparently no difference between a misterxcultist and someone parodying them.

    • marc berry

      We still have not seen a game that looks this go on PS4.

      • Michael Norris

        ROFL bullshit,Infamous looks better in a whole.The fact it’s an open world game and not a closed off hallway QTE hack fest that is Ryse.

        • pie

          no

        • Ike Kramer

          Are you telling me GTA IV then has better graphics than The Last of Us? If not stfu.

          • cowforcow

            This is completely irrelevant! Its not even the same generation, the same games or even the same developers. Hell I think everyone fully expects that the PS4 will have some games that do look a bit better, just like the ps3 had a few games that looked better than the 360 did but at this point nothing exists on PS4 that looks as good as Ryse. Get over it. If you really want to bitch about graphics ill get one of my PC gamer friends to talk to you he will shit all over your PS4.

          • such.wow

            Second Son and Killzone.

          • Ike Kramer

            I guess what I said went right over your head. I was arguing that Ryse has better graphics…

            FYI, I have a PC with a 780 ti. Good luck having your friends shit all over my PC.

        • marc berry

          Only in sonyland. Not the real world.

        • Kvally

          Ah, no. LOL.

      • NeoTechni

        Killzone and infamous do

        • marc berry

          Only in sonyland.

          • Xtreme Derp

            Wrong. Infamous looks far better, is obviously pushing the PS4′s
            superior hardware power, and its cutscenes are realtime, not
            pre-rendered CG movies that Xbox’s weaker hardware couldn’t render in realtime.

            On top of being an open world game.

          • GameonAll

            Key word ALMOST – Infamous get the technical nod because its is open world, but as far as character models and layouts go – its does NOT stand up to RYSE – sorry to tell you.

            Now the next GOW game since its smaller scale and not open world – that one will blow the lid of RYSE and since the character will have armor and swords will make for a very good comparison.

            Should also be noted that textures on Killzone are far superior to Infamous.

          • Xtreme Derp

            Yeah no. Actual Ryse gameplay those barbarian models look awful.

            Stop looking at Ryse pre-rendered CG movies and focus on the actual gameplay, please.

            In any case PS4 could easily run Ryse at 1080p with higher framerate, more visual effects, and more GPGPU physics calculations. It’s just more powerful, period.

          • Laza Amafirin

            Yeah it’s more powerful, yeah? Okay now let’s get back on topic:
            Ryse is not on the PS4.
            Ryse looks better than any other PS4 exclusive.

            So no one cares if the PS4 has better use of it’s hardware, and no cares if Ryse could’ve been on the PS4, because it ISN’T. Okay? Got it fanboy?

          • Xtreme Derp

            No it doesn’t. Infamous and even Killzone gameplay look far cleaner at 1080p native, with almost no framedrops below 30, and as good or better visual effects.

            You only think Ryse “looks better” because you’re a delusional fanboy who can’t appreciate superior image quality and framerate.

          • Laza Amafirin

            “You only think Ryse “looks better” because you’re a delusional fanboy who can’t appreciate superior image quality and framerate.”

            You might want to grab a thesaurus kiddo, and look up delusional. Your vocab is seriously lacking.

            900p upscaled up to 1080p and you wouldn’t even be able to tell the difference if you were paid to. Also, you’re never even played Ryse or seen it up close, so how can you claim it doesn’t look better than KZ? (and yes, I’ve played both.)

            At the end of the day, Ryse still looks better.

          • Xtreme Derp

            “you wouldn’t even be able to tell the difference” WRONG. You must enjoy being wrong over and over again because you keep doing it.

            I’ve watched high quality footage from gamersyde, low compression 1GB+ movie files.

          • Lag-Fighting Tactics

            At what point did we want it run at 1080p on the XBOX One?
            We agreed with crytech on 900p.
            Show us any article where we the fans wanted 1080p?

          • Gamez Rule

            “At what point did we want it run at 1080p on the XBOX One?”.

            At the point when MS told people it was native 1080p LMAO!

            Ryse was announced by Microsoft’s very own chief of staff for Devices and Studios Group Aaron Greenberg that Ryse was in fact native 1080p on Twitter.

            Then days later while people were still over the moon that it’s in Full HD, it was announced from Greenberg that Ryse is only upscaled from 900p to 1080p LMAO!

            No matter what you think to many people that was a kick in the nuts from once being told Ryse was running at native 1080p only to be told it’s no longer full HD☺

            Also do you remember E3, were all the games were running at around 60FPS showcasing the game’s smooth play-rates? Well that went out the window too, as it’s not a smooth ride when dropping too 16FPS☺

            ( Pics as proof showing Ryse can’t even hold 20fps let alone 60fps like shown at E3 ) with LINK to show all what I stated to be correct about Ryse being native 1080p.

            http://www.cinemablend.com/games/Xbox-One-Ryse-Son-Rome-Downgraded-From-1080p-900p-59169.html

          • Xtreme Derp

            okay

          • MnMan

            But it clearly doesn’t. That’s the problem. If Crytek made Ryse for PS4 then maybe it would have looked better than what Ryse on X1 looked. But to date, the PS4 absolutely does not have a game that graphically is better than the best looking X1 game.
            It should and probably will. But doesn’t.
            Don’t fret though your sales numbers are great and should keep you entertained long enough for quality games to come out.

          • Xtreme Derp

            Infamous is technically superior in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are realtime, etc.

            If you think a 900p, 20 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes “looks better”, that’s your dumb and delusional opinion.

            It’s still a fact PS4′s hardware is superior and its games are technically more advanced as a result.

            PS4 has many quality games, delusional fanboy.

      • Xtreme Derp

        Wrong. Infamous looks far better, is obviously pushing the PS4′s superior hardware power, and its cutscenes are realtime, not pre-rendered CG movies that Xbox’s weaker hardware couldn’t render in realtime.

        • GameonAll

          repeating nonsense – does not make it true. And ALL cut scenes are prerendered as none of the movements you see in the cutscene are playable or doable in game

          • Xtreme Derp

            You don’t understand what “prerendered” means. I’m right, you have no clue what you’re talking about.

          • Laza Amafirin

            You’re missing the point. The fact that they’re cutscenes means you couldn’t anything whether they were pre-rendered or not. No person would be playing a game and be turned-off by a cutscene because they feel it’s pre-rendered. Get real kid.

          • Xtreme Derp

            Uh yes it’s very easy to tell whether a cutscene is pre-rendered or not, you are again WRONG and stupid.

            “be turned-off by a cutscene because they feel it’s pre-rendered” I never said that, you are evil, WRONG, and dumb as bricks.

            I said pre-rendered cutscenes can’t be used as evidence of a console’s realtime graphics power, which is a fact.

            I’m sorry you’re so immensely stupid and evil that you had to construct a strawman of something I never said to avoid that fact.

            Again, what is with you demented, evil fanboys and being constantly WRONG all the time?

          • Daniel Lawson

            dropping the evil bomb…. wow…

          • Corey

            please try harder. :D It’s truly not important.

          • Xtreme Derp

            Wahh I don’t care wahhhhhhhh!! Then screw off.

          • Toomuchhypeforthis

            Is this all you are? so far up PS4 backside? seriously. Infamous looks good in some parts but it’s not the “best omg graphic wise” Ryse looks better in some parts too.

            Oh but it’s okay. don’t wanna hurt your feelings.

    • Matthias Heinz

      I can imagine it, it is a black screen :)

    • Xtreme Derp

      They could easily run it on PS4 at 1080p 35-50 fps instead of 900p 20-25 fps. With better effects.

      • YourDad

        And my PC probably at 1440p@60-70fps.
        PS4/Xbox One, same old fight, same old hardware.

        Sony fanboys need to realize that their piece of garbage console is no better than the Xbox One, and the 0.4Tflops difference is a laughable difference.

        Jesus Christ, my GPU has 4Tflops of raw power, whats with that pity little 1.8Tflops ? LOL

        Now move along.

        • Jecht_Sin

          The difference is that the PS4 costs $400, the Xbone $500. Which is probably the cost of your graphics card alone.

          • Daniel Lawson

            a 4TFlop gpu doesn’t cost 400 bones… that’s single precision anyway… his card probably has higher DP then the PS4 has SP

          • Laza Amafirin

            They’re the same price, you’re paying $100 for the Kinect. The Kinect.

            The Kinect.

        • Xtreme Derp

          Apologizing for a weaker, more expensive box by pointing to a PC. PS4 beats Xbox and PC in price/performance at
          $400. Dumb delusional Microsoft fanboy.

      • Corey

        Bro……no one cares. Get over the “platforms.”

        • Xtreme Derp

          Here to thread whine about how much you “don’t care”? LOL. Good way to show you care.

    • Gadgeten

      I did a lot of imagining during the PS2 vs Xbox era. No point in doing so, God of War just never made it to Xbox, I just learned to enjoy the series on the PS2, and I never complained about how it looked since it looked fantastic, just like Ryse does for X1.

    • Toomuchhypeforthis

      Considering PS4 is also weak.. probably not that much different.

  • Faisal Munayam

    i wish these guys were the lead designers of call of duty

    • scotmacb

      Go and have a look at the ghost models they look just as good

      • Matthias Heinz

        COD is just a pimped PS3/360 version, i played both of them, Ryse looks better!

        • scotmacb

          When ghost is running it looks bad google it the models are detailed as f**k

      • http://www.twitch.tv/MC_A_DOT A DOT ASANTE

        You must be high…

        • scotmacb

          Just google it ghost models are really high polygon count

  • tgunzz

    They know what they are doing… This game, and infamous, looks beautiful on my panasonic zt65 plasma!! The eye candy between these two gives me a head rush!!!! We are in for some sweet gaming this gen with these two systems (glad that I went with both)!! Enjoy!!

    • Xtreme Derp

      Except infamous’ cutscenes are mostly in realtime while Ryse’s are CG movies.

      • Laza Amafirin

        Is Sony paying all it’s fans to defend the PS4 at all costs? Christ, you guys are annoying. Just play your damn games, and stop finding the need to comment on anything X1 related.

        • Xtreme Derp

          I’ll make you a deal. When misterxmedia’s blog shuts down and all of his cultists stop spreading wrong and delusional BS, I’ll stop posting on disqus.

          Until then, tough crap.

          • Laza Amafirin

            Funny thing is, his blog has nothing to do with the PS4. You just feel insecure because it makes the PS4 look inferior. Though I agree most of it’s BS, you shouldn’t even care. Also, even if misterx’s blog got taken down, people like you would still find the need to downplay the Xbox One.

          • Xtreme Derp

            Wrong as usual, he constantly talks about PS4 and Sony. What is it with you demented Microsoft fanboys and being constantly wrong all the time?

          • Laza Amafirin

            I hate being right? Ha, no actually, I enjoy it.

          • Xtreme Derp

            Too bad you’re constantly WRONG, like most idiot Microsoft fanboys.

          • Laza Amafirin

            I’m not going to waste my time with you. You’re obviously trolling. You keep using the word fanboy, but you’re the biggest one here. So I’m gonna be the bigger man, and leave you be. Reply, if you admit defeat, fanboy.

          • YourDad

            Crap argument, one guy spouting out shit doesn’t mean the whole community is responsible. Sony fanboys are the worse scum the internet has to deal with. You guys are so insecure about your purchase that you need to act like little bitches all over the news, masturbating on a ridiculous 0.4tflops difference as your only argument.

            Do a service for the human race and go hang yourself.

          • Xtreme Derp

            LOL there’s never been a more delusional, stupid, constantly wrong group of fanboys as Microsoft fanboys recently. Just look at you for example.

            p.s. 1.28 to 1.84 is not 0.4, learn to math, WRONG dumb as bricks fanboy.

          • HerX

            Thing is, no one takes misterx seriously. That dude is delusional and is doing a great disservice to XO and MS. Also, no one but SONY fanboys read his shit, so the rest of us don’t even bother with him.

            As for the power difference and resolutions and whatnot, the only thing I can say is STFU, that shit is not even relevant. I want a game that’s fun to play, and, as many gamers have proven by huge indie support lately, graphix doesn’t have much to do with that one crucial factor.

            Now you can go fap over PS4′s minor advantage over XO, but the truth is that both consoles are gonna suck in 5 years and we’re gonna be stuck with them for 3-5 years more after that.

          • Xtreme Derp

            “no one takes misterx seriously” Completely wrong. Misterxturd’s cultists and ignorant fanboys are a pestilence.

            Wahhhh graphics don’t matter! Meanwhile PS4 is outselling Xbox almost 2:1 globally. Keep crying and shoving your head up your arse to deny reality.

            LOL Apologizing for a weaker, more expensive box by pointing to a PC. PS4 beats Xbox and PC in price/performance at $400. Dumb delusional Microsoft fanboy.

  • marc berry

    This not a true statement made here by this story, “It was designed as a “visual showcase” for the Xbox One from the get
    go despite the fact that the target hardware was less powerful than the
    usual PC target CryTek used.” This is the real statement,” Target hardware less powerful than high-end pc AT LAUNCH.”
    http://www.crytek.com/download/2014_03_25_CRYENGINE_GDC_Schultz.pdf

    • Xtreme Derp

      Stop drinking the misterxturd conspiracy theory kool-aid.

    • Jdrm03

      Meaning, unlike previous generations where consoles have been in the ball park of highend gaming pcs, the xb1 is less powerful at launch than high end pcs. let me guess, another misterxmedia tard that thinks the xbox 1 is really 5 tflops lol.

      • Xtreme Derp

        Like I said, they’re a pestilence.

    • Cinnamon267

      You are reading way too much into that.

       Dawn of a new console generation
       Ryse designated as visual showcase for Xbox One from beginning
       Target hardware less powerful than high-end PCs at launch
       Major challenge: How can you still get people excited for next-gen visuals?

      Last one is what you should be reading. Especially after the second to last.

    • Guest

      Mentally ill misterxturd grasping at straws to fuel their wrong and delusional secret sauce conspiracy theories.

  • Daniel Lawson

    the amount of stupid on here by the likes of Xtreme Derp

    • Xtreme Derp

      Wahhhhh another constantly WRONG delusional fanboy is asshurt at the following facts:

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs.

  • Corey

    This game definitely has the best in-game like facial graphics that I’ve ever seen. I was highly impressed and can really appreciate the creatives/artists behind it. Seriously…..why can’t people just appreciate the artists and developing work behind these things?

    • Xtreme Derp

      Infamous is technically superior in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

      If you think a 900p, 20 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes “looks better”, that’s your dumb and delusional opinion.

      It’s still a fact PS4′s hardware is superior and its games are technically more advanced as a result.

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs.b

  • http://www.niknokseyer.com/ Niknok Seyer

    Ryse is an underrated game and definitely the best looking next-gen game so far. Infamous and Killzone is close.

    • Xtreme Derp

      Infamous is technically superior in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

      If you think a 900p, 20 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes “looks better”, that’s your dumb and delusional opinion.

      It’s still a fact PS4′s hardware is superior and its games are technically more advanced as a result.

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs.a

  • Obi

    Sony fanboys cant get over the fact that X1 currently has a better looking game than anything on PS4 right now.

    Thanks for the laugh.

    • Xtreme Derp

      Infamous is technically superior in every way. 1080p, 35 fps average (according to DF), open world, next gen visual effects, cutscenes are mostly realtime, etc.

      If you think a 900p, 20 fps average, QTE corridor brawler with copypasted barbarian enemies and CG movie cutscenes “looks better”, that’s your dumb and delusional opinion.

      It’s still a fact PS4′s hardware is superior and its games are technically more advanced as a result.

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs.

      • Obi

        LOL.

  • s3ltzer

    LOL Aww….trying to steal some of the Infamous thunder? All of the sudden a Ryse article pops up?

    Too bad Ryse is a crappy game overall…eyecandy, yes….but bad game overall. I’ll take Infamous over Ryse anyday….

  • Paul Rodriguez

    The comments here are truly amazing.

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