Dragon Age: Inquisition is set to be Bioware’s biggest game yet. The upcoming issue of the Official Xbox Magazine has a feature on the game which shines a light on many aspects of the title.
This information comes to us from a Bioware forum user who got a copy of OXM from a magazine shop in Singapore.
The game will feature five areas: Ferelden, The Free Marches, Orlais, Nevarra and the Dales. The last three of these places have only been talked in previous games. Players will remember that Dragon Age: Origins took place in Ferelden while Dragon Age II took place in the Free Marches.
Your actions in these areas will have significant repercussions. You can “affect environmental changes to drastically influence local settlements, establish trade routes, capture territory and disrupt the local ecosystem.” Hunting a particular animal or harvesting a specific species of plant can lead to their scarcity and allow other species to become dominant. Killing specific groups of enemies in an area or dragons will also impact a region.
On the subject of DLC companions, Creative Director Mike Laidlaw had this to say:
Because of how deeply enmeshed in the system companion characters are, we can’t just add them on the fly; part of them has to be shipped on the disc…which was led to criticism that we’re forcing people to pay for content they already own. It’s not the case, but we’ve decided this time to not go that route. There will be no DLC party members.
Series writer David Gaider had this to say about the revamped dialogue wheel:
We have three wheels that we use in response to any given piece of dialogue. One of those is what we call the ‘tone wheel’, which is mostly for role-playing choices. The other two are the ‘choice wheel’- for taking an action or stating an opinion-and the ‘reaction wheel,’ for emotional moments
Your character will be the Inquisitor and like DAO, you will be able to choose what gender they are as well as their species. The character will have a total of four voices (two male and two female). The reason given for why there weren’t a total of eight voices is due to hardware limitations (presumably of the last-gen consoles). Each player’s origin will play out more or less the same as it is tied directly into the main overarching plot of the game. The player will have the unique ability to close rifts from The Fade that have opened up throughout Thedas.
Lastly, the game will feature 40 different endings. These endings are influenced by actions taken during the course of the story. The endings are said to be significantly different from one another and won’t just feature minor variations.
Dragon Age: Inquisition will be released on the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One this fall.