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Watch_Dogs’ Devs Talk Graphics, Immersion, Elegance and the Value of “Release when it’s Done”

by on March 28, 2014 8:00 PM 15

The graphics of Watch_Dogs have been a relevant topic of discussion between fans, especially since every trailer seems to include some new elements that are inevitably placed under the spotlight. In order to explain the philosophy behind the visual fidelity of the game in relation to immersion and elegance, Creative Director Jonathan Morin posted a long series of comments on Twitter, that you can read below gathered in a bit more readable form:

Because I’m getting bombarded by questions : ). Explosions are occurring in many different contexts, so tweaks are made on each case. Its the same for time cycle and weather and AI. Watch Dogs is about dynamism. We could freeze every state of every system and use bling-bling tricks on them, but that’s NOT WD ; ) Just like reality, sometimes cars are less reflective, sometimes it is wet or it rains. Some other times there are no shadows like today in Montreal : ).

It’s making it harder on us (way more cases to be handled), but in my mind it’s more beautiful this way as you play. More immersive and elegant. All this matters greatly if you want players to care about the world they are in : )

Graphics Technical Director Sebastien Viard also gave his insight on the delay that shifted the release date from last November to May 27th:

“Release when it’s done” is indeed the way to go. It’s better for everybody, gamedevs and players.

And indeed it is. Personally I’ve always been quite skeptical when I see people getting all bent out of shape when a game is delayed. I understand being eager to play, but as Shigeru Miyamoto says, “a delayed game is eventually good, but a rushed game is forever bad.”

Join the Discussion

  • Matt Dickinson

    “but a rushed game is forever bad.”… unless you patch it!

    • Giuseppe Nelva

      there’s a limit to what you can solve with patches, methinks.

      • shinitaru

        like a company’s reputation

    • Geoff Rogue

      Releasing games in unfinished states just to please games ultimately leads to disgruntled players that refuse to pre-order or buy day one. I will never guy another Bethesda game day one, not after the Skyrim.

      • Jecht_Sin

        The fact is that I was already aware of Bethesda’s attitude on writing bugged SW, so I waited for the 3rd patch for Skyrim. And a very nice price drop (about 60% less in European price). Guess what? It didn’t change a thing. It was fixed only with the patch before the big DLCs.

        Next time I’ll wait for the GOTY edition.

        • Geoff Rogue

          Exactly. Companies that release games in unfinished states are shooting themselves in the foot by providing us with good reasons to wait and buy their games at cheaper prices. All it takes is one horrible release and they reduce day one numbers for many future games, no matter how good they are day one. People just don’t want to risk it. When I see a company that has a stance of “release when done” I am more confident in buying their games day one and pre-ordering them.

      • Craig Sloan

        I agree, but I’ll always buy a TES or Fallout game day one. I just can’t help myself haha. Skyrim on PS3 was not fun at all.

  • Andre Crawford

    I totally agree…my ps4 is ready

  • MedBottle

    Definitely agree.

  • Nintendo Fan 4 Lif3

    And indeed it is. Personally I’ve always been quite skeptical when I see people getting all bent out of shape when a game is delayed. I understand being eager to play, but as Shigeru Miyamoto says, “a delayed game is eventually good, but a rushed game is forever bad.” Nice timing with that quote, Giuseppe.

  • Gannicus

    hey uip mknow the SDF son fpny boy sxq7yaud inougn (I am a it drunk) bu it stupid, th game as a concept if really good so why knock it. Some may say itd like slinytrcell, I dunno but with it ons ehole nre level but I personally thing on any gfx level watchdogs will be awesome just from its gameplsy

  • JR_Tolls1

    Duke Nukem Forever breaks that delayed game theory.

  • Stranger On The Road

    To the people who are stuck on no shadows under certain weather conditions, 1 things I’d say to you lot: go out more often or don’t ask for realistic graphics and environment.

  • Khuram Syed

    Yeah well said Mr. Morin, that’s how the reality is being not the same all the time.

  • HustyparmenCZ

    DAMAGE CONTROL! :D

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