We’ve talked a lot about the console versions of Watch_Dogs, but today Creative Director Jonathan Morin gave some information on Twitter for those that are waiting to play the game on PC:
In addition to that, Morin also explained his view on why Watch_Dogs is different from other open world games:
I think the biggest difference is how you interact with the world through hacking, profiling & seamless online. Pretty much everything in the game is structured around our hyper-connected city. This brings your brain to consider very different solutions in all situations. It makes you think/play in a very fresh/new ways.
Finally, we learn that when we invade someone else’s game through the online feature, we’ll be able to actually select how the victim sees us in the options.
Below you can see the video Morin is talking about. Looks like you’ll need quite the PC muscle to run the game with that level of fidelity.