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Titanfall was Initially Prototyped on Ratchet & Clank’s Engine

by on April 16, 2014 2:51 PM 11

Respawn Entertainment developers went on record multiple times saying that at outset of the company the team didn’t even have an engine available (or computers, at that), which meant that they had to make do with what they could find in order to prototype Titanfall. Apparently one of these elements whas the engine used on the Ratchet & Clank series, as mentioned by GameTrailers host Geoff Keighley, that just published a long post-mortem titled The Final Hours of Titanfall.

One surprising fact in Final Hours Of Titanfall: For over a year of development the game was made on the Ratchet & Clank Engine!

The app contains images and footage from the game during that state of development with that engine.

That is indeed surprising, but not too much. Engines are often much more versatile than what many expect, and if you look at the myriad of games made with Unreal Engine and CryEngine, you’ll notice that they’re often very different.

Yet we can definitely wonder on whether the game had a wrench as a weapon during that stage of development…

 

Join the Discussion

  • Delsin Row

    maybe if they did , we could have see better visual for this game.
    maybe next time ;)

    • Michael Balchunas

      Burn.

      • Delsin Row

        why ?

        • Michael Balchunas

          Not you. What you said was a burn towards TitanFall.. nevermind lol.

          • Delsin Row

            Ohh. i get it now :) . LOL

          • ziegler4101

            lmao

    • DarthDiggler

      The R&C ACIT engine was fantastic. Self shading really brings a level of realism to the graphics, not sure why it’s not used more.

  • mikeslemonadeFromN4G

    Ratchet and Clank:Tools of Destruction used the Resistance Fall of Man engine.

    • shivam.chandra24

      insomniac built a brand new engine after those 2 games, you can say they used the R2 engine

  • Godmars

    Can’t believe that “technical innovation” was one of the big talking points of this game.

  • Neil Riley

    Insomniac ‘were’ a great developer once and that was a decent engine. It’s amazing to think that Insomniac and Naughty dog were so close when it came to quality. History will tell that Resistance 3 was the last decent game they ever did. Just my opinion of course.

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