Naughty Dog Mentions Recent Employee Departures From Studio Are “Not Significant at All”

Over the last several months, Naughty Dog grabbed many headlines as the studio underwent many employee departures, notably with Uncharted writer Amy Hennig leaving the studio in March to join Visceral Games, followed shortly after by other staff involved with the development of The Last of Us.

However, in an interview with Game Informer, Naughty Dog co-presidents Christophe Balestra and Evan Wells commented on the recent employee departures, and mentioning that overall it is something not unusual for the studio, and that the company is very easy to adapt with these sort of changes. Wells mentioned:

“It’s not significant at all. In the course of the last generation, we’ve had art directors, creative directors, co-presidents and co-founders leave the company and we just keep going.

“We’ve replaced that talent and we’ve filled the gaps. Some bumps are harder to smooth out than others. We work it out.”

In addition, Wells also commented on the situation in regard to the press and media, mentioning that the feelings within the studio on the departures are quite the opposite of how they are being represented in the media:

“To us, it’s kind of strange because the perception and what’s being ‘reported’ is in stark contrast to the feeling here at the studio.”

“Everyone here is energized and excited to show off what we’ve been working on. There are no doom and gloom feelings, unlike what’s being portrayed by the ‘journalists’ that are writing these stories. It would be comical if it hadn’t persisted as long as it has – it’s just not going away. Every single departure, or now even hires, are being reported as if it’s big news.”

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