Naughty Dog Working Hard to Push The Last of Us on PS4 Past 60 FPS and to Solve Performance Bugs

We’re little over a month from the release of The Last of Us Remastered on PS4, and the team at Naughty Dog is currently hard at work to improve performance and squash the last bugs slowing down the game, as mentioned by the resident star coder Corrinne Yu over Twitter.

We are coding hard over the weekends with our Naughty Dog graphics team to push The Last of Us past 60 fps.

Lead programmer Christian Gyrling is also working hard to squash the last performance bugs that are slowing the game down.

After 4 days of digging around in CPU/GPU traces I finally figured out what was slowing us down. On to the next perf bug! #TheLastOfUs#PS4

As an added bonus, Yu also shared more on the overtime she has to do to create the spectacular Uncharted 4: A Thief’s End trailer that impressed many at E3.

To graphics code head, face, Drake’s shirt for Uncharted 4 PS4 trailer, I slept over night at ND office many times. Such is reality.

Too often we forget that the gaming industry is a quite demanding working environment, and that the men and women at work on the games we love often spend nights and weekends at their desk to polish their code like a diamond. Maybe we should keep that in mind when we’re tempted to go out of our way to be nasty with our criticism of their work, which is something that I’m seeing way more than I’d like to, nowadays.

Long working hours often driven mostly by passion should definitely command a lot more respect than they do in certain internet-anonimity-driven environments.

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