PC, Platforms, PS4, Rumors, Xbox One

The Witcher 3: Wild Hunt Leaked Design Documents Reveal Interesting Numbers and “Boob Physics”

by on June 22, 2014 2:25 PM 20

Today a large batch of design documents for The Witcher 3: Wild Hunt have been leaked, apparently taken from the Google Drive account of a developer at CD Projekt RED. 

While we won’t publish most of the specific contents of the documents, as they include really big spoilers (which means that we also have to caution you against looking for them, unless you want to spoil the endings for yourself like I had to do), they include a lot of interesting data that can give us an idea of the scope of the game.

First of all we discover that the game will include five areas, a prologue area, the already known Skellige, Novigrad and No Man’s Land, and a fifth one which I won’t name, as we’ll return to a place appeared in a previous game, and I’d much rather let you discover which one it is for yourself.

The Witcher 3 will also come packed with a whole lot of character models for NPCs. Here’s a list (the numbers refer to how many different models there are):

  • 34 Primary NPC
  • 61 Secondary NPC

Novigrad

  • 6 Male Bards
  • 6 Female Bards
  • 6 Courtesans
  • 34 Citizen, of which 10 old.
  • 16 Female citizen, of which 8 old.
  • 9 Rich female citizen
  • 20 Poor citizen
  • 11 Poor female citizen
  • 6 Sailors
  • 8 Female elves
  • 4 Female Scoiatael
  • 4 Fisstech dealers

Villagers

  • 12 men of which 4 old
  • 8 women of which 4 old

Skellige

  • 14 Villagers of which 5 old
  • 14 Female villagers of which 5 old

The design documents also list 64 different monsters and a whopping 174 musical tracks. There will also be 33 collectible books providing monster lore, which The Witcher players will be familiar with. Of course we should keep in mind that the game is still work in progress, so those numbers aren’t final.

As an added bonus, looks like the folks at CD Projekt RED will still give us some saucy moments to enjoy, as the description of a quest (which I censored in order to keep it spoiler free) reveals.

We talk to XXXXX XXXX and she gives us a task: remove the curse from XXX XXXXX in the XXXXXX. (Boob physics eye candy, appropriately prepared dialogue).

Looks like CD Projekt RED is pulling all the stops in order to give us a colorful playground characterized by a large variety of people and monsters. After all, you wouldn’t want to buy your Fisstech always from the same dude, would you?

Jokes aside, be aware that the design documents are out in the wild, so keep guarded for spoilers. A misplaced prank on this can easily ruin your enjoyment of the game.

Join the Discussion

  • They Call Me Senpai

    I’m buying this for the plot. Yeah, that’s it, the plot.

  • supersungin
    • superkarma

      For 8 year old (at the time of that video) hardware it seems to hold its own. Not sure what the point of your post was. Are we supposed to be shocked that PC is capable of better graphics than a console?

      • supersungin

        hidden files on watchdogs :P

        • They Call Me Senpai

          Okay.

        • Porcu Peth

          that aren’t even enough to make it nearly as good as the old demo. your point?

    • ThePokeMaster

      Wow. That looks pretty good for an 8 year old console.
      I remember how subpar the Witcher 1 looked in 2007 compared to consoles games on 2006 hardware.
      Good thing Witcher 3 is coming to PS4 and X1 as well, amirte?

  • Rower

    You had me a “boob physics”

  • Somebodyissilent

    Well I’m sold.

  • Convergence87

    Boob physics, my favourite of all physics

  • Delsin Rowe

    Oh Man, Giuseppe, your work is so cruel :( you know the endings right now right? :(
    i don’t know what to say. but thank you for your job.
    looks like we can’t come to the internet until Feb 2015 :|

    • Giuseppe Nelva

      I’ll live. Strangely enough I can still enjoy things even if I know how they end. For instance my favorite books (the Elenium trilogy by David Eddings), I read them at least once every 2-3 months, so I know them like the palm of my hand, but I still enjoy them :D

      • Delsin Rowe

        That’s a Hard Thing To Do. To sacrifice Yourself :D
        Remember i said your job is awesome? now i take it back :P

  • pterois

    Are the physics implemented through Nvidia GameWorks?

    • Delsin Rowe

      Does It Matter? :P

      • Abir Chowdhury

        actually it does seeing how NVIDIA GAMEWORKS affects the performance in a negative way

        • pterois

          Supposedly Dynamic Fur was implemented through DirectCompute as part of Nvidia Hairworks so this could be using DC as well.

      • pterois

        Nvidia FleXXX

  • Isagaijin

    I like games that have two big massive plots and it’s physics.

  • The Oathbreaker

    OMG, I literally had to use The Force as to not read this information.

Recent Comments

Powered by Disqus