PS4 Exclusive Without Memory Gets New WIP Screenshot Representing 5% of Visuals, New Information

Moscow-based developer Dinosaurum Games seems to be planning to show us every step of the development of its Unreal Engine 4 PS4 exclusive Without Memory, and today they released a new screenshot of the game, which you can see at the bottom of the post.

The screenshot showcases the same work-in-progress level that was shown last week, but with more work done and the addition of vegetation. The developer was very clear in stating that the screenshot represents only 5% of what the studio can do in terms of visuals, and it will evolve substantially.

We’re not even close to evaluate it as a real level.

The location will be completed in a few weeks and shown in the first trailer at GDC Europe in August.

We also learn that by the end of last week they got halfway to completion of the 3D model of the protagonist Anna. It looks and works very nicely and it’ll be completed by mid-July.

The folks at Dinosaurum also answered some questions from the fans on their VK social network page, mentioning that they’re giving news at the current pace because they don’t believe in posting random information on every little happening at the office.

More interestingly, they also shared that a private investor is providing funding for the game at the moment, but they’re thinking about crowd funding to gather additional financial support.


Join the Discussion

  • Averix

    “More interestingly, they also shared that a private investor is providing funding for the game at the moment, but they’re thinking about crowd funding to gather additional financial support.” This backs my theory this is just vaporware looking for investment. That’s why we had the poorly named weapon fiasco and all we’ve really seen is ho hum artwork. The tech demo screens from PCs aren’t really cutting it either. I’ve said it once, and I will say it again: In my opinion, this game will never come to fruition.

    • Stanleyros

      And if it does eventualy release, it will probably end up being around “Ride to hell” levels

    • solkeher

      I visited their website, and I Without Memory, from what I can tell, is their first game. Don’t know much about the developers either, but I found this from their blog:

      Refined by our developers QTE system (Quick Time Events) will turn gameplay into a riveting experience instead of dull keystrokes, such as «Press X to win».

      I don’t know, I’m a bit skeptic about this game.

      Their first game, and they’re aiming for a AAA seller? I wish them the best.

  • Faust

    Why do they even bother to share something like this? In this stage it’s kind of…pointless.

    • Kevin Malone

      lol. my thinking as well. 5%? Nice, always wondered what this game would look like running on SNES. Now I know!

    • Giuseppe Nelva

      I defintely find it interesting.

      Not everyone is interested only in super-staged promotional pictures. Some like the idea of seeing a game’s evolution from its earliest stages onward.

      • Cassive

        Don’t you think “Without Memory” sounds like a working title?

        • AnettaGriffinynu

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    • Porcu Peth

      Yeah how dare they be so excited about their job that they want to share every little thing with us.

  • Lucas00
    • PhantomVash808

      What are you talking about the PS4 even launched with a great title Resogun.

    • BLOB

      There will be always same problem.
      People are never satisfied.
      No Matter which platform is.
      Always Bulling..
      Bla Bla Bla. No Games, Bad Graphics,1080p. Some wants 30FPS Some 60FPS.
      Guys you should be thankful DEVS. And hard work they put into Last Gen Titles.
      It’s Sad.
      That’s Human being.

    • Not_true

      PS4 has many great AAA games that gamers love. That is why it’s 3.8 million ahead in sales and growing. Sony’s large number of 1st parties will ensure PS4 has a ton of great AAA exclusives, as many or more than PS3. 1st parties are working on many unannounced PS4 AAA games.

      1st/2nd party studios include Japan Studio, Polyphony Digital, Naughty Dog, SCE Bend, SCE San Diego, SCE Santa Monica, Sucker Punch, Pixel Opus, Evolution Studios, Guerrilla Games, Guerrilla Cambridge, SCE London, Media Molecule, Insomniac, Ready at Dawn, Quantic Dream, etc.

      PS4 AAA games from July-Dec 2014: The Last of Us Remastered, Driveclub, LittleBigPlanet 3, Infamous: First Light, Samurai Warriors 4, Guilty Gear Xrd Sign, Singstar, Sniper Elite III, Diablo III: Ultimate Evil Edition, Madden NFL 15, Metro: Redux, Destiny, NHL 15, FIFA 15, Alien: Isolation, Dragon Age: Inquisition, Middle-earth: Shadow of Mordor, Grand Theft Auto V, NBA 2K15, NBA Live 15, Battlefield: Hardline, Evolve, Just Dance 2015, The Evil Within, Assassin’s Creed Unity, WWE 2K15, Call of Duty: Advanced Warfare, The Crew, Far Cry 4, Lords of the Fallen, Shadow Warrior, Warriors Orochi 3 Ultimate, Sherlock Holmes: Crimes & Punishments, LEGO Batman 3: Beyond Gotham, The Legend of Korra, etc. Plus a ton of indie games.

      PS4 2015 exclusives (announced): Bloodborne, The Order, Ratchet & Clank Remastered, Uncharted 4, Let It Die, Deep Down, etc.

  • Ryan Rath

    Screenshot is kind of dark, but anxious to see what the Unreal 4 engine is capable of. Honestly to this day and it’s now a couple years old, Cryengine 3 is still one of the most beautiful engines. Specifically Crysis 3 in my own personal opinion, arguably has not been beaten yet visually. May not be the greatest of games series, though I did enjoy it for the most part.

    I had high hopes for the upcoming Snow Drop engine in Ubisoft’s new Tom Clancy game: The Division, up until they made their announcement that they are downgrading it for the PC since they intend to keep it uniform across the PS4 and Xbox One’s lower hardware requirements. That is actually pretty frustrating. Don’t get me wrong, I do enjoy my PS4 and I am so incredibly excited about Destiny, Driveclub, Batman: Arkham Origins and others, but a pitcairn based GPU is still no match for PC’s today. Not trying to start a console war here, to each their own preference in gaming, and no matter how you prefer, I think for the PC gamers out there, console ports are still lacking. Titanfall is one of those to name specifically, and now obviously The Division next year.

    Anyway, this could be a pretty successful project. Look at Star Citizen for example. Completely funded by kick start initially and then backed by fan support. Could be a flop, but with the money they’ve raised, I certainly hope not for their sake. I know it’s hard for independent developers to jump into the ring today with so many other AAA games’ studios pumping out titles yearly now. Good luck Dinosaurum!

    • MilkNCheese

      Hopefully this will alleviate our doubts concerning The Division. The following link speaks of an interview with Angry Joe and the developer, on the fear that The Division will be downgraded just as Watchdogs was.

      It doesn’t make me feel any better. We’ll have to wait and see if Ubisoft doesn’t screw it up.

      • Jeff Maxwell

        Don’t listen to them its total tosh. They said PC version had bin upgraded from the E3 2012 a few months before release and look what happened to that… Far Cry 4 is held back right from the start for parity so anything from Ubisoft expect it to look marginally better than consoles from now on. Even my mate who loves his PS4 says the PS4 isn’t that powerful and its not. This gen your getting what you pay for and its not good enough. People bin spoiled by more powerful hardware for cheap price with MS/sony subsidizing but last gen hit them WAY to hard so its doubtful they’ll do it again

  • Why So Serious?

    Love these in progress shots and information, keep em’ coming Giuseppe!

  • Solid Snake

    Its like they just started development. At least wait until you have something that makes us say wow. Before making announcements.