Driveclub Dev: “You’ll Be Surprised” By Motion Controls; No Dynamic Resolution and Aliasing Improvement Confirmed

Yesterday’s videos of the upcoming PS4 exclusive racing game Driveclub impressed many with their visual fidelity and Game Director Paul Rustchynsky took upon himself to give further information on what we can expect from the game.

Interestingly, he mentioned that the game already supports the DualShock 4’s motion controls:

Yep, we already support motion controls. I think you’ll be suprised by it too.

I’m actually quite interested in being surprised here, as I’ve tried motion control for steering in many racing games in the past, and I can easily say that it was terrible. I’m sure Rustchynsky will forgive a degree of skepticism here, at least until I get my hands on the feature.

Looking at the impressive visuals in yesterday’s videos some wondered if the native resolution was going to be dynamic in case of rain in order to help with rendering all those gorgeous raindrops, but Rustchynsky confirmed that no such trick has been used, and the resolution  is still fully native 1080p.

He also confirmed on NeoGAF that in the latest builds since the videos have been filmed much has been improved in the field of anti-aliasing, since the power lines looked a tad on the jaggy side.

Finally, we learn (via the game’s Community Manager Jamie Brayshaw) that the visual glitz of the game doesn’t come thanks to an externally developed engine, but it is indeed proprietary and developed in-house.

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