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My Destiny Beta Impessions – Can We Please Stop Calling Destiny a MMO?

by on July 31, 2014 12:00 PM 54

As the Destiny beta weekend came and went, many players were able to experience the vast and desolate lands of the title, whether for the first time or for second helpings. The Earth and Moon have been explored, exhilarating gun fights came to pass and there were many sexy dance parties to be had.

Most importantly, it seems that plenty of players came together and bonded as they slowly learned to love the world of Destiny.

However, I also noticed a trend that needs to be addressed, one that has served to misled players on the kind of experience Destiny was meant to offer. Bungie has always advertised Destiny as a first-person shooter (FPS) experience with action elements thrown in the mix and has been quite adamant about it not being a MMO experience. In fact, the devs have referred to it themselves as a “shared-world shooter.” However, because certain mechanics do overlap (which was an absolutely intentional design choice), many players seem to be judging the title as a MMO shooter.

Let’s clear this up: Destiny is not a MMO and to continue to compare it to such adds on expectations that this title could never hope to live up to. In order to clear up this misunderstanding, let us delve into Destiny‘s many gameplay features.

Destiny new screens 01

In Destiny, you’re character is newly revived by one of the avatars of the Traveler, called a Ghost. After escaping from a Fallen stronghold you’re taken to the Tower, which is humanity’s last great city and fucntions as the game’s hub world. Using the concept of a hub world, as well as having the game completely online, was done as a way to create a sense of community and alliance between the player — in other words, to stimulate the feeling that does come from a MMO experience in order to attract players that would normally skip over a FPS title.

However, it’s imperative that we consider how close this title is to an actual MMO experience, or even to a open world first person shooter such as the Borderlands series. In those two examples, the player conducts missions that are pertinent to forwarding the plot, but they are also free to explore a vast and living world as they please. Conversely, Destiny‘s experience (much like plenty of other FPS) encourages players to stay on the rails — even Ghost will bark at you to keep moving at times. There are also plenty of invisible walls strewn about, making any independent exploration on your part limited at best.

Although Destiny does have a few choice worlds to explore (Earth, Moon, Venus, Mars and possibly Jupiter), each world will only have one explorable area as confirmed by Bungie community manager David “DeeJ” Dague (skip to about 1:49:30). In fact, his exact words during the livestream was “We’ve revealed everything you’re going to explore in the first version of the game.” For those that insist Destiny will have additional areas to explore within each world, this is a rude awakening.

triggerfinger

Referring to the hub world community, it’s the only place (other than the Crucible) that you actually get a sense of comradery. Even though it’s absolutely possible to co-op with others during missions, that rarely seems to actually happen. Just as in a FPS, you’re pretty much alone and forced to battle entire hordes without aid.

It goes without saying that in most MMOs, one of the best features is the fact that other players constantly interact and even help each other in and out of battle. Even in titles like Borderlands, the instant drop-in co-op style is closer to this sort of meaningful interaction. The most I’ve gotten was a few players scattered around, occasionally phasing in and out. Needless to say, that would never happen in a MMO.

And while there was a mission that forced players to work together, there seems to be a severe lack of cohesion further exacerbated by a lack of an open world chat (a standard feature in any MMO). You simply shoot things next to each other and then part ways — no interaction and no attachments to your fellow fighters.

These points may be delved into once Destiny releases, but being that the beta community was so vast (4.6 million players vast) and yet the game barely had anyone in the maps, I doubt this would be magically fixed by release day.

Environment_Screenshot_1

Looking at enemy types, non-enemy entities on the field map and how that contributes to a living, breathing world in reference to Destiny can help paint a clearer picture of its true genre. In the beta, participants battled against the Fallen — which consisted of a few foe types — and nothing else. Other titles such as Borderlands and even Halo boosts many different enemy types; MMOs having by far the largest selection of foes to face.

There’s also the fact that there are no non-enemy units to speak off, which creates a rather un-MMO like world. Meanwhile, many MMOs feature non-aggressive monsters, NPCs wandering around, and a variety of wildlife littering the fields. While these particular points may sound nitpicky, it all contributes to a living and immersive landscape that interacts with the player. If Destiny is supposedly an MMO, then it must offer this kind of experience in its gameplay, which it doesn’t in the least.

The beta was scant of any other mechanics that resembled MMO content, such as dungeons and raids. For example, an area such as the Moon in the beta could hardly count as an instance dungeon since it played exactly like normal field missions. Instance dungeons provide MMO players with a very different experience from normal play but the Moon section literally plays just as any other mission in the game.

Environment_Screenshot_2

Strikes, which is the game’s version of “raids,” don’t truly represent an actual raid. In a MMO, raids normally require careful planning and party makeups depending on class needs, something Destiny really has no well-developed interface for. The raid boss may be difficult and require many characters to take it down but if everyone is simply just shooting the enemy without any sort of cohesion, then it hardly fits the bill.

Furthermore, it has been recently announced that Destiny‘s version of raids will not allow for online matchmaking between strangers. In other words, only friends can team together for longer missions, which is a limit that MMOs would never place, since it’s not always possible to gather proper party diversity from friends alone or simply that friends may not be available when you need them.

Fire Teams don’t count as guilds either. Fire Teams are groups that allows players to use lobbies to coordinate before a Strike. Now allow me to ask: since when has an MMO ever used lobbies? Open world chat is always the preferred method of communication in that genre, and it’s literally available anywhere. Conversely, FPS titles use lobbies to allow teams to chat before online missions. In other words, Strikes are merely a type of multiplayer, nothing more.

Furthermore, there’s absolutely nothing else to do other than shoot enemies in side missions; no in-depth crafting, no side quests with unique objectives, no economy to speak of, etc. That sort of content would be readily available in any MMO but is sorely lacking in Destiny. Crafting could possibly get more depth in future expansions since the framework is there, but right now it’s a completely bare bones mechanic.

Destiny (20)

Even the Crucible, which on the surface seems like a co-op PvP mode, is just a multiplayer team-based mode. It’s certainly not a bad thing in the least but it’s much closer to your standard team-based multiplayer found in nearly any FPS. However, it’s worth noting Bungie has definitely worked to make the Crucible more accessible and appealing to both MMO and FPS players, most likely contributing to the false attribution.

We must also consider that at present there are only 32 story missions and 23 Strike missions, which is far below the amount that most MMOs receive (usually between 50 to well over 100 story and side missions at launch). Not to mention the fact that the PS3 and PS4 versions will have unique missions and content inaccessible to other versions; this kind of “exclusive content” is unheard of in any MMO as developers want all players to have the same experience, regardless of platform.

I’m aware that the content I discussed might be delivered in later DLC packs, which would be excellent, but what worries me is the rumor that there will be no free patches. An MMO updates content on a massive scale with no charge by use of patches; even free-to-play titles do this. However, Bungie has already announced DLC that will include expansions to the game’s content. This means that most likely only stability issues and the like will receive updates, while any new content will probably be paid for.

Crucible_Screenshot_6

Bungie combined elements of several gaming genres mainly as a bid to attract a much wider audience. MMO players who would normally never play an FPS were able to identify with the hub world and online community, FPS players can bypass those features and dive straight into the familiar missions and Crucible, and novices to both genres can experience something brand new altogether.

Despite all this Destiny is still a FPS through and through, which is made apparent by the core of each feature and mode, as well as by Bungie’s own admissions. Players ignoring the evidence and the wishes of the very developers while prematurely applying labels do nothing but foster disappointment, disappointment already felt by many who came expecting an experience Bungie never promised in the first place.

Join the Discussion

  • Rickowned
  • Jeff Maxwell

    well while its not an MMO its definition of a shooter isn’t straight up either, it combines levels (sure cod and BF have levels and unlocks) but you buy new gear can dismantle stuff craft stuff from the cryptographic stuff whatever it is that needs be deciphered etc, in the tower is like being in an MMO city where players can be there and can interact with them I think (couldn’t figure it out but sure you can) but then you can go do a mission solo then couple random players pop in but then you get split up during the darkness even when hitting that point at the same time, well unless your maybe grouped so I don’t get that its a mixture of different genres thrown together…. I think its got a major identity crisis personally. But its ok, its not bad but not particularly amazing either

    • Allisa James

      That’s a pretty good assessment actually. It may a FPS at the core but it combines so many elements that becomes it’s own thing. I wouldn’t call that thing a MMO though (not saying you did either).

      • Jeff Maxwell

        The Tower section is ripped out of an MMO, different vendors for armor, weapons, vault, mailbox, trainers, Arena guys (crucible), class trainers, can see other players add em to friends etc then you branch out and its more solo small group thing, but then I saw a hard mode section for 5-6 people in old russia… that’s like going into a dungeon. I think either bungie are lying about the direction it maybe inadvertently took or there just oblivious to the fact

  • MTM2

    I liked Destiny but I’m left disappointed from what I was expecting – although I feel that’s the game falling victim to hype.

    A solid 8.5/10 game if ever I saw, which is still a damn good score.

    • Jeff Maxwell

      its not 8.5 id say more of a 7

    • Allisa James

      I could understand how you feel Destiny, I kinda felt the same way too. It’s a good game but people definitely hyped it up too much.

    • Tmfwang

      I would say 11/10

    • Jewy McJew

      I feel the same way, but for some reason I really want to play more!!

      I have a half-finished wolfenstein just sitting on my PS4 but no… I crave Destiny’s combat and art style. I really hated Destiny’s twitch based multi-player though… I need the slow Gears of War style pacing really soon!!!! (The Order Multiplayer perhaps?)

    • starscream1180

      you just rated a beta …. :::::facepalm::::

      • MTM2

        No I gave my impressions based on the Beta and how I felt about what I had experienced so far.

        Nothing the author of this very article hasn’t done nor anybody else that’s written an article on the Destiny Beta.

    • sophi444

      I just got paid $7500 working off my computer this month. And if you think that’s cool, my friend has twin toddlers and made over $8k her first month. It feels so good making so much money when other people have to work for so much less. This is what I do,

      .➜➜➜➜➜➜➜ PAYRAP.COM

    • Vious

      ……um, 8.5 isn’t a solid number……

      • MTM2

        No, it’s a liquid number, it turns to a gas number if you heat it above 100 degrees.

        • Vious

          why don’t you heat it up to 100.5 degrees and see what it becomes?

          • Jecht_Sin

            Simple: a warmer gas number. What else? :p

    • Sexy Mcgee

      It’s not just the hype. It’s what it was sold as. There was an article a while back by a developer that stated that it’s dangerous to let the consumer use his imagination too much about what your game is going to be like as that will ultimately lead to disappointment.

      Destiny suffers deeply from this. A lot of people imagined Destiny to be something like No Man’s Sky, a lot imagined it to be like Borderlands, but it ended up being something even less than Warframe.

      Destiny’s campaign is a solid grinding FPS that’s entirely carried by beautiful visuals and the OCD need to get better equipment and watch your characters numbers go up. As for the game mechanics themselves and design it’s actually nothing special. Beyond that the game doesn’t even have a personality.

      In fact, take away the grinding, add a few marginally interesting characters, a slightly more compelling story and you’ve got Halo. And let’s be honest, Halo’s campaign’s were never that great. The original had the novelty of large battlefields and vehicles but once that wore of you were left with something kind of bland.

      Destiny is so much of a Halo that the multiplayer is pretty much Halo 5. To the point that it’s odd how much it plays more like if Halo 4 wasn’t a pile of turds than it plays like Halo 3. That’s what Destiny is it’s Halo with some character progression on a Sony platform.

      • Allisa James

        I think you just completely hit the nail on the head with this. That’s exactly the issue with Destiny. Bungie wanted the hype to carry so they didn’t tame media and consumer opinion and it led to misunderstandings and disappointment.

  • starscream1180

    had an amazing time with the game it has its pros n cons but its mostly nit picky little crap … overall the game will be a great ol’ time. #teamtitan

  • Haytham

    yeah exactly what i was thinking…
    why do people call it an MMO while it’s a 3 people co-op..?

    also i stopped playing the beta after 2 days -_-

  • DeepSleeper

    It’s got raids and endless grinding for gear at the level cap. It’s an MMO in spirit if not style.

  • Craig Sloan

    It’s a online fps and SP fps with minor exploration, weapons and armor loot to be found and customization for your character with 3 different classes to play as. That works for me. It’s neither Halo or A realm reborn.

  • toddraynerart

    Wow, mmo? maybe. Shooter? yeah. Can’t it be both? 8.5 on a beta? ouch! Seriously, what did everyone expect for a Beta? It’s a very well polished shooter, for a beta, looking at you BF hardline and BF4. I had very little if no glitches and/or hiccups. If you did any reading up on the game you would know what to expect and it met my expectations and in some areas exceeded them. It brings meaning and thought to leveling up, not just “oh lookey, I have a new emblem” In Destiny it means something to level up and with that bring choices. Something mmo’s do very well. As far as the size of the game goes, 1 area per planet. Ok with me. What’s with all the whining about this? Grow up, you do know that a disc can only hold so much data, right? And if they add in multiple location per planet, what are they going to add for the next 10 yrs. From what I’ve heard the beta was around 5% of the final game, which is crazy to think. I had a blast with the beta. JS

    • Allisa James

      The article never scored the beta. Unless you’re referring to the comment above. If the latter, that person has the right to rate their personal beta experience because that’s still an experience from the game.

      And the problem with that is unless you solely read from Bungie and no one else, you’d still have those expectations because a lot of large sites also called the game a MMO.

      Also, while area size is not an issue for you, it’s still a valid issue for many people and it doesn’t mean they should “grow up.” Disc size is not as big an issue as you make it, since there are plenty games that have huge worlds with limited disc space — it’s all in what you prioritize.

      I’ve heard that 5% quote too but for the life of me can’t find an official source confirming it.

      • toddraynerart

        8.5 was just a referral to the below comment, no harm intended. I was just amazed that anyone would rate a beta. It’s all good, to each is own. I personally haven’t read anything from Bungie and pretty much knew what to expect. There are plenty of sites out there from great folks who have played the game at shows, and folks who played the alpha, who not only show gameplay but also explain parts of the game. It’s out there and easy to find if people just look.

        Honestly it is mostly a disc size issue, plain and simple. I’ve work on short films, video production and various other video medias and it’s usually about disc size. If it wasn’t an issue than games would be much bigger in scope and levels. I can’t say 100% it is an issue for this game but that is most definitely something they have to consider. And who knows these maps could be huge with lots to explore. The beta was a very small part of the entire game.

        Also what I meant about growing up. Is the fact that a lot of gamers now are always bitchin’ about something. Sure they have the right to, no problem there. But it seems like they have some sort of sense of entitlement. Which we (gamers) are not entitled to anything. The Devs build the best game they can and we need to either enjoy it or not. Sure we have the right to speak our minds as gamers and voice what we do and don’t like. It just seems that too many gamers now are just plain mean about it. “This game sucks” “The gameplay better be good” “The levels are too small” “it’s to similar to this other game” I’m just saying, there is a right and wrong way to voice an opinion. Coming off sounding like a little spoiled, bratty 10yr old is not the right way. If you don’t like it, state it and move on. No one is forcing you to buy this game or the DLC for it. Speak with your wallets. I’ve been a gamer for over 25 yrs and I always speak with my wallet. That’s my 2 cents.

        • Allisa James

          Nah it’s cool, I just want everyone commenting to feel they can express themselves.

          And I can see where you’re coming from in terms of disc space. I wish they had taken away from certain things to add more explorable areas since that’s really important in this kind of game. Hopefully more content will be added later.

          I definitely understand your point. On that front you’re absolutely right–while people can be vocal about things that bother them, I hate it when they still buy that product anyway. It doesn’t matter if you whine about something if you still support it because you’re basically telling the maker that it’s actually okay. You really have to speak with your wallet as well as your mouth to get your point across.

  • Vrasku

    yeh its a MMO bungie. i was hyped for when they anounced the game..but that is like 2 years ago and before the beta my hype level was at zero.

    when i played titan and warlock to 8 in beta > oh yeah this awesome fun to play..i wanna buy this!

    after beta was over and i started to see its “flaws” > oh no this will be a DLC nightmare where i have to pay for every little piece of new content,oh what only 1 big area per PLANET!!!!, only 32 story missions!?!! and the missions design itself is the biggest flaw for me because its too repetetive: protect this,kill that,collect those and stuff like that.

    i really wanna wait for the GOTY version aka “all dlc included” version.

    anyways..the beta was alot of fun and i can look past some flaws easily..i think i wanna wait a month or two before i buy it..or even longer.

    • Allisa James

      Perfectly rational gripes. I’m worried about long-term content and how that will be delivered. And missions get very repetitive very quickly.

  • futurepixels

    The friends-only strikes/raids a pretty crazy idea. I need to have 6 friends online who not only want to play the same game at that time, but want to do the same thing? It’s possible, but it’s going to be annoying. Especially when they say that having 6 people is crucial to success.

    The other weird side of this is that there are only 75 people allowed in a clan. There is a weird contrast of limitations here.

    • Allisa James

      Makes no sense to me either. Like, what if your friends have really different schedules due to work, school and such? You have to coordinate like weeks in advance? A match-up system would have been amazing for strikes and it would have fostered a closer community.

  • Ominous Prime

    Destiny was shown as a world to explore. The hype machine was all about discovery in Destiny. Playing the beta, you then discover that the hype was misleading. Those RPG elements such as character building and exploration aren’t really prevalent. You enter a large map that is enclosed and your missions retread over. The game is fun for those that enjoy an FPS, but it seems Destiny’s marketing was about bringing in those that don’t typically play FPS titles. That could very well leave many disappointed that fell for the marketing. Many games journalists have labeled Destiny an MMO styled FPS.

    Regardless, one thing that’s missing that should be there is the people. There needs to be non-combatants to show who the Guardians are fighting for. There needs to be a face of humanity (or the other races) that gives the player the sense of what is actually happening. Are the people suffering? Are the hopeful? What do they think of the Guardians? What do they know of the darkness? These potential NPCs could flesh out the world for those that care to know within the game world. It would add some needed immersion as well.

    To add to what is missing, there should be some sort of wildlife in the world. You don’t necessarily need to shoot at them, but it will show what has happened to Earth, Venus, and Mars. If there is not any wildlife, what are the people eating? Little things like this might be nitpicky, but I think with all the detail that Bungie put into creating this world, they left out some things that create immersion.

    • Allisa James

      That’s actually a really good idea and something definitely missing from the experience. You’re supposed to be a Guardian — humanity’s last hope — but then how DOES humanity view things. How divided are they in opinions? Or do they even know about the Guardians?

      And wildlife would really help liven up the world as well. There has to be something other than Fallen living on Earth since Fallen only attack humans from what I’ve gathered.

      • Ominous Prime

        I want Destiny to be the best that it can be. Fleshing out the world may make up for some of the short comings in the story’s narrative. Being able to perhaps see news reports when running around the tower to let us know about the morale of the people we’re protecting. I would love to be able to walk around the lower city to see the conditions that the non-combatants are living in. Perhaps walking around could unlock some side missions such as: rescue missing people, fetch quests (not too many of those), or discovering new sources of resources for food and water.

        I hope some of these ideas are added in the future as they’re not likely to be there at launch.

        • Allisa James

          Yeah, those would be excellent ideas for future expansions. Here’s hoping it will be in patch form and not paid DLC.

  • Alkaporty

    I was looking forward that game, wanted to buy it day one, but with the really short missions and always having to load the Tower, the beta left me with a bitter taste. I really liked the Devil’s lair mission though, it was fun and long (though it wasn’t because of the map, mainly because the bosses were freaking unbeatable). Wish that mission would be long map with more variations in the objectives, I was expecting the missions to be more like levels in Halo, shorter of course, but not that short.

    Still looking forward to it, but my hype was maybe just too big, as a fan of Bungie’s Halo :/

    • Allisa James

      That’s true. I felt the missions in Destiny didn’t really even stand up to Halo’s, which is very odd. More variety would have been great.

  • WhyYouGottaHate

    3 ppl coop
    And 6v6 mp

    Not an mmo

  • Gamrt@g

    its an mmo get over it!!!

  • Evan Contreras

    Can we please start calling Destiny an mmo instead of trying to say it isn’t.
    Lets compare to guild wars 2 and Wow!

    Quests

    To get a quest you walk up to a ! mark character they give you some dialog and send you on a simple task. Mmos are known for incredibly simple quests like kill x, collect x, find object, use object, kill target, and others.

    Destiny you walk up to a beacon it gives you some dialog and sends you on an incredibly simple task with only 5 variations. Kill x, collect x, scan location, scan object, and kill target. They are endlessly repeatable and keep re-spawning at the same beacons. This is an area where modern mmos are moving on from which makes destiny feel like WoW from 5 years ago.

    Dynamic Events

    Guild wars 2s dynamic events can either be stand alone or part of a multi part chain. Simply killing a powerful enemy or taking an outpost can cause additional dynamic events to start happening. You could conquer an outpost which leads to , defending it, counter attacking the near by enemy stronghold, killing its guards, then killing its leader. There are many more variations!

    Destiny the dynamic events so far have little story reason to be there and don’t have any connecting chains. They are also extremely rare and limited in number in the maps we’ve played on so far. In essence they feel lacking in every way and are years behind the standard Guild wars 2 set.

    Dungeons/Strike

    A small team of players attack a enemy location fighting through different objectives. It could be waves of enemies, puzzles, bosses, or all of the above.

    If we look at Guild wars 2 the dungeons each have multiple paths. Each path has powerful enemies, some mini bosses, and several powerful bosses. It also happens in a location that is completely new and not reused out of the normal questing zone. You can do a simple match making system to get a small group together.

    In destiny the strike contained several powerful foot soldiers, the tank, and 1 boss(the hard version in the alpha had many more veteran enemies like a normal mmo dungeon). The location was reused taken straight out of the normal questing zone. With a standard match making system throwing together a small group without much trouble. It was small in comparison to mmo dungeons with very few actual boss encounters and from the leaked information going to be extremely limited in number compared to the 30+ in Guild wars 2 if you count all the unique paths. Unless strikes get much larger they are years behind even original wow dungeons from 10 years ago.

    Questing Zone/ Explorable zones

    Comparing Guild Wars 2 and Destiny here is not favorable to Destiny
    Queensdale vs Old Russia
    Guild wars 2 has over a dozen story missions compared to 6
    easily 10x the quest variation
    easily 10x the number of dynamic events
    3 Cities and 4 outposts vs 0 and 0
    2 enemy fortified bases vs 0
    1 dungeon(10 bosses 4 paths) vs 1 strike (1 boss 1 path)
    1 jumping puzzle vs 0
    both of tons of chests

    Guild wars 2 also has 27 questing zones compared to Destiny’s rumored 4 which makes Destiny an incredibly tiny game!

    PVP

    Its standard in mmos to have a separate battlegrounds section you must join. This doesn’t take place in the normal game world and teleports you to battleground maps where it builds your team and pits you against a team of enemies. These have several game modes and depending on the game or mode will use your characters gear from the regular game. They have vendors that sell gear that requires specific PVP currency in the hub cities. The only difference for Destiny is you must go to orbit before you can jump into the PVP que.

    Raid

    We can’t really compare yet because we haven’t gotten a taste of it yet. But Guild wars 2s end game content which is a 5 man raid that continually gets harder each difficulty you beat does use a matchmaking system if you don’t have friends online. It keeps track of what difficulty you have beaten so you know what group you should be looking for. As for wow it now has a Raid matchmaking system for its much larger than Destiny raids. As mmos advance this is another place Destiny is years behind the curve.

    Main hub city

    Yeah I’ve lost track of how many big cities wow has and Guild wars has 6 huge main cities… and the tower from Destiny is just pathetically small in comparison to any one of them. These locations contain all the weapon/armor vendors and all the places to purchase gear with the multiple in game currencies.

    • Shatotto

      All those examples are examples of RPG’s, not MMO examples. Not surprised you are so ignorant when you mention WoW, Aion, and GW2 as your MMO examples. People that play those games are casuals.

  • Suzaku Kururugi

    This will be my first mmo :)

  • Reign SUPREEM

    I for one knew not to look at this game as an MMO since I followed this game since it was first announced and read Bungie confirming this is not an MMO time and time again. So while other Media outlets were basically calling this an MMO in their articles misleading a lot of people into believing that’s what it was which is why some are disappointed in the game. Meanwhile I was reading everything possible describing this game as an open world shooter that came straight from the devs themselves. Which is why my hype and expectations for this game is still deservingly high especially after playing both the Alpha and Beta that met my reasonable expectations. This game is going to be great and I can’t wait for September to come.

    • Allisa James

      Yeah media definitely had a big role in that misunderstanding. I don’t understand the point of attributing a genre to a game that, at the time, they didn’t even play yet. Especially when the company itself says it’s not a certain genre.

      And that’s good, we really have to be careful to have reasonable expectations for new games and what they’ll offer. I’m glad you still enjoyed Destiny!

  • Nordu

    Lets just cut the MM and call it an ORPG.

    • Vious

      i’ll just go ahead and call it G-PROMM

  • Faafeu Kapeneta

    from what people have experienced on the BETA, it doesn’t sound convincing as I was planning to get the PS4 Destiny bundle. I’ll go with the Driveclub bundle instead.

  • Cassive

    You spelled impressions wrong in the title it says “impessions”

    • Vious

      heheh and no body else noticed

      • Cassive

        I know, that’s weird, it was the very 1st thing I noticed, I think it’s my spelling and gramma OCD kicking in LOL

  • MnFnGamer

    To be honest I just trolled people the whole beta I wish I would of took it more serious, but I’m getting this game, but I need the division first so bungie will have to wait for me

  • Dreamcasting

    It’s gonna be an awesome MMO!!!

  • SuperRob1

    So much misinformation here, I don’t know where to begin. First, there will be more explorable areas. Parts of the Cosmodrome (the explorable area on Earth) were walled off, but clearly could be explored beyond that. Why? Because in Explore mode, you’re going to be able to explore places where some of the missions go, and we haven’t seen all of the missions on Earth yet. It’s ONE massive explorable area, so that part was right, but Deej was being a little cagey with his answer.

    Second, the game’s “Strike” missions are not raids. Those are called “Nightfall” missions, and we didn’t get to see those in the beta.

    There IS “crafting.” It’s a far more simplified version than you would find in an MMO (more like separate currencies, really), but it’s been confirmed to be there. There will be weapons and armor you can only “purchase” once you have enough of a certain type of thing, like weapon parts, wire, etc. If you explored the beta enough, you’d start picking up some of these items, but the things you could use them towards were not available yet. It’s not true crafting since you don’t have to find or learn recipes, or spend time sitting in one place, but that works better for an action game anyway.

    There are also guilds. You have to go to Bungie.net or use the mobile app to create one and invite people.

    There’s more I could nitpick, but if other people are like Allisa and made snap judgements based on their limited exposure to the game and missed some of the nuances, I think they’re going to be pretty surprised when the final game is released.

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