The last of Us Remastered launched on PS4 and was met by cries of joy and almost universal praise, but the multiplayer experience has been a rather bumpy ride for many, affected by extremely long matchmaking times in multiplayer.
Today the game received another
patch live update, numbered 1.01.012, as announced by Multiplayer Designer Quentin Cobb on the PlayStation forums, even if he stressed on the fact that it’s not yet a full fix:
We’ve just pushed a live update that should improve matchmaking times. While this is a not a full fix, our update should hopefully reduce matchmaking times. We are still working on a patch which should dramatically improve matchmaking times and we’ll get into more detail about that a bit later. Also, in this live update is a fix to the Flamethrower damage. The PS4 Flamethrower should now output damage at the same speed as the PS3 Flamethrower.
Please back out of Factions and re-enter and you should be on version 1.01.012. Also, if you could describe your matchmaking times here it would greatly help us determine how our changes are doing. Thank you!
Earlier today Cobb went into more detail on the future patch that should finally fix the issue for good, explaining that the solution isn’t simple and the good folks at Naughty Dog are rewriting some very complex code from scratch in order to finally squash the hated bug.
Our programmers are working extremely hard on a patch that should help with matchmaking times significantly. This is not a simple fix or something that can be fixed through a live update. They are completely re-writing some very complex code that has to be implemented into a patch which takes time to test and go through submission. We are working as fast as possible to get this patch out to you guys so I want to thank you all ahead of time for being patient. I’ll update you guys as soon as I learn about a timeline for release. Thanks.
Cobb finally mentioned that the fact that the flamethrower uses fuel during special executions is another bug, and is into the list of issues to be fixed in a future patch.
Update: The live update (which means it’s server side and doesn’t require the download of a patch) was initially named a “patch” in this article. That mistake has now been fixed.