Featured, Gamescom 2014, Interviews, PC, PS3, PS4, Xbox One

Final Fantasy XIV’s Naoki Yoshida Interview: Expansion, Xbox One Version, DirectX 11 Client and Much More

by on August 15, 2014 4:37 PM 17

When you think about Final Fantasy XIV: A Realm Reborn, especially if you are a  veteran of the game, it’s difficult not to think about Producer and Director Naoki Yoshida. His leadership contributed to creating one of the most epic success stories of the history of the MMORPG genre, with a completely failed game reborn into one of the leaders on the market, and his regular appearances in the Letter from the Prododucer Live broadcasts made him definitely popular between the fans of Square Enix’s MMORPG.

Yesterday at Gamescom I had a chance to sit with Yoshida-san and team up with two other journalists to ask him quite a few questions about the present and the future of the game, thanks to the translation by Senior Community Manager Saori Hill.

You can enjoy the recording of the interview below, for over 50 minutes of Yoshi-P unleashed.

Join the Discussion

  • PrinceHeir

    Amazing translator :)

    She really gives out the small details unlike some translators i’ve seen where they only go straight to the point without mentioning these kind of small details.

    Thanks for the video and translation Saori Hill!!!

    • Nordu

      Her japanese seems very good imo, when i’m typing in the comments down here and she is talking japanese it sounds like a japanese lady. (assuming she’s not japanese :o)

      • PrinceHeir

        She’s is Japanese though. Saori is her name, and i’m guessing she spent quite some time in the UK or EU either by work or college since she has this English Accent, while still remaining her Japanese one.

        Pretty awesome and i wish i studied Japanese in High School instead of College right now “-__-

    • bradpeater757

      Six months ago I lost my job and after that I was fortunate enough to stumble upon a great website whi ch literally saved me. I started working for them online and in a short time after I’ve started averaging 15k a month… The best thing was that cause I am not that computer savvy all I needed was some basic typing skills and internet access to start… This is where to start————————-onlinejob.com..,..,,.,.,.

  • Matt Berial

    Awesome. I need to re-new my sub, loving the game.

  • Vulcan Spectre

    A reminder to anyone who plays FFXIV:ARR but is currently taking a break from it, next week through to mid September will be your final chance to get either Lighting’s outfit, hairstyle and weapon or Snow’s outfit, Bandana/Hairstyle and unique weaponry. Don’t miss out!

    • Morzy

      Thanks!! i’ll pass this info on to my fellow Eorzeans!!!

      • Vulcan Spectre

        You might already know but from the 12th lasting for a month Eorzea will be celebrating its one year anniversary since ARR’s Launch, a lot of events will be going on and a few old events will be returning! I’ll edit this post in a second with the schedule for you :)

    • http://www.facebook.com/nunnybunny33 nunley33

      Thanks i missed that when it first came out but now i’m back in so i’ll be happy this is back

    • Nordu

      Dang, I am surprised they are still doing that event haven’t played in a few months but thought they were done with the event before I left.

      • Vulcan Spectre

        Yeah it’s come and gone about 3 times now and each time it lasts about 2 weeks before ending, this is supposedly the final time that we will get to see it but I wager it’ll return next year for the Two Year Anniversary as well.

    • Budgiecat

      haha no thanks..

      • Vulcan Spectre

        Luckily for you my comment was aimed at the people who are interested in the game. Tell me, why did you even click this article?

  • Aza’Rion Destinova

    3.0 is coming sooner than we think hmm. I think around 9 1/2 months. 3 months after 2.5.

  • Derek

    Why nothing about changing classes in a duty?

  • Christopher McNair

    Square should take the hint and port DQ X to another platform.

  • Nicholas Perry

    I wish I could ask him if they could please implement better Anti Aliasing. This is all the more important considering when DX11 happens, the ability to use hardware AA like SGSSAA will be limited to DX9 only. And that FXAA really doesn’t really cut it. Downsampling isn’t a viable option because UI scale is still only limited to 140% and many elements that aren’t scalable still end up being too small and the UI itself loses it’s crispness because it’s being smoothed.

    1.0 had a form of SSAA built in(In the form of a rendering scale that was worded poorly in Engrish; it could be used to sub-sample the rendering resolution or super sample it. Sub-sampling example http://i.minus.com/imHBuuc3P5Shy.jpg ) , in addition to MSAA. MSAA however isn’t good enough either as it only handles Geometry.

    What I would ultimately ask is to build in a SSAA mode that also uses SMAA or FXAA, selectable by the user, that lets the user also select the re-sampling filter to be used (Bilinear,Lanczos,Bicubic,Nearest Neighbor,etc), the target rendering resolution or fixed ratio (IE: choosing 3200×1800 on a 1080p monitor, is not an even fixed ratio, but is still a perfect 16:9 resolution. 3264×1836 however, is a fixed and even 1.7 x 1.7 ratio of 1920×1080) as well the sampling pattern (IE: Ordered-Grid,Sparse-Grid,Jittered-Grid,Rotated-Grid,random,etc)

    Considering the extremely large of user selectable options, this shouldn’t be too much to ask nor too difficult. And would go a long way in adding some amount of flexibility for each user’s specific situation as well future proofing to always ensure the game looks as good as every little piece of individually crafted art placed into the game world deserves to be.

    And it wouldn’t be the first game to use such a solution, though my solution above is far more flexible than any other seen thus far. (Ex: Sleeping Dogs, Metro Last Light,Battlefield 4,Serious Sam 3,etc) And is partially based upon GeDoSaTo.

    I really cannot overstate enough how amazing this game looks with good AA, it just needs a solution available to EVERYONE.

    Ex screenshot with good Anti-Aliasing http://i.minus.com/iOS9wgWgEWEcp.png , this is 4xSGSSAA at 1366×768 at a variable 40-60FPS on a GTX 570 with a few settings turned down in order to stay well above 30FPS on an older GPU. The performance hit is very high though. I am just thankful I also have a 768p TV, otherwise would be unable to use decent AA on a 1080p set with this GPU.

    Excellent interview though! The above is ultimately the only thing I would ever ask. They’ve handled almost everything else so far, extremely well! I am very much enjoying the game!

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