Final Fantasy XIV: A Realm Reborn – Lots of New Information Shared in Latest Live Broadcast

on August 23, 2014 2:05 AM

Square Enix just concluded the broadcast of the 17th Final Fantasy XIV: A Realm Reborn Letter from the Producer Live, and it was a special occasion as it was part of the celebrations for the game’s 1st anniversary.

As usual Producer and Director Naoki Yoshida answered questions from players and fans relayed by community manager Toshio Murouchi, and below you can read a recap of the information provided (and see the yummy anniversary sent by Sony Computer Entertainment):

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  • More field content will be designed for people to do while waiting for instances to pop.
  • There will be more content created for the endgame for all kinds of players, including casual gamers.
  • While Ninja will be implemented as a job with patch 2.4, there won’t be much in terms of Japanese-style elements outside of the job itself. There will be a limited amount, though, at least at the beginning. Ninja in the game, while inspired by Japanese culture, won’t be like historical Ninja.
  • Shiva will appear in patch 2.4. More details about the upcoming patch could be dropped during the rest of the 14-hour broadcast program today.
  • The title of the first expansion pack has already been decided, but it’s a secret for now. The plans for additional monsters, FATEs and quests are already in place, and the dungeons are being checked, but more details will come at the Fan Festival. The artwork is already being worked on as well.
  • More achievement rewards for commendations will come in patch 2.38 or 2.4.
  • The Binding Coil of Bahamut will end with 2.4, and other endgame content will be implemented after that, but the older dungeons will still be available.
  • In  patch 2.4 there will be new turns for the Coil of Bahamut, and the Second Coil will be available via the duty finder in both normal and savage modes.
  • The team is looking for alternatives to the weekly limitation for the Coil of Bahamut.
  • More crossover events with Square Enix games could come in the future.
  • Tickets for the Fan Festivals are all sold out.
  • Square Enix would like to release a new soundtrack by the launch of 3.0 (the expansion).
  • Triple Triad and Chocobo races will be implemented in the Gold Saucer. There will also be a basketball-style shooting game and an active event. You’ll find in-game collectible cards, for instance one for Minfilia.
  • An Ultima Weapon Extreme fight might come. There are members of the team that would like to implement it. It’s not a given due to the tight schedule for new content.
  • More PvP content will be added gradually, initially focusing on Frontlines. Content for the Wolves’ Den will come later once more people are intrigued by PvP, in order to make it more competitive. While Final Fantasy isn’t exactly a PvP-oriented series, the team wants to create a pleasant PvP experience for the fans.
  • Ninja is the last job which will be introduced before the expansion, no details can be given about what will come after.
  • Blue Mage would be interesting to implement, especially due to way they would learn their abilities from the enemies. That said, it would be difficult to balance for party play, so it’ll require a lot of careful planning if it’ll ever be implemented in the future.
  • Some random events might be added to dungeons, but it probably won’t be elite marks, because people would just reset the dungeons until something spawns.
  • Changing the summoner job to be more of a pet class would require a lot more player skill, so it’s hard to find the right balance.
  • The expansion will not bring any changes to the class/job system of the game. Some elements might be added, but the system won’t be radically changed.  There will be an increase to the level cap.
  • 2.38 will be released within the next month, and will include the next level of the Zodiac weapons.
  • The stats of the Zodiac weapons won’t be reset with further levels.
  • A new census will come this year at Tokyo Game Show.
  • There are plans to make ingredients for some cosmetic pieces of crafted gear like the swimsuits more common, so that the prices aren’t as inflated as they are now.
  • The team has been avoiding to rely too much on FATE for new content lately. They can’t promise that there won’t be more events relying on FATE, but they’re taking feedback in consideration.
  • The development team considered field dungeons, but it would be hard to balance the number of players in that kind of open content. Yet, Yoshida-san would like to try and implement them in some way.
  • The rendering aspects of the DirectX 11 clients are complete. Now the team is looking at new expressions that can be implemented with DirectX 11.
  • More purchasable land and personal housing will come with 2.38. The team will continue to look into adding new land even after 2.38.
  • The issue that causes S rank hunt marks to disappear when there are too many people around them will be solved with the next patch.
  • Square Enix is still in the process to decide if it’d make sense, business-wise, to release a Mac version. The game runs on mac already internally, even if there are still bugs.
  • There are no plans to use the PS4’s second screen feature to input text for the moment, but it could be looked at for the future.
  • A new seasonal event named “The Raising” will begin on August 27th.

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  • The schedule for Tokyo Game Show events has been announced (See below).

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  • A new FATE live event in Fukuoka will happen in late November (the “late July” translation in the slide below is obviously a mistake).

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