Fullbright Confirms Gone Home “Not Actively in Development for Consoles Any Longer,” Studio’s Focus Shifts to Tacoma

Following its release and critical acclaim in 2013, Fullbright’s Gone Home, a first-person exploration title that was noted for its exceptionally-told story and emotional narrative, was rumored over the last year that the game would be ported from PC to additional consoles, though new details confirm that the developers may have shifted their focus elsewhere and this may no longer be the case.

Speaking in an interview at this week’s GDC, developer Steve Gaynor of Fullbright confirmed that development of Gone Home to other consoles is no longer an active project for the time being, with details hinting that issues with the studio’s parent company, Majeco, alongside a partnership with independent publisher Midnight City may be the reasons behind the game’s stalled progress on consoles.

In the interview, Gaynor detailed that with delays and various internal changes with Majesco, Fullbright confirmed that “Gone Home for console is not actively in development any longer,” and that the deal with Majesco “has sadly come to an end,” confirming in a short term sense that the game will not be coming to consoles, though not dismissing a longterm solution to porting it elsewhere.

Though the studio may still be looking to port the game to consoles in the future, currently Gaynor and the team at Fullbright have their attention focused on their upcoming title Tacoma, a new exploration title set in the confines of a space station that will release in 2016, after being revealed at last December’s The Game Awards.

Gone Home is currently available on PC, Mac, and Linux.

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