During a lecture held in Paris at the Cité des Sciences et de l’Industrie, which DualShockers attended, Remedy Entertainment Creative Director Shared prototype footage of Quantum Break, dated mostly from 2012, showing off how much the game has evolved.
Lake himself mentioned that the video mixes different prototypes. Remedy started out the development of Quantum Break with an agreement with Microsoft to create a prototype for the game, and many of the scenes included in the video are from that, made with the goal of exploring and prove the concept.
The library location that can be seen in the prototype footage is actually included in the game, but the final version looks “quite different” from what we can see below. The video also shows the first version of the “junction moments” that are a central part of the game, and the first concept of the time powers.
Lake added that there have been multiple different prototypes for the time powers, in order to try out different things. Developers always hope that the ideas they envision in their mind will look really cool on the screen, but when it’s finally realized there’s always something to learn. It might lead to further development or it might not lead anywhere if it simply doesn’t work.
He concluded by explaining that no one can really say how things will look before a prototype is created, so it’s an essential part of development.
You can watch the video below, from the show’s livestream that was broadcasted during the event.
The Video Game masterclass event in Paris was organized by Jeux Vidéo Magazine and Cité des Sciences.
[On-Location Reporting: Morgane Bouvais]