Microsoft Shares Vision for the Future of Windows and Xbox One Game Development, DirectX 12 and More

Today Microsoft held a panel at Game Developers Conference in San Francisco, Which DualShockers attended. During the panel, Microsoft’s Jason Ronald gave an overview on what the future of game development on Windows and Xbox looks like.

Below you can read a full recap of what was shared, and check out all the slides of the presentation.

  • Windows 10 adoption and engagement is “massive.”
    • Over 200 million active devices.
    • Over four billion hours spent playing PC games on Windows 10.
    • 6.6 million hours spent streaming Xbox One games to Windows 10.
    • Paid transactions doubled, while revenue per device multiplied by 4.5 times.
  • Xbox live active users are now over 48 million.
  • DirectX 12 is helping to “push the limits of visual quality and performance” on Xbox One, thanks to the collaboration of early adopters among developers.
  • The goal of the Universal Windows Platform is to make it easier for developers to to make their games where their players want to play.
  • If developers want to make games only for the console, Microsoft will continue to support that.
  • Moving forward, Universal Windows Platforms will support devices that haven’t even been released yet, like Internet of Things devices, HoloLens and more.
  • Rise of the Tomb Raider and Gears of War Ultimate Edition are the first wave of Universal Windows Platform titles. Ori and the Blind Forest: Definitive Edition and Quantum Break are considered the second wave, alongside many more in currently active development.
  • Microsoft is “fully committed” to making Universal Windows Platform the “greates platform for game developers.”
  • The API surface area for game scenarios has been expanded to make sure that game developers don’t have to do “unnatural things to take advantage of the platform.”
  • The packaging and ingestion process for triple-A games has been improved, since there are very different problems in shipping a 50 megabytes smartphone app and a AAA title that weighs 80 gigabytes. Microsoft has spent a lot of effort in improving that experience.
  • Microsoft continues to work with middleware providers to give developers all the tools and support they need when they work on Windows.
  • The company is listening to feedback from developers and gamers, and and it directly influences the roadmap for improvement.
  • The ability to disable V-sync will be implemented later this year, alongside support for G-Sync and freesync. Those features are being tested right now by Microsoft’s first party studios.
  • UWP app support will be implemented on Xbox One in summer 2016. Developers that are writing an UWP app on Windows 10 today can be confident that it will run on Xbox One. The vast majority of the code is directly portable across devices, leaving developers time to optimize the code for the unique capabilities and control schemes of each device.
  • A lot more announcements about the UWP roadmap and the future of UWP will come at Build between March 30th and April 1st. All the content will be livestreamed.
  • DirectX 12 reduces CPU overhead significantly compared to DirectX 11, offering up to 50% CPU and 20% GPU performance gains on existing PC hardware.
  • Star Wars: Battlefront is the first DirectX 12 title on Xbox One.
  • Microsoft wants to make sure to drive improvements in the PC DirectX 12 drivers thanks to a deep partnership with Nvidia, AMD and Intel.
  • Multi-GPU setups are fully supported, both for traditional SLI and Crossfire with arrays of the same GPU, and unlinked setup with different GPUs, that wasn’t available before. If you have an integrated GPU DirectX 12 can take advantage of it to get more performance out of your PC.
  • Gears of War: Ultimate Edition will get an update soon adding support for multi-GPU.
  • A new and improved shader compiler and Shader Model 6 are coming.
  • Performance monitoring tools that are now available for Xbox will be made available for PC developers. The best performance tools will be made available across all platforms. In the future, if any improvement is made to those tools for one platform, it will apply to all.
  • Support for High Dynamic Range and Wide Color Gamut will be implemented, allowing for an improvement in detail “arguably more impactful than raw resilution itself.” If a game uses phisically based rendering, high dynamic range support can be added with a “very minimal engineering cost.” That’s because PBR already generates most of the data necessary for HDR.
  • A developer preview of HDR support for Windows 10 will be available later this year.
  • Microsoft’s goal is to provide a single tool chain for developers regardless of the target platform, PC or console.
  • An universal development center will be implemented, providing developers with a single path to submit their games regardless of the platform they target.
  • Microsoft “strongly recommends” moving development to Windows 10, but will also continue to support Windows 8.1. The company understand that there is a significant IT cost for large studios to completely move over to Winows 10.
  • The Xbox and Windows stores will be merged later this year, bringing features from the Xbox store to the Windows store as well, including DLC support, bundles, subscriptions, pre-orders and flexible platforms.
  • Xbox Live is seen as the “connective tissue of a cross-device gaming ecosystem.”
  • Microsoft is making a significant investment in increasing reliability and availability of Xbox Live. It’s “critical” for Microsoft to make sure that the service is always up and running with all of its features.
  • The company is focusing on making Xbox Live integration easier for developers.
  • New features are being implemented, like tools to drive engagement, retention and monetization, and cross-network gameplay support.
  • Microsoft will implement a Xbox Live Tournaments Platform for competitive gaming and eSports.
  • The house of Xbox is working with eSports industry leaders in order to learn from their experience and understand what makes eSports compelling for players of all different skill levels.
  • Microsoft wants to make sure that its offering is “the home of the best competitive gaming ecosystem.”
  • It will be easy for developer to integrate support for tournaments in their games, taking advantage of Xbox Live.
  • Developers can create a single tournament integration in their game, and support multiple tournament operators with it. They can also create their custom tournaments.
  • For this new platform, Microsoft is initially partnering with Faceit and ESL.
  • A preview SDK of the tournament platform is available for developers today. The first titles supporting the platform will launch later this year. More announcements on what these games are will come at a later time.
  • ID@Xbox now includes over 1,400 developers. Over 200 titles have been shipped and many more are coming.
  • Microsoft made the following commitments to its game development partners:
    • Provide the best platform and services for both developers and gamers.
    • Enable partners to target the largest gaming ecosystem in the industry.
    • Continue to provide the most passionate and engaged gaming community.
    • Unify the developer and customer experience across console and PC.
    • Deliver the most efficient, powerful and easy to use game development tools, allowing developers to focus on making their games great and fun.
    • Listen and respond to feedback from the development community.
  • If a developer wants to make a console only experience, that’s great and Microsoft will love to have them on the platform. If they want to make it PC only, that’s great as well. Yet, there are many gamers that have both platforms, and Microsoft wants to give developers the ability to target both at the same time.

If you’re a developer who didn’t have a chance to attend GDC, or this specific presentation, and you’re interested in the full audio recording, we’re happy to share. Just contact giuseppe@dualshockers.com, and we’ll send it your way.

[On location reporting: Steven Santana]

Join the Discussion

  • angh

    they saying “PC”, they mean “Windows 10”.
    A lot of PR, some nice ideas, some not so nice, will see how it works, but I wont install back the MS store on my pc.

    • Mike E. Delta

      Windows (Software) store, the Microsoft (Company) store is the retail building of product sales business… ;p

      • angh

        haha, you’re absolutely right;)

    • kerppamaister

      I’m curious what are the not so nice ideas you mentioned?

      • angh

        dx12 wide support and push, push for multi-gpu usage so this will limit issues with multigpu configurations, focus on developers.
        What’s bad related to those good think is: you need to move to win10 and to get windows store, probably return to always-online drm as we can see with quantum break cutscenes streaming but now they doing it behind the scenes so people do not protest this much, and convince devs to not use Vulkan/other OS’es.
        I will not use windows store and im happy ccleaner can simply remove that crap, and will focus on gog/steam and psn store as having those options fulfill my needs, but seeing how MS is fighting to get people install w10 and how they focus on increasing revenue I have no doubts they want to go the way Apple did.

        • Talal

          Sorry you’re wrong. UWP/DirX 12 features can be applied to any Windows 10 Store such as Steam, Origin, Uplay, etc not only Windows Store.

          • angh

            sorry, but you are wrong. I never said dx 12 is limited to windows store. Bad things were related to dev support described in article which will make easier to develop for uwp and not so easy (or simply discouraging) to port. As well dx12 is not the only library out there, nor w10 is only windows OS on market with 8.1 being only 2 years old.

  • KashIsKlay

    Hoping some good apps come out of this. They are crazy if they think people will keep paying for xbox live on console when it’s free on PC. Will probably make for some nice console exclusives.

    • Joe Cool

      I’ll still pay. :)

    • Mike E. Delta

      It can be free on PC because we pay on console…kinda, lol just be happy we do so you don’t have to ;p

      • KashIsKlay

        No I pay now but I’m not renewing once it’s up. If they are talking easy being available to move things over from one platform to another, then they need to move the free xbox live to the one.

  • sgt_hammertime

    sounds good to me

  • zero

    One Core OS, Yay!
    One Core Platform, Huzzah!
    One Store… err, nay?

    I can see the advantages of having all Microsoft products in one store, but knowing them they’ll gate off their content in their own store on their latest OS, maybe throw some lovely parity and whatever clauses on releaseing content in their store and what not. I’m keeping my eye on you, Microsoft.

  • Captain Clutch

    Too much to read. Hopefully more “XB1 exclusives” come to pc.

    • Designer Dragon

      Id rather they didnt if they use the awful UWP platform.

      • doplerradar

        Hopefully they will at least improve it.

      • Austin Alexander

        I would rather they improve it than let it die. It’s an awesome idea. In theory of course it could nearly eliminate shitty PC ports.

    • Lrdfancypants

      They detailed how Skynet will start.

  • Truth™ PSVR 960×1080®

    Even M$ are realizing that PC always wins, baby

    • JustGaming

      Get back to your mother’s basement.

      • IHateMicrosoft

        “Get back to your mother’s basement.”

        not an argument as to why Consoles are worth it.

        • JustGaming

          No, but an arguably your own lifestyle choice. I don’t see you denying it.

    • Boerewors

      Finally someone who isn’t afraid to tell the truth! PC owners are usually quiet, introvert and don’t like bragging about the PC’s potential, but why wouldn’t they? PC’s time has come and people aren’t so rude to you because you’re wrong, but because they know deep down inside they chose the wrong platform to game on.

      Keep fighting the good fight brother and if people don’t agree with you the first time you tell em PC owns the consoles that means you just have to tell em again and again, just a bit louder, till they finally acknowledge the only lord and savior: Gaben!

      • Sunny11

        Most stupidest shit I ever read lmfao

        • Boerewors

          😉

      • Rhett

        Is this serious…? Please tell me you’re not serious.

        • Boerewors

          Ah, yet another non-believer!

          No j/k, I’m not serious of course. But what else is there left to say to a guy with a name and profile pic like that? It’s the same as when my 5 y.o. asks me if he’s Spider-Man, I don’t wanna crush his dreams and tell him he is while he “crawls” on our newly paint walls with his chocolate covered fingers.

          • Rhett

            Lol

        • Zerotolerance Gaming

          This guy is apparently a troll, but his delusion is funny just like the other as.

    • JayTee

      Do you not realise that probably 99.5% of PS4 owners have PC’s? We still choose (many of us) to game on our PS4’s and that’s our choice. Why be a butthead about our decision when we can game on PC if we want? I have an 3.5ghz i7, 24Gb 1600mhz DDR3, GTX 780 and I still never play on my PC.

      As for exclusives there are many many games on PS4 that PC doesn’t get.

      • yardie

        That’s really crappy specs.
        No wonder you don’t play it

        • JayTee

          Whatever. You seem to have missed my point.

          Also you should know those specs are more than enough to run most games well.

          • yardie

            on medium

          • JayTee

            Enlighten me, no doubt your gaming rig has quad Xeons, 96Gb RAM and ten 4gb GPU’s?

          • Tala Espada

            Ehh a 780 will still run stuff on high at 60fps. A 780 ti is still above a 970 which owns at 1080p-1440p

      • Truth™ PSVR 960×1080®

        Why would you buy an underpowered PS4 if you have those specs to play garbage sub-30FPS DRM locked and paid online “Exclusives”?

        • JayTee

          It’s my work PC. I prefer playing games on my couch with a controller etc etc…

  • solid snake

    Star Wars: Battlefront was the first DirectX 12 title on Xbox One and its 720P !!!!!!!!!!

    • SpeakTruthAlways

      SW:BF is not DX12 on XO. Check your facts.

      • http://www.techreviewshop.com/ JP

        The slides prove otherwise.

        • SpeakTruthAlways

          I know what it says. Fable Legends was supposed to be the first DX12 title on XO, but it got cancelled. So SW:BF will be the first, but it’s currently not DX12 on XO yet.

          • melrex

            i don’t know who’s right, because Fable Legends was supposed to be first but the slides says not. this the first time i’m hearing SW:BF being DX12.

          • XanderZane41

            Which is why people think it’ll be patched to DX12 because neither EA or DICE said SWB was using DX12 at all.

          • XanderZane41

            I’m already playing Fable Legends on XB1. Many of gamers were playing the Beta. Not like it doesn’t already exist for the system.

      • solid snake

        Its in the artical i copied and pasted it, did you read the artical before you comment.

      • XanderZane41

        If anything it’s using the low level features of DX12 and not the full version, which is being used in Falble Legends. I’m thinking maybe they will be patching SWB to full DX12 soon if they called out that game only. Should check Phil’s Twitter.

    • R.K

      Its also a multi-plat, the Xbox One has a unique architecture that literally only will get pushed when games are ONLY for it.

      • SpeakTruthAlways

        What’s the point of making a “revolutionary” streaming architecture when it seems to make little to no difference? It’s all been a gimmick so far.

        Show me one game that stands out on XO from the competition.

        • Newarknj Threesixty

          Ryse son of rome

          • http://joystickjostlers.net/ FullerxspectruM

            You know Ryse is on Steam right?

          • WryMouthX

            Year later and looks in par with a decked out PC when you watched Digital Foundry comparing the 2.

            Ryse is a gorgeous game and still played better than Order 1886.

        • WryMouthX

          Do use YouTube check out Gears of War 4, that trailer looked better than Uncharted 4.

          • Tala Espada

            Ratchet and Clank look far better then both though.

        • XanderZane41

          Quantum Break, Gears of War, Scalebound.

      • Zerotolerance Gaming

        U mean like SSO?, Halo 5? Lol keep dreaming bud.

        • R.K

          Like FH2 and Quantum Break and SSO had fantastic art style don’t know why you’re throwing it in the pile of shitty looking games lol

    • melrex

      i was thinking the same thing

  • doplerradar

    I hope to see them expand on games like Ori. Apparently they are going to reveal Ori merchandise on Friday.

  • Player One

    “The Xbox and Windows stores will be merged later this year…”

    Bye Xbox
    15 years were awesome :(

    And welcome Win 10
    (I hope the fun will continue)

    • doplerradar

      Xbox is not going anywhere. Microsoft has said many times that it isn’t. People are just making incorrect assumptions. Supporting PC and giving up on Xbox are not the same thing.

      • oSHINSAo

        True i bet they will sell “Xbox Machines” like the Steam Machines, and, why not, soon an Steam App for Xbox

    • truthtellerdealwithit

      Yup RIP Xbox, finally youre dead

      • XanderZane41

        You may want to go back and read all that content again. Expecially this one.

        UWP app support will be implemented on Xbox One in summer 2016. Developers that are writing an UWP app on Windows 10 today can be confident that it will run on Xbox One. The vast majority of the code is directly portable across devices, leaving developers time to optimize the code for the unique capabilities and control schemes of each device.

        Chance for almost any Win 10 PC game to come to XB1. Any Win10 app could run on XB1 as well. That’s huge. Phil already saying that next XB1 will be upgradable as well. So I don’t think XBox is anywhere near dead. Believe whatever makes you sleep at night. lol!!

  • Brian

    looking forward to what MS is going to do with xbox….EXCITED!

  • Lrdfancypants

    I wonder when Xbox live will be available on PC.

    I know people are against it but just like on consoles I can see them pulling it off.

    • Boerewors

      There is too much competition to make people pay for Xbox Live on PC, but I can indeed see them giving it a shot. I wonder if MS could really play a significant role in PC gaming the way they look at it now. It seems they want a Windows “shell” which contains and regulates not just all the games, but also the DRM, the (paid) online service and even graphical and sound options. I’m not an expert on this, but they make it sound like what iOS is for Apple, but then for everything Windows.

      This might sound stupid for most PC players, but I would actually like a closed operating system for all Windows my devices which is regulated by MS, heck, I would even pay for Live. PC gaming has never been for me because I’m more of a plug ‘n play type a guy, so I was thrilled when I first heard about Steam machines. Obviously this didn’t really work out the way people like me would’ve benefit from, but I think MS could easily pull this off. The reason why I currently own iPhones, iPads and an iMac and MacBook is because it’s so easy to use; I can’t screw things up and I have never once had a virus. This is what I would want from my window devices and they could probably throw PC gaming in the mix too, something Apple never really managed to do or wanted to do.

      I know your typical PC owner would rather die, or even play on consoles, instead of using the UWP the way I want it, but for me it feels MS wants nothing more than to force people into a system like this. They will fail and they’ll have to adjust all plans once again, but some stability for the noobs like myself would be really welcome.

      • Lrdfancypants

        I honestly wouldn’t be surprised if Live on PC succeeded.

        I could see them being a lot more successful with it than people think.
        They changed consoles with it. No reason to think they don’t at least have a chance.

        I do think Live on win 10 is a goal eventually.

        • Boerewors

          But back when they made Live a paid service there really wasn’t a decent alternative on consoles, PC players have got plenty of options. Like I said, I like to see them try! I’m all for a PC/ console hybrid where I can work and game on without any hassle. Just some auto updates for stability, no viruses, good online play and plug and play games and I gladly pay $50 a year and upgrade components every 2.

          • Lrdfancypants

            I know but there is a lot of overlap as well of people who play on PC and consoles so they’re used to it and actually like it.

    • A PC Gamer

      if microsoft tries to charge PC Gamers to play online that’s a step in the opposite direction. unlike what they did today. PC gamers like options, free online, cheaper games, mods, etc.

      we don’t like being hold down like a pack mule like the console gamers do. PC gamers won’t take Microsoft trying to charge to pay online and restrict our graphical and performance options in games.

      that’s the difference between PC & console. With PC the gamer is in control of his experience. on console its the big corporations who are in control of your Console.

      • Lrdfancypants

        I have consoles and a good PC.

        I don’t limit myself to where I can enjoy my hobby.

        • http://pcpartpicker.com/p/99JkCJ A PC Gamer

          i have a PC, a ps4, Xbox one, PS Vita and 3DS.

          what’s your point? Doesn’t change the fact, PC is the far superior platform for its diverse library of games, options, cheaper game deals, mods for replayability/longetivity, online games last longer on PC then on console the only games on consoles that have a long life span are big mainstream games like CoD or Halo, emulators for i can go back and play classic old PC & console games, better performance & graphics, etc.

          • Lrdfancypants

            My point is you’re a jerk.

            That’s all you have to play games on? That’s a shame.

          • http://pcpartpicker.com/p/99JkCJ A PC Gamer

            “My point is your a jerk”

            my point is you’re a pansy who can’t handle facts.

            as far as 8th gen consoles are concern. what other 8th gen consoles am i missing? Wii U? lol.

          • Tony

            PC is the best but no one realizes it unless they can afford to spend $1000 or more to see it for themselves.

          • http://pcpartpicker.com/p/99JkCJ A PC Gamer

            you don’t need a PC $1000 or more too enjoy the beauty of PC gaming.

            especially since most Console gamers say they don’t care much about performance or graphics. and dislike gaming on a “Small monitor” using complex “keyboard & Mouse”

            in there words at least.

            here you go. You don’t even need a Disk drive really just use a usb, and no need to spend so much money outright on Windows 10. Just buy Windows 7 and use the Free upgrade for like $60.

            http://pcpartpicker.com/p/Z297cf

          • yardie

            And as shitty as that build is, its way more powerful that consoles

          • http://pcpartpicker.com/p/99JkCJ A PC Gamer

            my toaster is more powerful then the ps4 or xbox one.

          • Lrdfancypants

            You don’t even have an ouya.

            Some big time gamer you are.

          • http://pcpartpicker.com/p/99JkCJ A PC Gamer

            this has to be a joke XD an ouya? LOL.

            what games am i missing out on the Ouya? shitty android phone games? LOL. xD

            edit: you know. i think i am doing quite fine with my gaming needs and habits on PC gaming alone. Crusader Kings, Hearts of iron, pillars of eternity, Prison Architect, The Guild, red orchestra, Rogue state, europa universalis, Victoria II, offworld trading company, subnautica, the culling, xcom 2, modded skyrim/Fallout new vegas, modded GTA V with LSPDFr, etc.

            so have fun with your “Ouya” LOL.

          • Lrdfancypants

            I’m just messing with you lol

            Ouya for life! 4K/120fps.

          • http://pcpartpicker.com/p/99JkCJ A PC Gamer

            okay good lol.

      • doplerradar

        Microsoft won’t charge PC users. Phil Spencer says there is no plans for that.

      • zero

        A post befitting of your name.

      • Zerotolerance Gaming

        Troll harder bro

        • http://pcpartpicker.com/p/99JkCJ A PC Gamer

          what?

  • JcLaller

    Star Wars: Battlefront was the first DirectX 12 title on Xbox One.

    • Rhodri

      I think it might get patched with it.

      • TristanPR77

        It says “was the first” not “is going to be”

        • Rhodri

          Actually it says “Is” on the slide.

          • Giuseppe Nelva

            During the presentation they used present tense, not future. Hence it already is directX 12 enabled.

          • Rhodri

            Do you know the benefits of to this game? And thanks for clarifying.

          • Giuseppe Nelva

            They weren’t mentioned.

        • XanderZane41

          If it is, it’s not using full DX12. XB1 already has some DX12 features in it when it launched. So maybe it’s using some of those minor features. I believe Fable Legends was using the full version of DX12. That was actually on the XB1 before SW: Battlefront.

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  • IHateMicrosoft

    good i think i can finally change my name. looks like they got rid of those awful and stupid restrictions like V-sync always on.

    • IHateMicrosoft

      however i don’t believe i read anything about being able to mod. or games can now be ran in real full screen mode or if game overlays will be supported or not. but its a step in the right direction at least.

  • Sadaharu

    I just hope that one day Xbox One’s system will be fully compatible with Windows, and thus Windows can play ALL Xbox One games with the same level of optimization done (or at least even close). Xbox One is a PC, people already can figure it out via all the “exclusive games” coming to PC. It’s good for people who didn’t bother building a PC or didn’t bother playing games at 60fps, but personally I wouldn’t have bought a One at all if say Forza was available to PC. You sold me one system, but I was completely not sold.

  • TristanPR77

    “Star Wars: Battlefront was the first DirectX 12 title on Xbox One”

    And it was 720p.

    I have a Surface Pro 3 and I haven’t used the windows store more than 10 times. I use Blue stacks to use android apps.

    Good luck to MS.

  • R.K

    Microsoft as usual is always late to the party. This was Apple’s vision back in 2009, the idea was to make a “family” of devices that would each work in conjunction. Hell the Apple TV was a joke and it became a success through its unity among the iPods and iPads and iPhones of the world. Whether it’ll work for Microsoft/ Windows is kinda doubtful, most people have adopted a secular phone brand or OS and Xbox owners aren’t necessarily going to give a shit about PC and vice versa.

    • doplerradar

      This was actually Microsoft vision with Windows 8, but they couldn’t really pull it off.

      • R.K

        And they were still late to that. Windows 8 was half completed when it originally launched. No chance against Apple’s well made iOS and Mac platforms.

  • Aaron blanchard

    Star wars is dx12? Alright then.

    • Bruce Campbell

      The truth? Sony supported Async first on their SDK. MS was late to the party. That is about all DX 12 added for Xbox. It IS useful and will get you some better performing and looking games but…

      The PS4 has Hawaii level Async (like a R9 290, though it is nowhere close to the power of a R9 290) that blows it away. MS has used theirs better so far I think, but Sony is catching on (free AO/volumetric lighting in ROTR with it).

      MS supporting it means devs will target the feature on multi plats. Both consoles will gain from it. They will probably target the lowest common denominator on Async (Xb1). Nvidia not supporting it on a hardware level may actually slow down use on console multiplats.

      Other than Async low level abstraction is the big plus, but Xbox already had that. PC did not, outside Mantle which only worked on AMD cards on a few games.

      Anyone selling DX 12 as a big boost to Xbox or saying it would close the gap with PS4? Was selling you snake oil. PS4 has a GCN GPU 1/3rd stronger from the same hardware manufacturer and architecture (AMD SEMI-custom). Xbox has a slightly faster CPU. These things are never going to change. In CPU bound games (MMO’s and open world like Witcher 3 or AC Unity) Xbox may have better FPS, and in GPU bound games PS4 will flex it’s muscle vs the Xbox.

      In some games lack of CPU power on PS4 will = Parity. The better GPU you have? The better CPU you need to drive it. That is not “Direct X 12” doing anything and that is not paid parity. That is just basic hardware realities.

      The only platform that really gets f’d over with “parity” is PC.

  • Bruce Campbell

    Nothing about mods, and I am not talking about the garbage mods Xbox might eventually be able to use, I am talking about things like SweetFX. Nothing about things like Rivatuner framerate limiting/Afterburner, just idiotic “tools” from MS that will suck. Nothing about non MS approved controllers and the UWP blocking awesome products us PC Gamers like to use. Example. Forza does not support racing wheels.

    Pc Gamers do not want an Xbox. We want what we already have. When MS is done trying to ruin PC Gaming AGAIN, and this is a massive failure like GFWL was, I hope MS has the decency to go back to the business sector. You are a PLAGUE to gaming in general MS and I expect Valve will again have to rescue PC Gaming from all your BS.

    Vulkan API will be there when MS fails and all their lunacy is rejected. Sorry MS, you cannot take everything great about PC Gaming away, while using us to try and save your failed console, phone and OS’s past Windows 7.

    • Rickert

      Don’t worry. Next year. Next year will be the year of Linux on desktop.

      • Bruce Campbell

        Nah. People are realizing that people like you are just criminal astroturfers.

        https://disqus.com/by/disqus_zcdFrD0tXY/

        PC Gamers are not dumb enough to get bullied by MS. Even the XBox users revolted against you and MS with DRM on Xbox. Have fun in the business sector MS.

        • Rickert

          It’s funny that Microsoft can’t have fans and that we’re all paid employees. I’m tired of Linux fans acting like their shit don’t stink. People like different things.

  • truthtellerdealwithit

    RIP

    • XanderZane41

      Don’t die on us just yet. lol!!

    • melrex

      “unsubscribe”
      Subject: Re: Comment on Microsoft Shares Vision for the Future of Windows and Xbox One Game Development, DirectX 12 and More

  • Cenk Algu

    Some people are realy ignorant.Do you realy thinkk that they used full features of DX12? And do you remember what Wardell said? He said the games patched with DX12 latterly wont be impacted.The engines need to be written by DX12 codes then you will see huge differences.This is why it is still 720p.Gears of War 4 is full DX12 and MP will be running at 1080p/60fps also with much better visuals than SWBF!

    • ChaoticP

      You make a good point however Gears of War 4 isn’t confirmed to be 1080p.

      • Tga215

        Actually they did

      • WryMouthX

        They did you ass!! ROFL

        1080p on Multiplayer and Single. Better than Uncharted 900p.

        • such.wow

          1080p like Halo 5s 1080p.

          • WryMouthX

            Or Every PS4 1080p game.

          • such.wow

            Nice pic. Don’t get why you posted it though.

    • Ch4oswe4ver

      Ah, finally starting to hit that 1080p/60fps holy grail mark on console, and not on the one everyone thought it would be. That’s honestly all I wanted from DX12 on XONE, I know it’s not some magic potion but if it can optimize things just enough to hit 1080p and 60fps most of the time (still prioritize framerate though) I think it’s a success.

      • such.wow

        Any game could be 1080p/60fps with enough sacrifices.

        • Ch4oswe4ver

          This is true. To clarify, I meant hitting those numbers without making extreme sacrifices.

  • WryMouthX

    48 Million XO active users? that double PS4’s DAMN

    • such.wow

      That’s not what they said.

    • Tala Espada

      Lol they said 48 million active Xbox live users. I still have live on 360 man.

  • Li Taboga

    I bought my One at launch, and also a Gamer PC. My Brother, at the very same day, bought the same PC and a Wii U. We sure discussed that a lot, witch have made the best choice. Until January Both him and me were sure I had done the best choice. Now, we both changed our minds. He`ll play all the games I will from now one, and I`ll have to buy a Wii U to do the same. If I had choose a PS4, I would have lost games like Sunset Overdrive, Forza 5, Halo 5, etc. But My future would be better from now one. Or am I wrong?

  • Bruce Campbell

    More like all REAL PC Gamers hate MS atm, hope Vulkan API takes over and would buy a PS4 over a Xbox (if we ever considered buying a console) because MS is the one harming PC Gaming (like always).

    Have fun with the MS astroturfers pretending to be PC Gamer’s though. MS prob sold a whole 100 copies of Gears Ultimate on their Windows 10 store ROFL.

    I hope you enjoy the new owner of the Xbox division. Probably will e Google. They will use Vulkan API, and not POS Direct X 12.

  • William Fenton

    It might prove to be good for PC ports, because if the basic code is completely compatible between PC and Xbox, it should mean they can focus more on optimisation for different GPUs/CPUs.