Two days ago, I met with Star Citizen Director Chris Roberts at Gamescom, and he introduced a new demo of the game showing some really amazing features.
A recording of the demo can be seen below. Having seen it work with my own eyes on multiple PCs simultaneously operated by the players involved in the demo, it was hard not to be shocked by how far the game has come.
You’ll see a player accepting a contact, then seamlessly landing on a planet to get the details on the contract (and yes, you can land and go anywhere), taking off again to salvage a wreck in space and more.
Certain elements, like the fact that every area in the demo is simulated and actually exists in the shared space is quite groundbreaking.
For instance, from the elevator of the space station you can see your own ship being piloted outside by another player, while the elevator itself is in motion. While in space, you can leave your ship and seamlessly board the wreckage. The demo is full of these little (but big from a technological point of view) details, without even mentioning how good everything looks.
And if you’re wondering if there are any smoke and mirrors involved, there aren’t. The demo was played right in front of me, and I could request to do things that would have failed in a staged presentation. Everything worked like a charm.
You can check out the full recording below, alongside a gallery o new screenshots and videos for the MISC Reliant KORE version, the ARGO Austronautics MPUV, and a trailer for version alpha 2.5.
Full disclosure: the author of this article is one of the original backers of Star Citizen, and as usual, he’s damn proud of it.