Phil Spencer Talks Differences Between Scorpio and PC, Scalebound Cancellation and Taking Risks

Xbox Division Head Phil Spencer takes to Twitter to talk about Project Scorpio and defend the decision to cancel Scalebound.

on January 11, 2017 3:03 PM

Today Xbox Division Head Phil Spencer took to Twitter to respond to a few questions from the fans, as he often does, talking about the upcoming new iteration of the Xbox console code named “Project Scorpio,” the cancellation of PlatinumGames’ Scalebound and the importance of taking risks with new games.

First of all, he clarified that the upcoming Project Scorpio console will be different from a PC, and won’t offer the same experience.

Spencer also talked once more about the cancellation of the action RPG for Xbox One and Windows 10 Scalebound, that has been in development at PlatinumGames during the past few years, and was scheduled to be published this year by Microsoft Game Studios.  Basically, he denied that it was just a money issue.

That said, he then agreed with the idea that the company needs to keep taking risks, while he admitted that right now such a statement might sound a little hollow.

Spencer also pledged to continue working with independent studios, but mentioned that first party internal teams are critical.

Scalebound‘s cancellation was confirmed by Microsoft just two days ago, and caused a veritable uproar among fans, also fueled by uncertainty on what actually happened between the scenes.

On the day of the event, Spencer called it a “difficult decision,” but he also mentioned his belief that the outcome is better for Xbox gamers.

Today both Platinum Games and Directior Hideki Kamiya commented on the cancellation of the game as well, expressing disappointment and apologizing to the fans, while promising to keep working hard on future games.

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