Borealys Games announced today that its action-adventure fantasy title, Mages of Mystralia, will begin its Kickstarter campaign on March 16.
Mages of Mystralia’s gameplay asks that players create their own spells based on the tools provided to them throughout the game. According to the developer, this means that instead of having a set of unlockable abilities as the game’s main progression system, the game creates opportunities for potentially millions of different spells that can be cast. In this way, Borealys Games says “Players are limited only by their own creativity.”
If you thought Borealys Games has focused all of its ambition on the title’s gameplay, check out how the developer has integrated its primary gameplay mechanic into the game’s plot.
“In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Magic has been banned in Mystralia, so she strikes off to train on her own and learn to control her abilities. On her journey, she meets other exiled mages and uncovers runes with magical properties and discovers that she can combine these runes in millions of different ways to come up with completely new spells.”
The story’s main writer is Ed Greenwood, creator of Forgotten Realms, the setting utilized for Dungeons and Dragons, as well as Baldur’s Gate and Neverwinter Nights by extension.
Mages of Mystralia will be coming to Steam, PlayStation 4, and Xbox One with a prospective release window of Summer 2017.
Below, you can see a gallery of images for Mages of Mystralia courtesy of Borealys Games.