Alien: Isolation Dev Wants You to “Have Long, Meaningful Encounters with Our Alien”

on February 7, 2014 12:56 PM

Darkness, horror, fear, sexuality, and many other themes are what make up Ridley Scott’s 1979 science-fiction horror film, Alien. However, among all the themes, art, and score, there is only chief aspect of the film and its franchise: the alien itself. The team at Creative Assembly has apparently gone through numerous design choices while creating their version of the alien for the game, all in effort to dramatically enhance the experience for the gamer.

“We’ve tried out many different varieties of design to see which one works best for the game,” Lead Audio Designer Mark Angus explained, “if we had produced an alien that looked 100% like the original film’s and walked like a mummy, there’d be just as many complaints…we want you to have long, meaningful encounters with our Alien, and so the design has to support that.” Mr. Angus’ replies were in response to complaints over the design of the alien’s legs.

Alien: Isolation is being developed by The Creative Assembly and will be published by Sega for the PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC on an unannounced date this holiday season.

 /  Staff Writer
David has been a gamer since childhood and enjoys games that are able to deliver fun and intricate gameplay alongside compelling and emotional narratives. He's also a huge fan of film, television, comic books, and literature. David has his B.A. in English Language Arts from CUNY John Jay College.
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